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Dengeki Bunko: Fighting Climax Ignition ‘Tatsuya Shiba’ trailer

Sega has released a new character trailer for Dengeki Bunko: Fighting Climax Ignition, introducing new playable character Tatsuya Shiba from The Irregular at Magic High School.

In addition to Tatsuya Shiba, Dengeki Bunko: Fighting Climax Ignition adds new playable characters Quenser Barbotage (from Heavy Object), Emi Yusa (from The Devil is a Part-Timer), and Shirai Kuroko (A Certain Magical Index), new support characters Miyuki Shiba (The Irregular at Magic High School) and Kazari Uiharu (A Certain Magical Index), new systems, and balance updates for previously included characters.

Dengeki Bunko: Fighting Climax Ignition will launch for PlayStation 4, PlayStation 3, and PS Vita in Japan on December 17. It is already available in Japanese arcades.

Watch the trailer below.

-Quelle

[video=youtube;O2HmybixvN4]https://www.youtube.com/watch?v=O2HmybixvN4[/video]

Darius Burst: Chronicle Saviours PS Vita physical edition launches January 14 in Japan

The PS Vita physical version of Darius Burst: Chronicle Saviours will launch in Japan on January 14, Chara-Ani announced.

The standard version will cost 6,264 yen, while the limited edition will cost 10,584 yen. The latter includes the “Darius Odyssey Official Art Book” and the original arrangement album CD.

Darius Burst: Chronicle Saviours will be available for PlayStation 4, PS Vita, and PC via download in Japan by the end of 2015.

-Quelle

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Kan Colle Kai launches February 18 in Japan

Kan Colle Kai will launch for PS Vita in Japan on February 18, Kadokawa Games announced.

First-print copies of the game include a “Valentine Clear File.”

The handheld adaption of the popular browser game has been oft delayed. The reason for the initial delay was because the game’s volume exceeded its original scope, and the more recent delay was because the game needed a bit more time for some final adjustments.

Watch a new trailer below.

-Quelle

[video=youtube;BMaSugbbQK4]https://www.youtube.com/watch?v=BMaSugbbQK4[/video]
 
Sword Art Online: Hollow Realization first screenshots, outline

Bandai Namco has updated the official Sword Art Online: Hollow Realization website with first screenshots and an outline of the 2016-due PlayStation 4 and PS Vita game.

Get the information below.

About

A reconstructed virtual world—the “people” did not demand this world.

Logged in. This is a somewhat familiar world. An origin world. This “world” is not the world we live in.

The year 2024—.

“Sword Art Online” (commonly called “SAO”), which is set on the floating castle “Aincrad,” turned into a death game where getting a game over means you die in real life. When the player known as Kirito cleared the game, the virtual reality world collapsed—.

This incident, known as the “SAO Incident,” caused a great ripple in society.

Some time passed—.

From the life-threatening virtual reality hardware “NerveGear” came the the guaranteed-safe “AmuSphere” virtual reality hardware, which ushered in the golden age of virtual reality.

Under the pretense of research and development for new possibilities in virtual reality, a new game was built on the old Sword Art Online server.

The name of this new game is “Sword Art Origin” (commonly called “SA: O”), and in this new virtual reality MMORPG reminiscent of past incidents, Kirito receives a message.

“I came back to Aincrad.”

A new adventure for Kirito and friends begins.

Characters

- Kirito – A virtual reality MMO player, from Sword Art Online to ALfheim Online. He is known as the “Black Swordsman.” Although thin, he is a top class fighter in virtual reality MMOs. He is an SAO returnee.
- Asuna – During the SAO era, she was sub-leader of the “Knights of the Blood,” one of the game’s best guilds. After meeting Kirito, they decided to live together. Thanks to her brilliant sword skills, she earned the nickname “The Flash.” She is kind to others, but powerful at her core.
- ??? – A mysterious girl. With no expression, she gazes at Kirito from a distance, and leaves them a message.

