PS3 Uncharted: Drakes Schicksal

Sehr schönes Spiel, aber leider werde ich nie in den Genuss kommen es zu spielen.

Das einzigste Spiel auf der PS3 dass mich interessiert.

Edit: Allerdings ruckelt das ziemlich.
 
Vorlone

Ruckelt wie SAu hahahha Loooooool
DAnn geh mal auf gametrailers.....meint er ruckelt wie sau ...das spiel läuft so flüssig von dem können die anderen konsolen träumen Ruckelt hahahahaa
 
Sieht wirklich super aus - nur sehe ich das Tearing? :-?

PS: Gibt es in dem Game kein Blut?
 
Sehr schönes Spiel, aber leider werde ich nie in den Genuss kommen es zu spielen.

Das einzigste Spiel auf der PS3 dass mich interessiert.

Edit: Allerdings ruckelt das ziemlich.
Das Ruckeln liegt am Video! So ziemlig das gleiche Video gibts auch ohne ruckeln!
Das Game läuft normal erste Sahne. :-)
 
Das sieht doch sehr gut aus! ;)

Also imo ist das Spiel sowohl grafisch als auch stilistisch über jeden Zweifel erhaben. Jetzt sollte man nur noch die Laufanimationen verbessern...

Was mir allerdings am Gameplay aufgefallen ist:

- Die Gegner scheinen viele Schüsse auszuhalten. Sowas wie Headshots scheint es auch nicht zu geben (nicht so toll!)

- Entweder der Tester hat sich einfach blöde angestellt, oder das balancieren auf dem Baustamm mit Sixaxis ist tatsächlich eine schwierige Angelegenheit (könnte wenn es dumm läuft ein Spielspaßkiller werden!)
 
Das sieht doch sehr gut aus! ;)

Also imo ist das Spiel sowohl grafisch als auch stilistisch über jeden Zweifel erhaben. Jetzt sollte man nur noch die Laufanimationen verbessern...

Was mir allerdings am Gameplay aufgefallen ist:

- Die Gegner scheinen viele Schüsse auszuhalten. Sowas wie Headshots scheint es auch nicht zu geben (nicht so toll!)

- Entweder der Tester hat sich einfach blöde angestellt, oder das balancieren auf dem Baustamm mit Sixaxis ist tatsächlich eine schwierige Angelegenheit (könnte wenn es dumm läuft ein Spielspaßkiller werden!)


Die haben doch gesagt das die das mit den Headshoots noch verbessern wollen.
Das Spiel befindet sich noch in der entwicklung.
 
Ich hab gerade das Vid auch gesehen und ich kenne es nicht.

Also was eine fette Graifk ist dass denn bitte schön? Also das haut mich nen wenig um. Woar, das ist grafisch die neue Elite, will man fast meinen. Das sieht so verdammt nach Djungel aus, dass ist schon nicht normal.

Crysis machts nen wenig besser, aber hier finde ich die Atmo stimmiger. Leschi war vom Gameplay nen wenig enttäuscht. Hoffe die arbeiten dran.
 
Neues IGN Preview

UK, June 29, 2007 - Hats off to LucasArts; it's had seventeen years to get Indiana Jones right in videogame form - and, by all accounts, it might just manage it next time around. Still, until then, we've got Naughty Dog's Uncharted: Drake's Fortune to look forward to. And frankly, when Uncharted is essentially what you'd get if Indiana Jones dragged it up in a Lara Croft frock, who can complain?

Even with Naughty Dog wisely replacing improbable chesty-ness for chisel-jawed charm in the form of Uncharted's amiable protagonist Nathan Drake though, there's no shaking the tang of Tomb Raider running right through the game. Admittedly, it's still early days yet and, with a mere twenty minute chunk of play under our belts, there's still plenty of time for Uncharted to step out of the shadow of Lara Croft.


Drake's a nimble little fella - despite concentration lapses in this early build.


If anyone can rise to the task though, it's Naughty Dog, with its rather fine pedigree of past hits hopefully indicative of Drake's ultimate quality. Right from the off too, signs are good, with our Uncharted experience opening with a beautifully orchestrated edge-of-the-seat action set-piece. As Nathan and obligatory hot lady-friend fly over the Pacific Ocean toward their tropical island destination - a sequence roughly twenty minutes into the final game, we're told - it's hard to find fault with Naughty Dog's simply gorgeous new game engine. Translucent clouds float serenely over an undulating ocean, light cascading across the water from behind the expansive island hideaway on the horizon.

