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- 11 Aug 2006
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Inteview with 'Seabass' Takatsua (about PES6)
http://pelaajalehti.com/2006/11/23/seabass-pes6-ps3-interview/
Seabass: First of all, Im very thankful for your criticism at E3 about Winning Eleven 10, that it was too easy and goalkeepers not so good.
(Thomas Puha) Its all good, in my hood. When you started the development of PES6, what kind of online improvements did you have in mind?
Seabass: Online gameplay for 8 players and also PS2 versus pc version players are the two main upgrades to the PS2 online gameplay. However, the online gameplay still feels different than playing offline. Thats why its only 1 versus 1 on the Xbox 360, we really put emphasis on making the feel of the online gameplay on the 360 same as offline, the engine is completely new. But this meant that for this version, we had to limit the players to just 1 versus 1.
You have often said you want 11 versus 11 gameplay online, but I feel that most gamers would want more options such as leagues, clans, tournaments, being able to use Master League teams online and so on. Are these kind of elements important to you or not?
Seabass: Weve actually had a change of plans. We try to do both from now. We do want to have 11 vs 11 human players, but also develop and expand the online feature set.
Weve got a great feature set for offline. Theres the Konami Cup where you have a lot of liberties how to set things up, Master league is deep and very fun to play. We want to offer these modes for online as well, make it multiplayer. We are pursuing both and we hope to be able to do this very soon. So bringing just more players online, is not the sole focus anymore.
You left a lot out of the Xbox 360 version of PES6 and knowing the limited resources you have, how do you feel about the 360 version?
Seabass: We are not pleased that we had to cut things out like the Edit Mode or the formation AI, the automatic AI, which is a feature of the PS2-version. We are not happy with that.
However, what was most important to us was to give the Xbox 360 users the same kind of play feel that fans of the series are used to. The gameplay has to feel like the same game as before even though its on on new hardware. This sounds very basic, but from the creators point of viewits very difficult to work on new hardware, so we are happy that the gameplay feels good on the 360. This was the biggest hurdle.
Knowing that you have worked on the PlayStation 3 version for a while and told its difficult to work on, are we going to see the first PES on PlayStation 3 as a bigger next-gen leap than the 360 version?
Seabass: Even as we speak today, the staff is working hard on the PS3-version. Its still a first-step in next-gen development, but I promise its going to be much better.
About two years ago or something like that, it was announced that you are collaborating with Football Manager or rather Sports Interactive. We thought that this way you would get more accurate stats and get them easier for PES. You still have players in PES6 National teams that havent played for a year or two, especially Scandinavian teams, so what happened with the mooted collaboration?
Seabass: We havent really gone anywhere with the collaboration. We are quite pleased with the stats that we have, but if you say that they are not, we do take that seriously. We will refine it.
I understand that with thousands and thousands of players out there and its a huge challenge to keep everything up to date, so if you have a situation where you could buy stats and information from some source, would you do it?
Seabass: No specific plans, but we are looking for someone who could provide us with accurate information and regular updates, from areas and teams we dont know like South America and Scandinavia. We should probably do that.
How do you feel about the FIFA series?
Seabass: Licensing is strong in FIFA, of course. The sound and athmospere thats created by the sound design, thats also really good. The design, the graphical design we have to say that they are ahead of us.
Fortunately, we have a little advantage with the gameplay. However FIFAs gameplay is catching up and we cant really relax, we dont have so much advantage anymore. We have to have a change of mind, or weve already had that. Like stats, those kinds of details, we have to work more on those. We know this.
Interesting that you say that, because the presentation aspect of EAs sports franchises is state of the art. Its an important part of games today and its good to hear you are putting more emphasis on this. What exactly is being done on this front regards to PES?
Seabass: Um, we have more European staff and we do exchange more information than in the past. Wed like to collaborate more. Theres just so many countries.Its not a matter that we would create the game in Europe. But things like the opening intro, this was the first time it was not made in-house in japan, it was made in Europe. We try to collaborate more so we can have more of an European sense in the game.
http://pelaajalehti.com/2006/11/23/seabass-pes6-ps3-interview/