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Insomniac prepping for some big news tomorrow

Insomniac Games, the developer behind the popular Ratchet and Clank and Resistance franchises, is teasing some big news for tomorrow, according to their official Twitter account. "Preparing to reveal some news tomorrow about Insomniac...shhh!", their latest update reads. Could it be the highly anticipated announcement of the next Ratchet and Clank game? Perhaps a downloadable episode of Resistance, similar to what they did with Quest for Booty? Or maybe even just some company related news?
What do you think the news could be? Regardless, it's got our interest piqued! Stay tuned for more as it becomes available.
Also, best wishes to IG on their company cruise to the Bahamas on Thursday. It's a well deserved break for you guys ;)

http://www.ps3center.net/news/2438/insomniac-prepping-for-some-big-news-tomorrow/
 
Diese News wurde mittlerweile schon wieder geupdatet. KLICK

Morgen wird dann wohl noch kein neues Ratchet & Clank enthüllt. Aber die News ist für Insomniac immer noch Großartig. Vielleicht werden sie ja von Sony übernommen?
 
Hmmm das neue Mega Ten (Persona 5?) auf der PS3?

Jedenfalls soll das jetzt in der neuen Degeki bei den releasedaten stehen.^^

weitere Informationen sind allerdings noch nicht bekannt^^
was browsing Gust's forums in regards to Atelier Rorona and came across a user post with a peculiar end...tried looking on a few forums but can't confirm or deny this poster but...

Supposedly MegaTen is listed as a PS3 title in Dengeki as an actual title with a TBD date now? I know amazon.co.jp's had megaten listed as a ps3 title for ages but this isn't the first time in a while it's been in a publication is it?

http://www.salburg.com/citizen/bbs.p...mode=room52279
WÜrde mich sehr sehr darüber freuen^^
 
Hmmm das neue Mega Ten (Persona 5?) auf der PS3?

Jedenfalls soll das jetzt in der neuen Degeki bei den releasedaten stehen.^^

weitere Informationen sind allerdings noch nicht bekannt^^
WÜrde mich sehr sehr darüber freuen^^

Ein SMT4 fänd ich noch viel besser! Ein Persona 5 wäre zwar auch toll, aber Atlus sollte imo die IP nicht so sehr ausschlachten und einen größeren Abstand zwischen den Spielen lassen.

Naja wie auch immer, wenn die Meldung wahr ist fehlen nur noch ToV PS3 und SO4 PS3. :-)
 
In der Famtsu gibt es neben einem neuen Gundam Spiel für die PS3 und ein Preview zu Atelier Rorona auch ein Preview zu Ninja Gaiden 2 Sigma^^

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Warhawk in Spaaaaaace


Informed sources tell Kotaku that newly minted LightBox Interactive Studio, made up of members of Incognito, are hard at work on a new take on Warhawk. The game, described as Warhawk in space, has been in development for some time, we're told.
Reached for comment this morning, Dylan Jobe, president of LightBox Interactive Studio, had this to say:
"We're incredibly happy to continue working with Sony Computer Entertainment America and World Wide Studios. We've got a great relationship with them and I'm really proud of our new partnership. With regard to the inevitable "What are you guys working on?"... It's way too early to comment on anything but I can say that we have some really exciting stuff in development that our Warhawk fans *and* new players will love."
http://kotaku.com/5176896/warhawk-in-spaaaaaace
 
SCE Announces PHYREENGINE 2.40(PS3) with new games

San Francisco, March 23, 2009 – Sony Computer Entertainment Inc. (SCEI) announced today that PhyreEngine™ 2.40, the latest version of the popular games development framework, has been released to PLAYSTATION®3 (PS3®) game developers and publishers, capping a successful year since its initial announcement at GDC 2008.

PhyreEngine is a graphics rendering engine provided under a license that allows it to be used by any PS3 game developers and publishers as well as Tools & Middleware licensees in their products. The engine uses sophisticated parallel processing techniques that are optimized for the Synergistic Processor Unit (SPU) of the Cell Broadband Engine™ of the PS3, but can be easily ported to other multi-core architectures. As a result, PhyreEngine has been newly-adopted by dozens of game studios in the last year, now appearing each month on the PlayStation®Store or on Blu-ray Discs.

Some of the more recent developers and publishers to adopt PhyreEngine include (in alphabetical order):

* Australian developer Big Ant Studios. Ross Symons, their CEO added “PhyreEngine has cut down Big Ant’s development time significantly while allowing us to fully harness the power of the PS3. PhyreEngine has given us the opportunity to focus less on tech and more on creating good games.”

* Veteran Ukrainian studio Boolat Games, who will self-publish their platform/puzzle game topatoi on PlayStation Store soon.

* UK-based studio Doublesix Games, whose game Burn Zombie Burn will be released in Europe and North America later this month. Jonathan Hobson, Lead Programmer, commented that “PhyreEngine allowed Doublesix Games to begin development of our first game Burn Zombie Burn immediately and rapidly, without initial financial outlay or dedicated tech development time. It is a neat blend of clever, high-performance code that the SCE tech teams are famous for, with a modern, well designed, and easy to use set of interfaces and tools. In a matter of weeks we had hundreds of animated zombies running around at a fairly solid frame rate. The extensive set of sample code meant that we always had an idea of how to do things and on the rare occasions that we didn’t, the PhyreEngine support team was fantastic.”

