PS3 Uncharted: Drakes Schicksal

nach den neuen vids hat mich das spiel nun auch überzeugt :D

von grafik und animationen her absolut FETT, aber da gibt noch etwas zu verbessern

- kamera ("hinten drankleben" wär besser)
- gegner halten zu viele schüsse aus (und wenn man ihnen ins bein schießt laufen die einfach ganz normal weiter)
 
Achso, du meinst eine feste 3rd-Person Kamera? Also bei "hinten drankleben" denke ich immer an diese Verfolgerkamera von Gears, und die macht mich echt seekrank.. :oops:
 
Achso, du meinst eine feste 3rd-Person Kamera? Also bei "hinten drankleben" denke ich immer an diese Verfolgerkamera von Gears, und die macht mich echt seekrank.. :oops:

ahh ja, genau die mein ich

mit der kamera momentan läuft man und sieht net wohin <- das is schisse :neutral:
 
Also ich finde es ehrlich gesagt ganz gut, wenn man ständig die Kamera mit einem Stick selbst kontrollieren kann. Auf die Weise kann man sich schneller umschauen, ganz wie man mag. Eine "intelligente" Kamera, die immer fest ist, hat zwar auch was (God of War), aber nimmt mir so ein Stück Freiheit, die ich gerne habe.
 
Jo, ne frei drehbare Kamera finde ich auch auf jeden Fall besser als eine die immer fest hinten dran ist.
 
Hab mir gerade 2 Trailer vom Game angeschaut , gefällt mir echt gut ! , bin positiv überrascht.. endlich sind für die PS3 gute Games in Aussicht die auch hübsch aussehen.

Ich brauch mehr Gründe für ne PS3 da ich sie mir iwann sowieso kaufen muss , will mich aber nicht so schlecht dabei fühlen :P

warte einfach die E3 ab :-D
 
2 neue Interviews^^

Ahoy, me hearties, etc. A major upcoming titles for PlayStation, Uncharted: Drake’s Fortune from the Naughty Dog team is set to pitch the player as an offspring of Sir Francis Drake, battling it out with the Spanish Armada and possible finding time for a quick game of bowls along the way.

The news is that this one’s going to be cinematic in gthe extreme and a big title to look out for at E3. Here’s a Q&A interview with Evan Wells (Co-President, Naughty Dog), Amy Hennig (Game Director, Naughty Dog) and Rich Diamant (Character Artist, Naughty Dog)

Q: Uncharted is a new departure for Naughty Dog - what happened?
We do have a distinctive style starting with Crash Bandicoot in 96 and, five years later, the birth of Jak and Daxter. But our ambition is always to use technology in the best way possible. On PlayStation1 that meant being iconic – it was about oversized heads and it was very cartoony. On PlayStation2 there was more technology, and we were able to go to something not quite human, but not an animal – it’s an elf, very stylised, but with more human movements, and we were able to start adding in more story and character. When we looked at the technology of PlayStation3 we realised we could go full-on human and still capture all that great gameplay. This is our first full cinematic experience with ‘real-world’ characters.


Q: So where does the story come from?
Sir Francis Drake’s career came to an end when his body was tipped over the side of his ship off the coast of Panama over 400 years ago. But, we asked - what if the lead coffin held no body? What if it contained a mysterious book that hinted at his last great adventure? Our modern-day treasure-hunting hero Nathan Drake believes that he is the descendant of Sir Francis himself and sets out to prove that this is the case, starting from a clue engraved on a ring passed down through generations of his family.

Q. And in case people don’t know who Sir Francis Drake was…
Drake is one of those great historical characters. To his English countrymen he was a hero – an explorer who circumnavigated the globe, a sea captain who sunk dozens of ships from the Spanish Armada, and a knight of Queen Elizabeth’s own making. To his enemies, he was the worst sort of villain – a marauder who heartlessly destroyed their ports and colonies, a pirate that ceaselessly stole their gold, spices, and jewels. And to his descendants he was a figure of inspiration.



Q: You talk earlier about a cinematic experience - what do you mean?
Uncharted brings together the stunning visuals you would expect on PS3 with a great storyline worthy of a feature film. We wanted a game character that would emulate the greatest cinematic action heroes and we’ve drawn from the long history of the classic action/adventure genre to make it happen.

We went back as far back as the adventure pulp novels, to the Saturday morning movie serials, to Indiana Jones and right up to contemporary historical detective stories like The Da Vinci Code and National Treasure.