More impressive still is the sheer polish in production values, even at this early stage. Music is suitably bombastic, voice-actors actually sound like they're acting - injecting our stars with genuine wit and warmth - plus animation and character detail is near impeccable. What's more, facial animation is simply incredible, with both leads emoting convincingly, lip-synching accurately and just exuding personality. If nothing else, Naughty Dog looks to have created a world of adventure you'll be glad to be lost in.

SIXAXIS motion-sensoring gets a workout as you balance on precarious ledges.


Quite whether that's actually going to be possible though at the moment is unclear. While Lara is practically synonymous with vast, labyrinthine levels, Drake's trek from his landing spot to the wreckage of his plane in the early build we played is a strictly linear affair. Hopefully things will open out in later levels but, currently, there's something disappointingly old-school about your progress. Despite, expansive vistas and promise of all manner of explorable nooks and crannies in amongst the gorgeously lush terrain, you're essentially forced along one narrow jungle corridor, with fallen logs and boulders determined to spoil your fun.

Thankfully, it's not something you've got too much time to dwell on given the number of enemy characters intent on putting a bullet through your head. On the basis of the level we played, combat plays just as integral a part as acrobatic exploration. As you traverse the island, you stumble across a wide array of weapons including shotguns, pistols and grenade. Luckily, given the stamina your opponents seem to possess in the face of gun fire, combat is a simple affair. Larger objects can be used as cover and holding down L1 switches to an over-the-shoulder, reticule view. From here, it's just a matter of getting your assailants in your sights then picking them with a couple of shots to the face - or kneecap or elbow, if you like watching their slightly daft rag doll physics.


Combat plays a big part in Uncharted - it's pretty challenging too.


With a tap of a button, it's also possible to dive and roll from cover to cover - something you'll need to do with relative frequency if enemies' tendency to sneak up behind you while you're otherwise occupied is anything to go by. If that happens though, you can also hit the R1 trigger for non-targeted firing or lob a few punches in their direction. If it's the latter though, timing is crucial - they'll duck and weave like a prize boxer, meaning wild flailing isn't likely to lead to victory.

So far then, we're impressed with the sauced up combat Naughty Dog has infused in Uncharted. Sadly, the same can't quite be said about Drake's other key quality - his acrobatic monkey-ing - at the moment. While we like the fluidity with which Drake can clamber up objects of all shapes and sizes with a press of a single button - automatically grabbing hold of nearby ledges after a jump - there were a few problems in this early build. Mainly, uneven boulders occasionally confused Drake, who'd adjust his leap to a hop while we were trying to clear a wide chasm to reach safety. The upshot was way too long spend enduring death animations as he bobbed and floated his way over a waterfall to his doom - obviously, it's a bad thing when you know you've timed your jump perfectly and failure is entirely down to the game. Likewise, there were a handful of occasions when Drake utterly failed to recognise a nearby ledge, sending him plummeting to his unfortunate doom.

Almost all objects can be used as cover. You'll need it when the bullets start flying.


Still, we have every confidence that Naughty Dog will smooth these irritations out as development progresses. Right now though, it's difficult to assess how well Uncharted will hold up against Silicon Knight's sterling platform puzzle work on the Tomb Raider franchise. Definitely, there's plenty of promise with many areas we played involving a good deal of exploration and observation before the path forward was revealed.

In fact, that pretty much sums up Uncharted: Drake's Fortune for us at the moment, the game positively dripping with promise, despite some early build niggles. Naughty Dog has completely nailed the pulp '50s action-adventure atmosphere, with its likeable cast of characters and exotic locales and we have full confidence in the developer's ability, based on its past achievements. By all accounts, Uncharted is shaping up to be an incredibly slick, engaging action platformer for PlayStation 3. We can't wait to see more

http://uk.ps3.ign.com/articles/800/800586p1.html
 
1. Das Spiel ruckelt nicht und hat auch absolut kein Tearing - dies liegt in diesem Fall an dem Video. Hatte auch erst ziemliche bedenken, aber es läuft zum Glück absolut smooth!

2. Es sind fantastisch aus, einfach WAHNSINN!!!!!
 
Hab mir gerade 2 Trailer vom Game angeschaut , gefällt mir echt gut ! , bin positiv überrascht.. endlich sind für die PS3 gute Games in Aussicht die auch hübsch aussehen.

Ich brauch mehr Gründe für ne PS3 da ich sie mir iwann sowieso kaufen muss , will mich aber nicht so schlecht dabei fühlen :P
 
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