Cohen
L16: Sensei
So keiner heute da, also versuche ich den Thread am Leben zu halten. 
Weitere Previews:
http://www.shacknews.com/article/73841/e3-2012-the-last-of-us
http://www.destructoid.com/first-look-the-last-of-us-227570.phtml#comment
Hier werden wohl einige Befürchtungen bestätigt.

Weitere Previews:
http://www.shacknews.com/article/73841/e3-2012-the-last-of-us
http://www.destructoid.com/first-look-the-last-of-us-227570.phtml#comment
Anyone familiar with Uncharted will see the similarities immediately. For example, at the start of the demo, the game was paused during a cinematic. The menu is identical to that in Uncharted, giving you the ability to skip the cutscene. During gameplay, many elements of the HUD are ripped from Drake's adventure, including QTE prompts for opening gates, ammo indicators, aiming reticules, and more. At one moment in the demo, the player has to bash the circle button as he holds a gate open for Ellie to sneak under. It's a scene that's been ripped out of every Uncharted game ever.
However, there are key differences that will make you approach the gameplay differently. Ammo is very scarce, for example. At the start of the demo, Joel has four bullets in his gun--and won't really get much more at any given time. Encounters are a lot more deadly, as well. There's no regenerative health. Enemies go down in one or two bullets--meaning each bullet becomes a lot more valuable.
Unsurprisingly, The Last of Us is a beautiful game, and the lush overgrowth makes it one of the most technically impressive efforts on the PS3 ever. Walking through the ruins of Pittsburgh, the environment tells its own story. Stores that have been looted ages ago have long-dead bodies strewn about. What happened here? These carefully constructed sets invite players to simply look around and absorb.
Given how bombastic games are becoming--with more enemies and bigger explosions--I find myself very intrigued by the more intimate gameplay offered by The Last of Us. It may not be an entirely new and original experience, but Uncharted is certainly a great blueprint to jump off of. I'm definitely looking forward to more.
Hier werden wohl einige Befürchtungen bestätigt.
A group encounter would have enemies behaving differently from a lone attacker, for example, and a gun in hand will see an attacker react in a much different way than a brick might.
After seeing this, I hope Naughty Dog fans are not expecting anything like Uncharted, as this is completely different. Forget platforming and rock climbing to pretty locales so that you can shoot enemies from a distance. This is violent, close-quarters combat in a tense world where you're forced to creep around to survive. This game may be just as beautiful as Uncharted, but you'll be too busy striving to survive to stop and enjoy the scenery. That said, it's already clear that we can count on more of Naughty Dog's impeccable storytelling and deep characters.