If you missed it, catch the debut trailer here. Catch some interview tidbits with the game’s producer and designer here.

-Quelle

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Nitroplus Blasterz latest trailer

Marvelous has released a new trailer for Nitroplus Blasters: Heroines Infinite Duel, introducing the game’s playable cast, partner characters, story mode, post-story mode, multiplayer, PlayStation 4 and PS3 cross-play, and more.

Nitroplus Blasterz: Heroines Infinite Duel is due out for PlayStation 4 and PlayStation 3 on December 10 in Japan and this winter in North America, via XSEED Games.

Watch the new trailer below.

-Quelle

[video=youtube;s7MQotyrHdA]https://www.youtube.com/watch?v=s7MQotyrHdA[/video]

Star Ocean: Second Evolution for PS4, PS Vita launches October in Japan

The downloadable re-release of Star Ocean: Second Evolution will launch for PlayStation 4 and PS Vita this month in Japan, Square Enix announced.

The game will feature the following enhancements:

- New opening theme song sung by twin duo Rina Eri
- Trophy support
- Paid gameplay support DLC (think: items, paid level-ups, etc.)
- Graphics and background music quality increase

Watch the teaser trailer below. Visit the official website here.

-Quelle

[video=youtube;gQDkc9bOATE]https://www.youtube.com/watch?v=gQDkc9bOATE[/video]

Digimon World: Next Order screenshots

Bandai Namco has updated the official Digimon World: Next Order website with four new screenshots.

This time, we see the male protagonist running with a MetalGarurumon, the female protagonist viewing the sunset with a Palmon and Biyomon, and a Wargreymon, Palmon, and Biyomon battling groups of Numemon.

Digimon World: Next Order is due out for PS Vita in Japan in 2016.

-Quelle

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Dengeki Bunko: Fighting Climax Hits Hard, But Gives You Plenty of Armor

Dengeki Bunko: Fighting Climax has a lot of good things going for it: a cast taken from dozens of light novels, some awesome looking Sega game-inspired backgrounds, and a neat sprite-based 2D artstyle. But none of that really matters unless the game itself is good too, right? Luckily, French Bread, developers of Melty Blood and Under Night In-Birth (an excellent fighter I played earlier this year), are on the job.

Like Under Night, the focus in Fighting Climax is definitely simplicity. Special moves can be performed entirely by quarter and half circles, automatic combos can be activated at the mash of a button, and reversals are established via a simple button combination as a universal mechanic of the game. Attacks ooze flashiness and give you satisfying feedback every time you land a hit. At a glance, Fighting Climax seems like a great introduction to fighting games.

Upon closer inspection, I’d have to revise that to “kind of a great introduction to fighting games.” Under Night took its simple mechanics and formed a unique compromise between crazy air-dashers and the basic, grounded gameplay of Street Fighter. It was easy to grasp and could teach you a ton about fighting games. Fighting Climax takes its simple mechanics and goes off in a bunch of crazy directions, which may not necessarily be easy to grasp for newcomers and could result in some really bad habits.

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For starters, one of the more unusual additions to Fighting Climax is its assist characters. Similar to the very first Marvel Vs. Capcom, these assists are unique characters wholly separate from the full-fledged playable ones on the roster. Unlike Marvel Vs. Capcom, these assists have multiple attacks which makes them a little more dynamic in their uses. For example, Holo from Spice and Wolf has a useful assist where she comes out and whacks the opponent, but she also has a more unique function that heals you up and builds special meter.

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Assists add a lot of variety to the game, but they also make it a lot more complicated. Each assist character has the potential to add layers of depth your combos, set-ups, and approaches, but it will take a while to figure out what each one does and even longer to figure out which ones compliment your character best. Assists are also being called out all the time, as the cool-down between them is pretty short. The screen gets pretty busy with attacks flying all over the place, making the game hard to follow to the untrained eye. However, even though they can be complex, I actually do get a kick out of seeing a new twist on the old Marvel Vs Capcom system, and unlike some other mechanics I do think the assists improve the game overall.

