Ultra Street Fighter IV

Der Canada Cup ging eben zu Ende

hier könnt ihr die Ergebnisse sehen

http://www.eventhubs.com/news/2010/nov/13/live-stream-canada-cup/

Mago, Daigo, Wong usw waren dort

Mago und Daigo trafen im Winners Final und im Grand Final wieder aufeinander :-D

Mago hat während des Turniers mit Fei Long, Sagat und im GF sogar mit Balrog gezockt. Daigo hat Ryu und Guile benutzt :)

JSMasters Balrog war aber die Überraschung des Turniers :o

Airs Ryu war aber auch richtig nice.

weißt du, oder sonst wer, wo ich mir das ganze finale und vllt noch nen paar andere matches ansehen kann?

bei youtube was zu finden, ist ja mal wieder unmöglich.
muss echt schwer sein, die videos eben vernünftig zu benennen. iwie part 1 oder set 1 oder sonst was, aber nee..
 
Spooky hat ne menge Videos (einfach etwas runterscrollen)

http://www.youtube.com/user/AkumaHokoru#g/u

Ansonsten läuft hier gerade das Ende von den NORCAL REGIONALS 8 ( 3on3 Turnier läuft noch, danach Singles)

http://www.ustream.tv/channel/iplaywinner

Daigo ist einfach der Hammer

Socal Regionals: SSF2THDR: Platz 1 , SSFIV: Platz 2
Canada Cup: SSFIV Platz 1
Norcal Regionals: SSF2THDR: Platz 1, SSFIV (3on3) Platz 1, SSFIV (Singles): Wird man gleich erfahren :)

Am beeindruckensten ist seine Performance in SSF2THDR. In Japan gibts dafür keine Scene, also spielt er es nur, wenn er in den USA ist und trotzdem macht er dort alle locker fertig xD

Videos davon wird dann natürlich auf der iplaywinner Seite geben
 
Zuletzt bearbeitet:
Guckt mal wie gut Bayek gegen shoryuken masher spielt :uglyclap: :v:

Ich als dein Abi verbiete es dir Sprüche über meinen Bayek Abi zu machen :v:
Er hat mir wenigstens in Sachen Frauen versucht zu helfen, von dir kam bis jetzt nichts in der Hinsicht :aehja: :v:

Wie ich Guile nicht mag :x Nice Fights :goodwork:
 
Ich als dein Abi verbiete es dir Sprüche über meinen Bayek Abi zu machen :v:
Er hat mir wenigstens in Sachen Frauen versucht zu helfen, von dir kam bis jetzt nichts in der Hinsicht :aehja: :v:

Wie ich Guile nicht mag :x Nice Fights :goodwork:

Ich kenne keine alten chicks :nix: :v:
Wie Yam noch irgendwas schreibt , damit es nicht off topic klingt :aehja:

on-topic: Ich mag Guile :v:
 
Wieso alt :v: Ab 22 hab ich gesagt :aehja:

Guile mag ich bei SSF2THD :aehja:
 
Die Änderungen für Makto in der AE hören sich schonmal klasse an. Bei Gen genauso.

Als nächstes kommt der Changelog zu Zangief, Sagat, Dan, und Dudley. :)
 
hier mal die änderungen für die arcade edition


-Blanka-


[Unique Attacks]
His recovery on Rock Crush (f+MP) has been decreased.
As a result, a combo such as Rock Crush -> far s.LP -> roll turned out to be possible.
His active frame on Amazon River (df+HP) has been reduced, and consequently the total frames have been cut down as well.
Also, his hurtbox during recovery has been increased.
Surprise Forward has slightly increased grounded frames in the beginning, and therefore it is easier to be grabbed.

[Specials]
His hurtbox on Rolling Attack has been widened in size while rolling around, and his distance traveled after having it blocked has been altered. The difference of distance traveled between each strength of Rolling Attack can be ordered into LP, EX>MP>HP, so it is necessary to further distinguishing them compared to now.
EX Backstep Rolling's forward distance has been reduced a little, so it would be harder to escape from the corner.
However, it is still possible to move forward and back based on the directional input.
EX Electricity has much faster start-up now, so it is easier to utilize them.


