Spitz_pass_auf
L14: Freak
- Seit
- 15 Feb 2006
- Beiträge
- 6.066
Darji schrieb:In der Demo waren es bis zu 10000 ^^
Du übertreibst Julian Eggebrecht sprach von 2.000 - 3.000 Soldaten.
Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
Hinweis: This feature may not be available in some browsers.
Darji schrieb:In der Demo waren es bis zu 10000 ^^
Spitz_pass_auf schrieb:Darji schrieb:In der Demo waren es bis zu 10000 ^^
Du übertreibst Julian Eggebrecht sprach von 2.000 - 3.000 Soldaten.
Hellboy lets players step into the muscle bound frame of Hellboy, a hulking crimson-skinned warrior of supernatural creation. On the trail of a crazed witch, Hellboy uncovers a fiendish plot for world domination and must rush to defeat the crazed Hermann von Klempt before he can exert his evil will on a hapless world.
Based on the acclaimed comic book series from Dark Horse Comics, the game lets players unleash Hellboy's supernatural strength as they smash, crush and demolish their way through over six unique locations that boast fully destructible environments as they attempt to thwart an evil supernatural plot.
Drawing players into the vibrant and detailed world created by comic book legend Mike Mignola, Hellboy lets players step into the muscle bound frame of Hellboy, a hulking crimson-skinned warrior of supernatural creation. On the trail of a crazed witch, Hellboy uncovers a fiendish plot for world domination and must rush to defeat the crazed Hermann von Klempt before he can exert his evil will on a hapless world.
Hellboy offers players a visceral tactical brawling experience, letting them unleash the hero's Right Hand of Doom on wave after wave of enemies. Using a detailed context-sensitive fighting system, players can choose to charge up Hellboy's strikes for added power or use his speed and agility to unleash a rapid fire combination of blows on opponents. They can also grapple with enemies, attacking them from close or even using them as weapons to keep other attackers at bay.
Boasting detailed and expansive environments with advanced lighting and texturing techniques, the levels in Hellboy are also highly destructible, adding another level of strategy to the game's bare knuckled action while bringing the character's untamed power to life. When confronted with a large group of enemies, players can choose to smash a wall to create smaller, more manageable groups and even pick up the rubble to use as a weapon. Hellboy also lets players experience the game co-operatively with two players taking on the roles of characters from the Hellboy universe such as Abe Sapien and Liz Sherman.
"Hellboy unleashes the raw power of the comic book icon with devastating hand to hand combat, an intricate grappling system and fully destructible environments", said Hans-Joachim Amann, Head of European Product Management for Konami Digital Entertainment GmbH. "Followers of the comic book and movie will delight at controlling the sheer power their favourite sharp tongued hero offers, while fans of action games will immediately be drawn into the game's spectacular graphics and intuitive yet strategic gameplay."
June 22, 2006 - Austin-based development studio Edge of Reality is picking 2007 as the year it makes its move. Founded in 1998 as a production house specializing in Nintendo 64 ports (Tony Hawk, Spider-Man), the team is leaving its focus on licensed properties behind (Shark Tale, Pitfall) in favor of new and original IPs. The team's first effort, a next-generation "hide and seek actioner" known as Cipher Complex, will be the company's first strike in an effort to establish itself as a developer to reckon with.
In production for more than two years already, Cipher Complex is taking an approach that longtime "infiltration" fans should appreciate -- it's focusing on environments and AI has a key element of the experience.
![]()
"We wanted to treat the environment like a character in and of itself," Creative Director Thomas Coles told IGN." In too many games, levels are just something that serves as background noise with a couple of notable points worth looking at before moving on to the next area. Forget that! We've been working on a lot of these levels for months apiece and we want to make sure that we make the most of them."
"With [the console version of] The Sims, we really learned a lot about what it means to make AI behave more human," continued Edge of Reality President, Binu Philip. "AI is very important to the user experience and with our understanding of that section of gameplay we want to make sure that experience is a strong one."
Speaking of gameplay, it's the mechanics that Edge of Reality focused on first before turning its attention towards the presentational things around it. "We're gamers first," Coles remarked. "We wanted to make the type of game that we'd want to play and really focus on what's important before doing anything else."
But what are some examples of what that gameplay is? The Reality guys aren't talking yet -- for fear of not being able to explain it properly before we can see it. That said, they did give us an interesting tidbit in relation to how AI would work in a typical situation.
![]()
"Our AI is contextually tuned to their specific environments," Philip explained. If you're trying to sneak around an area and shoot out a light, the enemies aren't going to just stand around doing nothing. One of them might think something is up and become more cautious and start looking around more actively. Another guy might call for help from a cohort, while another may just signal for a repairman to come along and fix the problem altogether."