My real gripe with the fighting mechanics is the emphasis on universal reversals, called Impact Skills. For the unfamiliar, the classic reversal is Ryu’s Shoryuken uppercut, or in Fighting Climax, Shizuo ramming an opponent with a car door. I once thought easy reversals were a good idea in Persona 4 Arena, but I’m getting to the point where I really can’t stand how prevalent this concept has gotten.

When throwing out a Shoryuken in Street Fighter, usually one of three things is going on: you have a great read on the opponent, you have no other options, or you don’t know how to play the game. Reversals are a huge gamble, one better reserved for expert players, which might explain why their motion is typically more difficult than the average quarter circle motion. If your attack succeeds, you’ve done some damage and you’re in a great position. If you’ve been blocked, then you look silly and are likely in for some pain.

Fighting Climax takes this risky move, puts it into the easily reachable grasp of newcomers, and also buffs it out by adding tons of damage-absorbing armor to the attack. What might have been an ill-conceived desperation move from graduates of the Master Class of Ken has become an extremely effective way of catching opponents, whether the user meant to or not. I don’t want to build it up as some unbeatable strategy, it’s not, it has counters and the more experienced player can still pull out victories no problem. It’s just the principle of the matter that bothers me: it teaches new players that reversals are the answers to everything and encourages fights to turn into reversal wars, where the person with the better timing wins.

Other odd mechanics include the Trump Card and Potential systems. Trump Cards are powerful moves that can only be used a couple of times throughout the entire match. They come in the forms of attacks (Misaka kicks a vending machine into your face!) or power-ups (Kirito gets another sword!) and also give you other effects like free uses of assists during combos and making moves easier to cancel. Potential refers to different buffs that activate throughout the match after you hit certain requirements, like landing an attack or getting hit ten times to increase your damage for thirty seconds.

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Both of these mechanics seem designed as pseudo-comeback factors. Unlike something like X-Factor from Marvel Vs. Capcom 3, these mechanics aren’t completely dominant, but it feels like a cheap way to spice up a match. More importantly, it teaches players to rely on something to save them rather than simply getting better.

All of these different mechanics seem to drive home the same concept: Fighting Climax emphasizes hitting as hard as you can. Damaging combos are easy to perform (even without mashing out an automatic one) and the damage you can do only gets increased with your assists, Impact Skills, and Trump Cards. A lot has been done to make playing the game easy, but don’t be fooled: it’s still easy to get beat up in Fighting Climax. The difference is that it’s almost as easy to be the one who’s doing the beating.

I’ve spent a lot of time talking about mechanics I think could use some work, but don’t get me wrong. Like Under Night, at its heart, I think Fighting Climax is a fun game that feels great to play. Some of its sillier mechanics could use some tweaking, but that’s pretty natural for the first installment of a series with a sequel already confirmed to be on the way. As a fighting game, Fighting Climax provides some easy to perform and flashy entertainment, just don’t expect to learn that much along the way.

-Quelle
 
[video=youtube;tNRF_kgcqz4]https://www.youtube.com/watch?t=32&v=tNRF_kgcqz4[/video]

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[video=youtube;egB8S7-Ywms]https://www.youtube.com/watch?v=egB8S7-Ywms&feature=em-uploademail[/video]
 
Muv-Luv PS Vita physical tiers added to Kickstarter

Backers of the Muv-Luv localization Kickstarter can now secure a physical version of the Muv-Luv trilogy for PS Vita, Degica announced.

By backing $80, you can get both Muv-Luv (which includes Muv-Luv Extra and Muv-Luv Unlimited) and Muv-Luv Alternative on a physical PS Vita cartridge. And by backing $150, you can get the collector’s edition, including a Kickstarter special artbook, Master OST Collection, and all of the campaign’s digital stretch goal items.

Muv-Luv and Muv-Luv Alternative will launch for PS Vita, PC, and Android in English. The former is expected to launch in March 2016, while the latter is expected to launch in August 2016.

