NDS Time Hollow

MasterMiyamoto

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23 Jun 2006
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Keiner interessiert an dem Spiel?

Finde vor allem die Präsentation sehr nett - schöne Anime-Szenen, passende Musik :D Fehlt leider noch ein bissel der Spielinhalt, aber die Story hört sich recht interessant an.



IGN schrieb:
The game kicks off with a nifty anime intro that runs through a few of the encounters to come for the chapter - two girls colliding by a bike stand, a few flashes of key characters and so on. After that, you're dumped straight into the front courtyard of a large high school, where the game begins.

While the story is still mysterious, we have gathered a couple points. The main characters are your stereotypical edgy Japanese teens attending a massive high school; you're introduced to Horo Tokio, the 17-year-old, brown-haired, blue-eyed lead and wielder of the 'hollow pen', his mother and father, Aki and Wataru respectively. It's up to Horo to use the pen to alter the past and save his family after they disappear mysteriously. Horo has a dream one night that, as a young child he loses his parents in a fire, but upon waking, it turns out that his parents have been missing for 12 years. He must set things straight by altering the past, but also help out other people he comes into contact with along the way.


Horo has a little run-in with the dark and mysterious (aren't they always?) purple-haired love-interest-to-be, Kanon Junibayashi. They don't seem to get along very well; Kanon and Horo exchange a few tense words and scowls in the school yard before they both go separate ways and you're introduced to some core mechanics.

The overworld map of the bayside town you live in is strictly 2D and can be scrolled in all directions with the D-pad. Each new location is marked with a spinning pyramidal cursor. Just tap and go. Initially, there are only two locations - the school and a motel-like building with a bike stand and some hedges out the front. Zooming in gives you a 2D playing area to click on and explore. You 'move' by highlighting doors, paths and key locations, while you can also do a bit of investigating by tapping suspicious areas.

This first area, the motel, is also where you get to use your time-slicing stylus. Looking like a bright green and black ball-point pen, the device can be used in suspicious areas to cut through the present day to look at what the same area was like at times gone by. Mysterious encounters, accidents and dialogue exchanges are all uncovered by drawing small green circles with your stylus and then pulling the world on the layer underneath from side-to-side. Uncovering someone's head yields a little exclamation mark, while certain key objects are also obtained this way.

Dialogue exchanges take place on the top screen with two nicely animated images batting their eyes as the text scrolls. The animated cutscenes are voice-acted. No voiceacting has been implemented in the in-game sequences as yet; however the game is not due to release in Japan until early 2008, so there may still be plans. The music, meanwhile is standard midi orchestral and pop beats, but listening to it was pretty tricky given the on-floor booth location. The main theme is pretty cool though; a rock-pop J-pop tune about recovering time. Nifty.

Getting this one translated and brought beyond the shores of Japan is a no-brainer. The production values, while strictly artful 2D, area definitely western-friendly, and the Hollow Pen is taken straight from the pages of Philip Pullman's The Subtle Knife, which is a huge hit with kids and teens around the world. Stay tuned for more information on Time Hollow as it becomes available.
 
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oh doch, sehr großes Interesse - Adventures sind immer gut :D

aber momentan hat man ja noch nicht wirklich viele Spielszenen gesehen - hört sich alles aber recht interessant an :)
Dialogue exchanges take place on the top screen with two nicely animated images batting their eyes as the text scrolls. The animated cutscenes are voice-acted. No voiceacting has been implemented in the in-game sequences as yet; however the game is not due to release in Japan until early 2008, so there may still be plans. The music, meanwhile is standard midi orchestral and pop beats, but listening to it was pretty tricky given the on-floor booth location. The main theme is pretty cool though; a rock-pop J-pop tune about recovering time. Nifty.

ich hoffe - sollte das Spiel in EU rauskommen - dass Konami die japanische Sprachausgabe drin lassen wird :)
 
ich hoffe - sollte das Spiel in EU rauskommen - dass Konami die japanische Sprachausgabe drin lassen wird :)

Das hoffe ich bei jedem Spiel, das japanische Sprachausgabe hat xD Aber meist wird man enttäuscht >_> Sollnse lieber die Sprachausgabe so lassen, dann dauert die Lokalisierung auch nich so lang.
 
Das hoffe ich bei jedem Spiel, das japanische Sprachausgabe hat xD Aber meist wird man enttäuscht >_> Sollnse lieber die Sprachausgabe so lassen, dann dauert die Lokalisierung auch nich so lang.



jup, sehe ich genauso - bei den meisten englischen spielen wird ja schließlich auch die englische Sprachausgabe gelassen



btw: Veröffentlichungstermine gibt es für das Spiel noch nicht, oder?
 