Abel
Normals
- Crouch hp: 2nd hit attack box is smaller above and below
Specials
- Tornado throw: lower damage
- Marseille rolling: no more hit invincibility at the end of it, making it easier to get countered. recovery time not affected.
Ultras
- Muga damage down by about 10%
- Mukuu damage is also down by about 10%, and the start of the attack detection is a little later. Plus, no more hyper armor during the dash, and the recovery time for when you miss and cancelling is longer
Overall
- With marseille rolling and ultra combos weakened, more caution will be required with him. However most of his weakening adjustments are about damage, so he should be able to keep the pressure on like in SSF4



Gen

[Mantis]
Two TCs have been added in.
TC1 is c.LK xx c.MK
TC2 is s.HP 1st hit xx s.MK
s.LP's hurtbox during active frames have been resized, so it's harder to get hit out of.
c.MP's start-up became faster, so it's possible to link from s.LP and c.LP.
s.HK range improved a bit.
U2 hitbox improved downward, so less chance to whiff (lolz)

[Crane]
U2's travelling speed is faster.

[Others]
During backdash, he's airborne right after invincibility wears out

[Overall]
Blah blah.
Consequently, there is absolutely zero nerf to him.


Specials
-EX Hayate is now armor-break, has a slightly faster startup
-Fukiage, when the arm is fully extended, the hittable box from her chest up is now barely there, while the attack box is extended, so there are now almost no cases where it trades or is stuffed. It still can't hit grounded opponents however. The start up for all versions have been revised (I'd assume to be faster)
-EX Tsurugi is now similar to EX Cannon Strike in what height the technique can be executed (instant EX Tsurugi?)
-UC1 damage distribution has been change. It still does the same total damage, but because of the change, will do more when the scale kicks in.
-UC2 has a faster startup

Other
-1000 Health
-Forward and back dash are faster. Because of this, now HP Hayate FADC cr.LK (and other normals) LP Hayate now combos. This vastly improves her mix-up game (throw or attack?)

-No Honda answer because it didn't rly include any unmentioned information.-

-Gouken-
A: In transition to SSF4 AE, there is no change to U1 or U2.
About diagonal j.MP, we didn't mention it in last week's blog, but after 1st hit it can be canceled into tatsu so please utilize it well!

-Rose-
A: In SSF4 AE, due to the invincibility cut in U2, if you take hit right after activating it, the orbs will not appear.
It is useless as an invincible move, but please mix it up in okizeme and mix-ups.

-Ibuki-
A: We received the same question from other several Ibuki users,
while the trajectory after throwing Kunai has been altered,
you can be reset assured that there is no change to recovery length.
Also there's no change to backdash.
 
sieht ziemlich nach fake aus
AE ist doch noch nichtmal in den arcade hallen und zu einer konsolen version gabs soweit ich weiß auch noch keine richtige bestätigung
wieso sollten jetzt wie durch ein wundern schon die neuen achievements geleaked werden ?? :ugly:
evil ryu und shin akuma ... rofl
 
Ne richtige Bestätigung zwar nicht, aber es kommt sicher

So Arcade Edition DLC was approved? Please say yes.

I can't say "Yes". ;D Please [look at] president's smile! It's all. ;P

If you get approval for SSF4 AE DLC will it be a 2011 update?

Ono: "If" ;P I get approval, we need development time. Please wait...

Wait, so, only Yun and Yang are new characters for the Arcade Edition?

Ono: Ummmmm, no comment... ;)
 
Hab ein Video von top SF Zocker in Berlin gefunden
Ich war 3 oder 4 bei dem Mr. Broken um zu zocken, da ich mich aber von der bemu Szene abgewendet hab, tauche ich auch nicht in dem Video auf :nix: :hmpf2:

[video=youtube;FYZoV5fqdMU]http://www.youtube.com/watch?v=FYZoV5fqdMU&feature=player_embedded[/video]

Vllt. sollte ich wieder SSF4 zocken und groß rauskommen :aehja: :v:
 
Neuer SSF4:AE trailer :nerd:

[video=youtube;SoDMT-g-hwg]http://www.youtube.com/watch?v=SoDMT-g-hwg&feature=player_embedded[/video]

Na toll, Evil Ryu und Shin Akuma :fp:
 
Capcom mal wieder mal failen. Statt mal ein paar Chars einzubauen die sich nicht wie Ryu und co spielen, bauen sie Ryu in böse ein WOW bin echt begeistert.
 
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