-Quelle

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Steins;Gate 0 delayed to December 10 in Japan

5pb. has delayed Steins;Gate 0 from its planned November 19 release in Japan to December 10, the publisher announced.

The company said the approximately one month delay is necessary to further increase the visual novel’s quality.

Steins;Gate 0 will be available for PlayStation 4, PlayStation 3, and PS Vita.

-Quelle

Marvelous announces Uppers for PS Vita [Update]

Famitsu this week reveals a new PS Vita game from Marvelous called Uppers. It is an action game set on an isolated island where fighting has become the largest form of entertainment. On this island, outlaws gather with hidden intentions and fight using only their fists.

A release date was not announced.

Thanks, Famitsu.

Update 7:15 a.m.: Uppers is produced by Kenichiro Takaki, the producer of the Senran Kagura series, and features a scenario by Yukinori Kitajima and character design by Hiroaki.

Introduced in the magazine is a character named Ranma Kamishiro, a young man whose days are somewhat boring. He has no experience in the martial arts, but hereditarily has threatening physical ability and beast-like strength.

Players will battle against enemies in phantasmagorical fighting action. Attacks will automatically change based on the enemy’s position and posture. You can mercilessly attack enemies while they’re flying and falling, and unleash combos through repeated button hits.

Girls will cheer the guys on during their fights to heat them up. If you defeat enemies in front of the girls, you’ll power up. There is even a chest grab-and-bury-your-face element. (There’s the Takaki influence.)

Uppers will launch in Japan in spring 2016.

-Quelle

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Is the Order a Rabbit? Wonderful Party! announced for PS Vita

5pb. is making an adventure game based on the manga and anime series Is the Order a Rabbit?, the latest issue of Famitsu reveals. Is the Order a Rabbit? Wonderful Party! will launch for PS Vita in Japan on March 3 for 6,800 yen.

Wonderful Party consists of two parts that depict the daily goings-on of the Rabbit House cafe. During the first part, players will enliven the shop in preparation for Chino’s birthday. The focus of this part is shop management and character dialogue. During the second part, players will prepare the shop for a Christmas party. This part lets you (as the protagonist Cocoa) enjoy a story with the characters that you’ve developed the closest relationships with during the first part.

Development on Is the Order a Rabbit? Wonderful Party! is currently 50 percent complete.

-Quelle

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Corpse Party Blood Drive Launch Trailer

[video=youtube;TKCN73o8Js4]https://www.youtube.com/watch?v=TKCN73o8Js4[/video]
 
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First look at Uppers for PS Vita

Famitsu has gone up with its first online preview of Uppers, Marvelous’ newly announced PS Vita beat ’em up from Senran Kagura producer Keinchiro Takaki.

Uppers is set on an isolated island where fighting has become the largest form of entertainment. On this island, outlaws gather with hidden intentions and fight using only their fists.

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Last Resort Island is a hangout for battle-starved individuals. You can freely riot the city and beat up enemies, hurling opponents, breaking walls, and throwing objects like bikes in battles without rules. You can even break a fire hydrant and throw enemies in the geyser that shoots out of it.

Players will battle against enemies in phantasmagorical fighting action. Attacks will automatically change to the best techniques based on the enemy’s position and posture. You can mercilessly attack enemies while they’re flying and falling. Complex controls and a reason to fight do not exist. Button mash to your heart’s content and beat down the enemies standing in your way.

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Uppers is developed by Kenka Bancho studio Bullets and will launch for PS Vita in Japan in spring 2016.

-Quelle
 
Omega Labyrinth’s Girls Are As Tough As Nails, But Can Also Sing Like Idols

So far we’ve seen that the girls in Omega Labyrinth will be able to fight their way through dungeons and work their way out of sticky situations. The latest video shows that they can also sing, to top it off.

By using a mic on a dungeon floor, the character will sing and get fired up for the battle. This adds a 100% accuracy bonus throughout the entire floor, giving you nothing but guaranteed hits. The mic can be used by the player character and support character alike.