* Bristol, UK-based studio FluffyLogic, whose PlayStation®Network title Savage Moon was released in December 2008 in European regions and January 2009 in North America. Will Bolam, FluffyLogic’s Director of Technology noted that “PhyreEngine was a great solution for FluffyLogic during work on our first PS3 title Savage Moon - loads of useful components we could use straight away to get the game up and running, easily extensible during development of game-specific code and great support from the PhyreEngine team.”

* Tokyo-based studio Game Republic recently released Catan using PhyreEngine in Japan.

* Famous Japanese studio IREM published PachiPara DL (DownLoad) Hyper Sea Story In Karibu in July 2008 in Japan.

* Bulgarian studio Ivent Games, who are developing the third-person action game Strength of the Sword. Georgi Rakidov, Lead Programmer, commented “I see PhyreEngine as a complete game engine suitable for all types of games. The support is just outstanding, with a nice balance between improving old features and adding new ones – most recently the terrain and the foliage utilities.”

* New French studio Lexis Numérique whose PS3 title Brooklyn Stories (working title) is currently in development.

* New Portuguese studio Seed Studios, whose real-time strategy game Under Siege will be released later this year. Lead designer, Bruno Ribeiro, noted “PhyreEngine enabled us to rapidly prototype our game and provided a solid and efficient foundation to explore the potential of the PS3.”

* New Paris, France-based studio Spiders working on their as-yet-unsigned RPG/Action disc-based game Mars.

* US studio thatgamecompany, who released Flower in North America and Europe in February 2009. Their lead programmer, John Edwards commented, “Flower is thatgamecompany’s second game using PhyreEngine and it won’t be the last. Support is friendly and responsive and the code is mature to the point where you just download, build and go. PhyreEngine’s suit of PS3-optimized utilities lets us spend less time reinventing the wheel and more time making games.”

* VectorCell, Paul Cuisset’s new studio, whose PS3 title The 7th Seal (working title) is currently in development.

During the last year, a range of new fully functional “game templates” were released, including support for Havok Complete XS™, NVIDIA PhysX™ and Bullet for physics, making it even easier for game teams to kick-start their development process. In addition, a host of white papers have been made available describing the techniques used within PhyreEngine, helping a broader community of game developers to improve and extend the features of their proprietary game engine code.
Mars benutzt ebenfalls diese Engine. Ebenso Flower :P

Weitere neue Spiele die somit angekündigt worden sind :P
* Bulgarian studio Ivent Games, who are developing the third-person action game Strength of the Sword.

* New French studio Lexis Numérique whose PS3 title Brooklyn Stories (working title) is currently in development.


* New Paris, France-based studio Spiders working on their as-yet-unsigned RPG/Action disc-based game Mars.

* VectorCell, Paul Cuisset’s new studio, whose PS3 title The 7th Seal (working title) is currently in development.
 
Square Enix Working on Unannounced Action Game

A small blurb in the May issue of PlayStation: The Official Magazine reveals that Square Enix is currently working on an unannounced new action game.

Want more information than that? Well too bad, because there wasn't any given. There's no title, no platform details, no hint of a release date -- just a promise that the game will be revealed in next month's issue.

There is, however, one screenshot provided, which shows a man from behind, as he's standing on what looks like a wooden platform. The man seems to have white hair, is dressed in black, has a long, blue scarf around his waist, and a huge, ornate broadsword slung on his back (kind of looks like Cloud's Buster sword from Final Fantasy VII... not that there's any connection).
Further into the distance and to the man's left, there's some sort of natural structure, with what seems like train or mining cart tracks circling around it.

http://www.1up.com/do/newsStory?cId=3173449


Ist zwar noch keine Plattform bekannt, aber wenn es im OPM angekündigt wird, wird es ja wohl (auch) für PS3 oder PSP kommen.
 
Glaube kaum das es was exlusives sein wird. Die Zeiten sind bei Square da geht nix eh schon lange vorbei.
 
Jo, glaub ich auch nicht. Aber es wird auch auf einer Sony-Konsole erscheinen, deshalb hab ichs mal hier gepostet. RWA postet hier ja auch oft Multi-Game-Ankündigen. :P
 
Hab mir Silent Hill 1 als PS1 Klassiker runtergeladen und spiele es auf meiner brandneuen PSP 3003. Jetzt bin ich aber in der Schule und weiß nicht wie ich die Rätsel lösen soll. Wäre echt cool wenn mir ein Silent Hill Veteran sagt wie ich die Rätsel löse ;)
 
Ich hab mir jetzt für mehrere Spiele zusatzinhalte heruntergeladen. Nach der Installation tauchen sie aber nirgendwo in den Spielen (Guitar hero, Fifa) auf. Wie kann ich die dinger jetzt benutzen?
 
Ich hab mir jetzt für mehrere Spiele zusatzinhalte heruntergeladen. Nach der Installation tauchen sie aber nirgendwo in den Spielen (Guitar hero, Fifa) auf. Wie kann ich die dinger jetzt benutzen?

du hast für die dt. version des spiels den dt. DLC geladen? wenn du von der AT version den dt. DLC lädst kann es uU nicht funktionieren...
 
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