Q: Okay, so who is the main character?
Nathan Drake, who moves in the shady world of treasure hunting, shoulder-to-shoulder with arms dealers and smugglers. Self-educated, Nathan has a knack for figuring out the puzzles left behind by history. And for once our hero is not a stereotypical badass mercenary. He’s tenacious and resourceful, not a man in a hundred pounds of armour. He’s tough as nails, and he’s usually got a weapon strapped to his back. But our ambition was to make sure that his human quality comes through.

Q: Is he the perfect hero?
Like most of the great heroes of cinema, Nathan is fallible and sometimes even clumsy. In a gunfight, he’s likely to blindly fire back over his shoulder as he dives for cover rather than calmly line up a long distance sniper shot. Throw him into a brawl and he has no fancy martial arts training to fall back on - but a wild haymaker might just do the trick.



Q: Is it all about the character?
A big goal for us has been to avoid the dry and emotionless stories that have typified action games for years. The few games that really move us do so because we’ve got a real person to play through. Welcome to Nathan.

Q: What about support characters?
The supporting cast plays a big role in Uncharted. Elena Fisher plays the role of *****y female lead as a documentary film maker who attaches herself to Drake’s hunt. We also meet Victor Sullivan, an older version of Nathan in many ways. He’s an adventurer who’s been treasure-hunting for years, and he has the enemies and unpaid debts to show for it. Despite Sullivan’s chequered past, Drake looks to him as a mentor of sorts – a friendship that plays a big part in the story.
Q: And the storyline…
The game opens with Nathan and Elena having discovered the object of their search: the coffin of Sir Francis Drake. But, instead of a body, the coffin holds a diary which hints that the great explorer might have headed into the Amazon on one last quest. Before they’re able to learn more, their salvage ship is attacked by modern day pirates, and you get your first taste of action. The whirlwind of locations and situations ranging from the Amazon to the mid Pacific are in keeping with that same theme of surprises that just never seem to add up.

Q: How do you create the various locations?
We decided to go down a route that brings emotion to photorealism – it is not about being overly exact but about creating an experience. We are not looking to the games industry for inspiration; we’re looking to film and to the very latest techniques being employed there. And we’ve revisited the creative process - for example, all characters and environments have been modelled from scratch rather than acquired through scanning – allowing total artistic freedom.


Shaders dictate the way light interacts with objects. For example, sub-surface lighting allows us to capture the light of a torch shining through the skin of a hand, or sunlight shining around and through the thin leaves on a tree. And we haven’t used tile-sets, so every element of the background environment is unique. We’ve layered different textures together to create truly individual objects.

And high-dynamic range lighting means, for example, that your character’s eye must adjust to different light – stare at the sun then stare into a dark area and you will have to wait for your pupils to dilate!

Q: We hear you also spent a significant amount of time on animation.
Yes - this is all about bringing characters to life and we have some of the best programmers and technicians on board working on movement and combat. We wanted Nathan to have realistic movement and believable weight and physics – we wanted him to feel like a 190-pound guy moving around. And we wanted him to move fluidly without popping from state to state or from one animation to the next.

But we also wanted him to feel very responsive to the player. The answer has been hard work with Nathan already having more than 1,200 unique animations to his name, with more being added daily. In comparison, Jak only had around 200!



Q: What does this mean for the player?
Well, the animations themselves are all about creating the equivalent of a film where you never see your character repeat itself. We can layer many of the animations on top of each other using the power of the PS3 CPU, which allows our hero to display any number of poses, emotions and movements all at the same time – from jumping, to breathing to facial expressions to hand actions!

Q: Did you use cinematics?
Yes! We’ve fed in more than 50 minutes of cinematics to give us space for character growth, for humour to come through, for charm, and for romance. The game’s action is punctuated by close calls, impossible escapes, near misses, and seemingly insurmountable odds that make for an edge-of-seat blockbuster in which you are the hero!

Our live action director worked with a series of actors and stage sets to capture the movement and interaction. One example is a motion-captured scene that was enacted by actors Nolan North and Emily Rose in a real-life set built to look like the cockpit of a seaplane. We didn’t want pantomimed actions – we wanted realism.

Uncharted: Drake’s Adventure is due out later this year.
http://threespeech.com/blog/?p=453


Interview of Christophe Balstre, coppresident of Naughty dog. He accepted to answer all our questions. On the game itself, of course, but also on the destiny of the ps3. Appreciate at their ture value those revelations highly colorful that confirms the wildest dreams on the queen console.