-Quelle

[video=youtube;Q-SOQMrkD-g]https://www.youtube.com/watch?v=Q-SOQMrkD-g[/video]

Criminal Girls 2 ‘Punishment introduction’ trailer

Nippon Ichi Software has released a new trailer for Criminal Girls 2 introducing the game’s “punishment” system.

The trailer showcases various different punishment scenes. The game uses “Live 2D” to animate the 2D characters in a 3D expression. Punishment methods include Scrubbing, Spanking X, Slime Bukkake, and Bondage Rattling.

Criminal Girls 2 is due out for PS Vita in Japan on November 26.

Watch the trailer below.

-Quelle

[video=youtube;miDXPO8V2NI]https://www.youtube.com/watch?v=miDXPO8V2NI[/video]
 
Christopher Brookmyre's Bedlam - Launch Trailer | PS4
[video=youtube;VtBt6Xjz2yU]http://www.youtube.com/watch?v=VtBt6Xjz2yU[/video]
 
Infos & Video zu Coven and the Labyrinth of Refrain

Nippon Ichi Software hat nach einer längeren Ruhephase Informationen und ein Teaser-Video zu Coven and the Labyrinth of Refrain (Refrain no Chika Meikyuu to Majo no Ryodan) geteilt. Das Spiel verwendet die Stadt Refrain als Schauplatz. Der Ort ist durch ein unterirdisches Verlies verflucht, da Menschen an diesem Platz nicht lange überleben.

Eine gewisse Hexe sucht Refrain auf, die das Labyrinth erforschen will. Der Spieler übernimmt dabei die Rolle des legendären Buches „Youro Rekitei“. Gemeinsam mit der Hexe, welche als Besitzerin des Buches fungiert, wird man das Verlies erkunden. Laut Nippon Ichi Software wird der Spieler selbst nicht aktiv an den Kämpfen teilnehmen. Stattdessen erschafft die Hexe Puppen (die man selbst über eine Erstellung an seine Bedürfnisse anpassen kann), die dann gegen die Feinde in die Schlacht ziehen.

In Japan soll der Titel am 28. Januar für PlayStation Vita erscheinen.

-Quelle

[video=youtube;a9c9OgISz9s]https://www.youtube.com/watch?v=a9c9OgISz9s[/video]

Bandai Namco has updated the official Digimon World: Next Order website with four new screenshots.

Digimon World: Next Order screenshots

This time, we see the female protagonist running alongside Angemon and Kyubimon, the male protagonist running alongside Stingmon and ExVeemon, Diaboromon fighting MirageGaogamon and Dynasmon, and Renamon and Gaomon fighting a pair of Palmon.

Digimon World: Next Order is due out for PS Vita in Japan in 2016.

-Quelle

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Sehr abgefahren! Wie ich irgendwie alles kannte, aber nicht alles Zuordnen konnte. :-D
Darauf bin ich schon sehr gespannt, schon vor drei Tagen entdeckt. Könnte echt witzig werden :D
Das Original ist schon längere Zeit fürn PC (Steam) zu haben und ich nett ausgedrückt ziemlicher Müll. Grafik ist nen schlechter Witz und einige der Ideen sind ganz cool, aber es ergibt lange nicht ein so ausgeklügeltes Bild, wie bspw. Evoland 2 (welches ja das gleiche gemacht hat, mit jRPG Tropes).
Nur als Warnung, nicht das ihr euch nachher ärgert. Kann natürlich auch sein, dass am Port jetzt noch einiges gemacht wurde.
 
Das Original ist schon längere Zeit fürn PC (Steam) zu haben und ich nett ausgedrückt ziemlicher Müll. Grafik ist nen schlechter Witz und einige der Ideen sind ganz cool, aber es ergibt lange nicht ein so ausgeklügeltes Bild, wie bspw. Evoland 2 (welches ja das gleiche gemacht hat, mit jRPG Tropes).
Nur als Warnung, nicht das ihr euch nachher ärgert. Kann natürlich auch sein, dass am Port jetzt noch einiges gemacht wurde.