Edge of Reality also wanted to note that team-based multiplayer was another factor that it considers important for the final game (the extent of which is still unknown), as was the inclusion of an engaging single-player storyline that kept people interested (the main plotter has worked on films such as Chronicles of Narnia and the Thin Red Line). Unfortunately, we know next to nothing about the main narrative itself, other than the fact that it follows government operative John Cipher as he infiltrates Siberia in search of a downed reconnaissance satellite. In addition to Cipher, three other characters were revealed through storyboard art (two females, the blonde Coldwell and the mysterious Mishka, and a creepy-looking older gentleman by the name of Anakov).
Edge of Reality actually has a lot more planned for Cipher Complex than it's letting on -- including elements of vehicle play, limited character growth, and destructible "stuff." One element in particular, however, is what the team feels will be one of its most appreciated features: "We don't want to give away our hook just yet," explained Coles. "But we don't want to blow smoke and get everyone hyped for something with vague hints either. You'll see further down the line when we show it to you, some of the interesting things we can't talk about yet."
Scheduled for the Xbox 360 and PlayStation 3 in 2007 (the team is already working on both versions on the systems' respective development kits), Cipher Complex certainly sounds like it could be a dark horse game to watch -- even if it didn't have Havok physics and all the next-gen visual effects that all the kids like to rave about (high dynamic range, realistic weather effects, etc)... which it does. We'll keep you posted on any developments as they unfold.
Fisker schrieb:wundert es euch auch warum es immer noch keine einzige info zu eyedentify und killing day gegeben hat? auf der e3 05 groß angekündigt und bisher ist rein gar nichts gekommen >.<
und ich will auch endlich mal was neues zum naughty dog spiel, das neue projekt der ico macher, silent hill 5, eight days, tekken 6, wo bleibt das alles?![]()
Killing Day wurde doch gecancelt und zu Red Steel auf Wii, oder verwechslte ich da was?
NE killing Day ist definitiv agbeschafft worden. Und was die neue E3 so alles bringen wird, werden wir noch sehen.Fisker schrieb:Killing Day wurde doch gecancelt und zu Red Steel auf Wii, oder verwechslte ich da was?
war afaik nur ein gerücht... obs dementiert wurde weiß ich auch nicht
hilft wohl nur abwarten und tee trinken, auf der e3 07 gibts dann bestimmt den großen ps3 blowout
Edit: Hab gerade das neue Lair interview gesehen woraus ich entnahm (sofern ichs verstanden habe) das die scheiß bilder von einem frühen gamecube Build stammten.
Cohen schrieb:Edit: Hab gerade das neue Lair interview gesehen woraus ich entnahm (sofern ichs verstanden habe) das die scheiß bilder von einem frühen gamecube Build stammten.
Wie Gamecube Build?
IGN. Aber bitte nicht steinigen wenn ich da was durcheinander gebracht habe, sondern einfach dezent drauf hinweisen, damit ich editieren kann.McBain schrieb:Cohen schrieb:Edit: Hab gerade das neue Lair interview gesehen woraus ich entnahm (sofern ichs verstanden habe) das die scheiß bilder von einem frühen gamecube Build stammten.
Wie Gamecube Build?
interessiert mich jetzt auch mal brennend,wo gibtsn das interview?
Boah du sau!McBain schrieb:*sonny steinigt*
He's getting a bit long in the tooth now, is old Colin, and it's been two years now since the last game bearing his name. He's not even that good at rally driving anymore. And yet, much like the Tony Hawk games, Colin McRae rally titles are pretty much guaranteed to be high quality - even more so when they happen to be coming out for what'll be the world's most powerful games machine.
Take those weird 2D crowds - they've been dumped and replaced with fully animated 3D spectators that react to the way you drive. Expect to see them cheer and holler as you powerslide past them or lose interest in you altogether if you're too slow.
Advertisement:Even the way cars roll and crash has been subjected to a sprinkling of PS3 wonder dust, shying away from the totally over-the-top explosions of metal and rubber seen in games like Burnout. Instead cars will bend, buckle and be torn apart realistically according to what they hit and where, so every accident will be different.
Add in the new race-style Rally RAID events, an adrenaline-soaked alternative to those punishing timed stages, and Colin McRae: DIRT is set to hurtle out of a dark wet forest and into somewhere much more exciting early next year. Look out - CAR!
Wer hat denn überhaupt gesagt dass es exklusiv ist ???Darji schrieb:Viele neue Screens^^
Erstmal ein Preview und Bilder zu Collin McRae (bisher immer noch exclusiv^^)