Nope, Release is noch nicht bekannt, aber mit 2008 liegt man ganz gut denke ich ;D
 
Also ich find Spielidee + Umsetzung soweit genial *_* schade, dass man noch nicht viel Ingamematerial sah, aber wenn das Spiel meine Erwartungen erfüllt, könnte es zu meinen Most Wanteds gehören^^ es muss "nur" nach Europa kommen und japanische Sprachausgabe beinhalten...(unwahrscheinlich XD)
 
es muss "nur" nach Europa kommen und japanische Sprachausgabe beinhalten...(unwahrscheinlich XD)

kann man ja immer noch EU+jap. Version kaufen und dann parallel spielen :D


oder jap. Version + Gamefaqs

oder jap. Version + Japanischkurs


:ugly: ^^
 
Hands-On und Screens von gamespot


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so in der Art habe ich mir das mit den "Kreise in die Vergangenheit" auch gedacht :)

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erinnert mich stark an famicom detective club. wenns so ähnlich wird, wirds ein godgame. Wird höchstwarscheinlich geholt zum release.

Wie man den ds jetzt noch hassen kann ist\bleibt mir ein rätsel :shakehead:
 
Sieht zwar sehr interessant aus und so, aber wird doch huntert Pro nicht im Westen erscheinen.
 
Hammer geiles Spiel. Sowas will ich auf dem DS spielen.

Der Nachteil ist halt, dass oft die Motivation fehlt diese Games nochmal zu spielen.
 
1UP Preview

On the Tokyo Game Show floor, we got to spend some time with Konami's newly announced DS adventure game, Time Hollow. The main character Horo Tokio is a high school student with a glowing green instrument known as the Hollow Pen, which cuts through the fabric of time. Though the story specifics are vague at the moment, and what little information available on the show floor is almost entirely in Japanese, what we do know is that you must use the pen's magic to see into different times for clues on how to change bad events.

As you progress through the game, you not only uncover ways to stop accidents but also uncover information about Horo's past by having conversations with the people you encounter, as well as examining areas of interest around town. Although the visual style is distinctly different, the game gives off a Hotel Dusk vibe: The character avatars that pop up during conversations are mostly static, but change or slightly animate to convey changes to match the dialog
. You can also tap objects to examine them or to open doors. But unlike Hotel Dusk, you don't hold the DS sideways like a book, and you can't walk around 3D rooms. Instead, you visit different locales by clicking on them on the bottom screen map. And once you're there, you can use the stylus to move the camera around the 2D picture.

The demo we tried started us off at the high school's courtyard where Horo talks to some of his classmates. Our understanding of the exchange was somewhat limited by our grasp of Japanese, but soon enough an event flashed on the screen and we were off to locate where it occurred. We headed to the neighborhood hotel and talked to the woman inside. After asking her a few questions, we went outside again to examine the bushes on the left side of the building. This was where the event we saw -- two girls in school uniforms, with one falling down into the bike parked behind her -- took place. So, we whipped out our Hollow Pen and drew a circle with the stylus around the area we wanted to take a look at.

The bottom screen only shows the current state of the environment, so you have to approximate where you think an object is when you draw the circle. After you cut through time with the pen, you can look through the newly formed portal and see things in other times. You have a bar of energy that depletes each time you open up a hole, so it looks as though you can be a bit choosey with where you cut. We drew a circle around the girls' outstretched hands and tapped on them with the stylus. This changed the scene we saw earlier to both girls standing side-by-side laughing.

Afterward, we encounter another flash -- one involving a bicycle accident -- but the demo ended before we could finish it, although we get the feeling that most of these "cases" lead from one to the other with some overarching purpose. Though we haven't seen much, there seems plenty of potential here to pique adventure gamers' interest. It'll be worth keeping tabs on Time Hollow's development and whether it'll come out in the U.S. in the coming months.

http://www.1up.com/do/previewPage?cId=3163112

Hat viel Potential - mal schauen ob es zu uns kommt :-)
 
Sieht zwar sehr interessant aus und so, aber wird doch huntert Pro nicht im Westen erscheinen.
IGN scheint sich ziemlich sicher zu sein, dass es auch außerhalb von Japan erscheint:

Getting this one translated and brought beyond the shores of Japan is a no-brainer. The production values, while strictly artful 2D, area definitely western-friendly, and the Hollow Pen is taken straight from the pages of Philip Pullman's The Subtle Knife, which is a huge hit with kids and teens around the world. Stay tuned for more information on Time Hollow as it becomes available.
 
IGN scheint sich ziemlich sicher zu sein, dass es auch außerhalb von Japan erscheint:

Ok, wenn sich IGN sicher ist - heisst das für uns wohl nei..haben selten Recht :-P


Denke ob es hier erscheint liegt vom Erfolg in Japan ab. Selbst bei Layton ist es nicht sicher gewesen - erst nachdem es zum Verkaufsseller wurde haben sie nen Publisher gefunden.

Solche Spiele könnten auch hier in Europa erfolgreich sein - wenn man sie nur halbwegs bewerben würde.... :neutral:
 
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