Das es Trash wird nehme ich ja an aber danke für die Info :)

Wird sowieso günstig geholt irgendwann ist jetzt kein Must Have ala Uncharted oder so.
 
Der Port wird 100% ein 1:1 ding werden, vielleicht gesellen sich zur 1080p -noch die 60fps. Wenn überhaupt....... .;-)
 
[video=youtube;5hv4QN-Szms]https://www.youtube.com/watch?v=5hv4QN-Szms&feature=em-uploademail[/video]

Ein "Gauntlet/Lara/Diablo" Clone........ .
 
Neuer Trailer zu Miracle Girls Festival für PS Vita

Mit Miracle Girls Festival für PlayStation Vita wird Sega am 17. Dezember ein Rhythmusspiel veröffentlichen, das sich an Hatsune Miku orientiert. Diesmal werden aber eine Reihe von Mädchen aus verschiedenen Anime zusammengebracht. Ein neuer Trailer stellt das Line-Up von stolzen 47 Charakteren vor, die im Spiel vorkommen. Außerdem wird der Tour Mode vorgestellt und vieles mehr.

Im Tour-Modus werden die Spieler zum Konzertdirektor und veranstalten Konzerte an sechs Standorten in der ganzen Nation. Dazu gehört es, eine Setlist zu erstellen und eine bestimme Quote von Zuschauern zu erreichen. Eine Tour wird dabei an mehreren Tagen organisiert. Wenn man alle Tour-Tage meistert, schaltet man eine neue Tour frei. Gleichzeitig werden nach und nach neue Songs und höhere Schwierigkeitsstufen freigeschaltet.

-Quelle

[video=youtube;2l_53JIENLY]https://www.youtube.com/watch?v=2l_53JIENLY[/video]

Digimon World -Next 0rder- Game's New Character, 2 New Digimon Revealed

The December issue of Shueisha's V Jump magazine is revealing new information on Wednesday for Bandai Namco Entertainment's Digimon World -Next 0rder- PlayStation Vita role-playing game. The magazine is revealing a new character and two new Digimon.

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The new character is Rushu (pictured at right in image above), a girl who has lost most of her memories. Despite this, she is always full of energy. She is always carrying around a plush toy of a Numemon. The new Digimon characters include:

Taomon (pictured left): a complete Digimon who is an expert in Onmyōdō.
Dukemon: Crimson Mode (not pictured): when Dukemon releases all its power, its armor becomes crimson.

The magazine is also revealing that the game will have linked content with the new Digimon Adventure tri. film project, and said it will reveal more details at a later date.

The official website for the game also revealed four more screenshots on Friday (see gallery below).

Players can choose between a male or female protagonist. The game's protagonist is a senior high school student who has loved Digimon since he/she was young. In fifth grade, he/she was the runner up of a Japanese Digimon game tournament. The male protagonist Takuto is shown with Agumon and Gabumon as his partner Digimon, while the female protagonist Shiki is shown with Biyomon and Palmon as her partner Digimon. Additionally, the Digmon character Jijimon will also be in the game.

-Quelle
 
Nitroplus Blasterz short gameplay clips: Saber, Sonico, Carol, and Supika

Marvelous has released a new set of short Nitroplus Blasterz: Heroines Infinite Duel gameplay clips featuring playable characters Saber and Sonic, and partner characters Carol and Supika.

Nitroplus Blasterz: Heroines Infinite Duel is due out for PlayStation 4 and PlayStation 3 on December 10 in Japan and this winter in North America, via XSEED Games.

Watch the footage below.

-Quelle

[video=youtube;v2wB-u1auyI]https://www.youtube.com/watch?v=v2wB-u1auyI[/video]

[video=youtube;-vxemGhE6wY]https://www.youtube.com/watch?v=-vxemGhE6wY[/video]
 
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