Es STIMMT! BIOSHOCK für PS3 CONFIRMED
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ist bei mir auch drin
[Console]
;; Console (XBox360,
PS3) specific settings
;; StreamingDynamicFloatingLimit:
;; If this is a positive number, then instead of using the fixed per-level
;; limits, the StreamingDynamic resource will use as much memory as is
;; available as long as the total memory allocated by the game is less than
;; the specified number. In other words, StreamingDynamic will grow and
;; shrink to fit to the available memory instead of being locked to a fixed
;; budget
StreamingDynamicFloatingLimit=500
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[StreamingDuringSaveLoad]
; How many MB of streaming data is freed before loading a savegame into the
; same map, or saving the game in any map.
;
; NOTE: SeekFree needs to free less than non-seek-free when loading because
; it doesn't reload resident sound data.
;
StreamingMegaBytesFreedBeforeSave_SeekFree=20
StreamingMegaBytesFreedBeforeSave=20
StreamingMegaBytesFreedBeforeLoad_SeekFree=30
StreamingMegaBytesFreedBeforeLoad=85
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ArtResourceLimitsByLevel]
;; Art resource limits by level: if these are set to non-zero for a
;; particular level, the notion of art assets being "over limit" ignores
;; the per-asset limits set in each [LevelName] section, and instead
;; only warns if the sum of all the art asset resources exceeds the limit
;; specified in the section below.
Default=175