Q : Until now, we have only seen the jungle, are there going to be other environnements/locations in the game ?
CB : Be cool, the game includes many other locations. there is for instance un spanish fortress and some old temples. The jungle being the location the hardest to modelize, we spent a huge amount of time on it at the beginning of the developpement. this is why the main part of th communication was made on this one.

Q : will there be a multiplayer mode ?
CB : No, there will not be multiplayer. On the other side, there will be online. In fact, this is a kind of ranking system that allow measures of the performances of gamers. For instance, finishing a levl in the shortest possible tim, or killing a maximum of enemies.

Q : will we be free since th beginning of the adventure or the progression will be linear ?
CD : The progression remains linear as we wanted to privilege the action and rythm. But, you will be able to come back at any moment to gathers some wepaons or for the pleasure of admiring the settings. Hoever, some events may prevent you from visting back some parts of the island.

Q : Will drake have some special powers
CB : No, nathan has no special power. We wanted him to remain human. However, this is a very energistic human. he can for instance do some impressive jumps with slowmo effects and adequate camare angles and he masters guns like a god. But nothing that makes him over-human.

Q : Is Nathan a vulgar tresure hunter or does he turn out to be an Indiana Jones kind of adventurer ?
CB : nathan is a treasure hunter, as sir Francis. Even if he often uses force and that he's attraced by precious materials, he's still a good guy. He is not greedy for money, drake mainly wants to find its true identity. You already know that he owns a Sir Francis jewel, a silver ring. His journey will make him know if he's the true descendant of thefamous sailor. We could say that this is a identitity quest.

Q : on this matter, why having used th Sir Francis story ?
CB : We haven't decided to create drake's fortune from Sir Francis Story. In reality, we wanted to work on a paradise island with a hero of the kind of Drake. Going back and forth, we arrived at the point where we it sounded intersteting to include Sir francis history in the scenario of the game.

Q : Can we expect a trology as for Jak & Daxter ?
CB : Our goal is to create an universe as coherent than exciting. Even if we don't have in mind the number of episodes in mind, it is certain that drak'es fortuine will get a sequel. This is for thi main reason that the developement of the firts opus is so long, as the bases must be really strong so the advanture cn continue, and more so justified.

Q : we can't refrain from asking you : where have Jak & Daxter gone ?
CB : (laugh) We love Jak&Daxter! Even thinking about our two frioends on next gen give us some thrillings. this said, the developement of Drake's fortune is extremely heavy; And we can't afford to further scatter ourselves. But don't worry, we think about it !

Q : Drake massively looks like jason Rudin, ex-CEO of Naugthy Dog. Is it a tribute ?
CB (laugh). No, Jason Rubin did not inspire us to create Drake, in anyway, not conscioulsy. In fact, some have already told us that he looks like other people here at Naughty Dog. I think drake has a pretty common look, and this is why we find some lookalike with othere people.

Q : is Drake's fortune using the full ps3 potential ?
CB : Truly speaing, i think we only use 30% of the cell capacities. When we started the development of the game, we worked on PC without still knowing the exact potential of the console. Let just tell you that we had a heavy hand ! Once we started to really develop on the console, we were stunned by so much power. Moreover, as we are curently pursuing development, we are still impressed by the possibilities offered to us.

Q : According to you, do the playstation 3 ahs some serious chances to bury the xbox360 ?
CB : I think that if taday the difference between xbox360 and ps3 is slim, you must expect a real technical jump in the coming years. Sony has engineered a wonderful console; let's just tell you i love it !

Q : Can we expect a full HD / 60 fps version ?
CB : Drake's fortune will be 720p and 30 fps; We started developpement on this base and what is important for us, is that action and realization is on par with our targets. And i think that once immersed in the adventure, this norms are good enough. But this does not mean that our future productions will be on these norms.

http://www.ps3forums.com/showthread.php?t=82050
 
mich freut es fast noch mehr, dass sie über eine fortsetzung von jak&daxter nachdenken :-)
 
Naughty Dog hat für Drake Amy Henning ins Boot geholt, das wird seinen Grund haben, den diese Frau schreibt keine Story für ein Spiel.
Immerhin ist sie für die Story der ganzen Legacy of Kain Reihe verantwortlich ;)

Sie ist genial ... Legacy of Kain ist nicht umsonst eine meiner Lieblingsreihen.

Und da schon ein zweiter Teil von Drake in Aussicht ist ... kommt da IMO was ganz Großes für die PS3 :-D

BTW: Ein Jak & Daxter im Stile des ersten Teils von Naughty Dog wäre auch ein Traum 8-)
 
Sie ist genial ... Legacy of Kain ist nicht umsonst eine meiner Lieblingsreihen.

