Darji
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- 11 Aug 2006
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http://threespeech.com/blog/?p=429

Uncharted has come from nowhere to feature on a lot of peoples most wanted lists after a couple of strong showings at E3 and at Sonys recent games day. So when lead designer on the project Richard Lemarchand spoke to gaming site Kikizo to give a few more details of the game, we were heartened to see that the look they were going for was more in the vein of Indiana Jones than just another attempt to copy Tomb Raider. Richard said that they spent a long time analysing classic adventure stories and found that a lot of things that the stories had in common, like chasing or being chased by the bad guys, making alliances with unusual characters, getting caught in sticky situations, nasty scrapes and cliff-hangers (often literally!), and a whole lot of out-of-frying-pan-into-fire situations. We like the recent trend in adventure films that include historical mystery, and weve been working hard to embrace all the classic genre conventions in a cool, contemporary way.
Most importantly, he confirmed that Uncharted would have a total of zero (Repeat: ZERO) crate puzzles to solve, so if they can avoid using exploding barrels as well then theyre avoiding the top two gaming cliches, which has got to be a good sign. Read the whole interview to find out more.
http://threespeech.com/blog/?p=429


