The Games of PS3 (Teil 2)

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Wednesday schrieb:
ja schon, virtua fighter ist das anspruchsvollste prügelspiel überhaupt(imo), aber da fight night nun mal kein "richtiges" prügelspiel ist,habe ich es mir in diesem zusammenhang mal erlaubt, virtua fighter als "klassisches prügelspiel" zu bezeichnen ;)

Das "imo" kannste streichen!^^ ;) Gibt einfach kein komplexeres Konsolen-Beat'em up!
 
Neue Bilder zu Bladestorm
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Mehr

:neutral:
 
Heres a Q&A session with Mathieu Hector, PS3 producer at Ubisoft Annecy:

1. What are the main changes between the Xbox 360 version of SCDA and the PS3 version? Both for the single player and the multiplayer.

The PlayStation 3 version of SCDA is based on the Next-Gen design of the game, which has already been released on Xbox 360 and PC. However, this version features significant improvements and exclusive content.

The Multiplayer features an additional new spy character (a spy girl), 2 extra maps based on completely new environments and a new set of coop. challenges.

Moreover, the additional time allowed us to increase the polish of both parts of the game.

Overall, the improved accessibility, the multiplayer exclusive content and the motion sensor support are the advantages that make the PS3 version the ultimate version of Splinter Cell: Double Agent.

2. Is SCDA using the Sixaxis feature that makes PlayStation 3 unique?

The SIXAXIS sensor has been implemented in both part of the game as well.

In the Single Player mode, we were free to experiment various designs for the motion sensor implementation. It is used from time to time to operate various gadgets like picking doors or hacking security systems, or for Sam’s special moves like swimming or paragliding.

In the Multiplayer mode, the player controls the Drone with the tilt function.

We implemented the SIXAXIS control when it was fun to play or adding value to the game play experience.

3. What was the big reason to implement a hot female multiplayer skin?

Having a female playable character in the game is something we wanted to have since we started working on Splinter Cell Pandora Tomorrow!

On Double Agent, this idea was still present, but we didn’t have the chance to implement it on time for the first versions. Therefore, when we started working on the PS3 specific content, the spy girl was on top of our list.

We really liked the idea because it really embraces the fact that the spy should be cat-like, very nimble. And for players like me, it’s always more pleasant to follow the acrobatics of a female character, supple and elegant, than those of a born-to-kill-guy!

4. And last, but not least, the PlayStation network has a different setup than Microsofts Xbox Live. Can we expect the same fluid play on Ubisoft’s own servers?

The title uses a network middleware solution already successfully used on PC and PS2. The PlayStation Network Platform provides all the required services to match the Xbox live quality. The online part of the game has been on beta test since November 2006 on PS3 and we are 100% confident to provide a quality online experience.

5. Is there anything else you would like to share with gamers about SCDA for PS3?

Yes, we are very happy with the multiplayer’s extra content we developed specifically for the PS3 version. Rather than just more of the same, the NSA training centre and Kinshasa multiplayer maps are really different than the original multiplayer maps. Those maps have been produced with Ubisoft Milan, Italy, the studio which previously worked on the PS2 Multiplayer maps and we hope the PS3 players will enjoy playing them
just as much as we did.

http://splintercell.uk.ubi.com/newspost.php?news_id=4896
 
Laesst sich auf den dunklen Bildern zwar schlecht einschatzen, aber irgendwie sieht die PS3 Version von SC:DA scheinbar viel schlechter aus als die XBox 360 Variante. :neutral:
 
No Final Fantasy XIII until 2008?

In an interview with Famitsu Magazine, character designer Tetsuya Nomura spoke on the main titles to be released from Square Enix during 2007; and surprisingly, Final Fantasy XIII was not one of them.

Five titles to be released over the course of 2007, stated Nomura, although he only gave out four names.

- Kingdom Hearts II: Final mix -PS2
- Its A Wonderful World - NDS
- Crisis core: Final Fantasy VII - PSP
- Final Fantasy VII Advent Children Complete - Blu ray Disc/film


One could speculate that Final Fantasy XIII is the fifth title, however this is unfortunately very unlikely, as Final Fantasy XII: Revenant Wings for the DS has more of a chance of being finished in time, and has been given a December 31, 2007 release date.

Should this be true, the nearest we can expect any of the Final Fantasy XIII games will be early 2008, with a US release later that year.

quelle: Hier
 
DarthSol schrieb:
Laesst sich auf den dunklen Bildern zwar schlecht einschatzen, aber irgendwie sieht die PS3 Version von SC:DA scheinbar viel schlechter aus als die XBox 360 Variante. :neutral:

Bei den kleinen Bildern sieht man noch nicht einmal den Unterschied. Bei Originalgröße (Gamefront) schauts schlechter aus als die 360ger Version.
Muss man aber wohl in Bewegung sehen.
 
Naja, ist wohl auch die Frag, ob gamefront mal wieder hochgescaled hat. Das haben sie schon bei den Lair Pics so gemacht. Abgesehen davon sieht nur das Wasser auf den Splinter Cell: DA Screens gut aus.
 
Auf den Pics siehts definitiv schlechter aus, wobei die Bilder auch sehr weich und bearbeitet aussehen. Naja, da das Spiel qualitativ ein Desaster ist, ists nicht wirklich der Rede wert^^
 
Jack schrieb:
Auf den Pics siehts definitiv schlechter aus, wobei die Bilder auch sehr weich und bearbeitet aussehen. Naja, da das Spiel qualitativ ein Desaster ist, ists nicht wirklich der Rede wert^^

.... sagte der MGS Fanboy! Dass du nicht objektiv bist was solche Spiele angeht wissen wir ja langsam alle. MGS rockt! Komm mal bitte wieder runter von deinem PS3Divahypetum -.-
 
Der Unterschied zwischen Splinter Cell und Metal Gear ist bei mir folgender:

1. MGS3: Snake Eater us gekauft, durchgezockt. Dann gleich nochmal von Neuem angefangen, durchgezockt. Dann nochmal (ohne einen Kill und ohne entdeckt zu werden).

2. Splinter Cell: Chaos Theory (PS2): Gekauft. 5min angezockt. Im Schrank gelassen. Nochmal versucht es zu zocken, 4 Stunden durchgehalten. Wieder in den Schrank.
 
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