Und da schon ein zweiter Teil von Drake in Aussicht ist ... kommt da IMO was ganz Großes für die PS3 :-D

BTW: Ein Jak & Daxter im Stile des ersten Teils von Naughty Dog wäre auch ein Traum 8-)


die story von lok ist genial aber das kampfsystem (speziell die steuerung) ist einfach nur unfassbar schlecht *würg*. würde mich über einen neuen teil ebenfalls sehr freuen aber bitte das kampfsystem überarbeiten!!!
 
die story von lok ist genial aber das kampfsystem (speziell die steurung) ist einfach nur unfassbar schlecht *würg*. würde mich über einen neuen teil ebenfalls sehr freuen aber bitte das kampfsystem überarbeiten!!!

Musst schon sagen, welchen Teil von LoK du meinst ;) ... gibt ja schließlich 5 Teile der Serie (eins ist sogar noch in 2D) 8-) (ich finde alle auf ihre Art genial).

Aber ist im Endeffekt sowieso alles Geschmackssache und hier in diesem Thread geht es um Drake :)

ich habe nur soul reaver 1+2 gespielt. und da war die steuerung übelst. habe mich nur wegen der story durchgezwungen

Nun, wie gesagt: alles Geschmackssache :)

Ich finde alle 5 Teile auf ihre Art genial 8-)
 
Zuletzt bearbeitet:
Musst schon sagen, welchen Teil von LoK du meinst ;) ... gibt ja schließlich 5 Teile der Serie (eins ist sogar noch in 2D) 8-) (ich finde alle auf ihre Art genial).

Aber ist im Endeffekt sowieso alles Geschmackssache und hier in diesem Thread geht es um Drake :)

ich habe nur soul reaver 1+2 gespielt. und da war die steuerung übelst. habe mich nur wegen der story durchgezwungen
 
ich habe nur soul reaver 1+2 gespielt. und da war die steuerung übelst. habe mich nur wegen der story durchgezwungen

WTF?Soul Reaver war für mich eine Offenbarung zu PSone Zeiten.
Gerade die Steuerung ist es warum ich Soul Reaver geliebt und Tomb Raider gehasste habe.
Oder hast du das Spiel auf den PC gespielt, weil mit Controller kann ich deine Kritik nicht nachvollziehen.

Azash schrieb:
Sie ist genial ... Legacy of Kain ist nicht umsonst eine meiner Lieblingsreihen.

Und da schon ein zweiter Teil von Drake in Aussicht ist ... kommt da IMO was ganz Großes für die PS3

BTW: Ein Jak & Daxter im Stile des ersten Teils von Naughty Dog wäre auch ein Traum

Jup, denke auch das die Story mehr weit größer wird als es den Anschein macht :-D , hoffe das sie nicht zu realistisch gehalten ist, sie soll ruhig stark ins mystische abdriften.

Einen Jak Nachfolger erwarte ich Ende 2008, da Insomniac da mit Resistance2 kommen wird und Drake2 und Ratchet next Ende 2009, so kommen sich Jak und Ratchet nicht mehr so in die Quere wie es noch zu PS2 Zeiten war.
Ein Jak im Stile des ersten Teils wäre eine Offenbarung, das war wiklich ein geniales J&R.
 
WTF?Soul Reaver war für mich eine Offenbarung zu PSone Zeiten.
Gerade die Steuerung ist es warum ich Soul Reaver geliebt und Tomb Raider gehasste habe.
Oder hast du das Spiel auf den PC gespielt, weil mit Controller kann ich deine Kritik nicht nachvollziehen.

habs auf der psone und ps2 gespielt und ich fand und finde die steuerung beim kampf einfach nur schlecht. aber lieber back2topic jetzt ;)
 
habs auf der psone und ps2 gespielt und ich fand und finde die steuerung beim kampf einfach nur schlecht. aber lieber back2topic jetzt ;)

probier mal defiance is da beste teil in 3D (der beste twil der serie ist imo aber blood omen 1)

aber jetzt wirklich BTT

ich hab keine ahnung was ich vom game halten soll... wunderschöne grafik interessantes settting aber irgendwie sagen mr die schusswechsel und das kämpfen an sich wenig zu...
 
Was mir bei dem Titel so gefällt sind die Wahnsinns Animationen. Aber auch die Vegetation und das Allgemeine Spielumfeld sind beeindruckend. Auf jeden Fall ein Titel, den ich brauche :)
 
Zurück
Top Bottom