Tekken 6

Ich habe bis jetzt noch kein Spiel importiert aber bei Tekken 6 kann ich nicht nochmal 1 Jahr warten :shakehead: werde auf jedenfall Tekken 6 importieren gut das die ami version als erstes raus kommt habe nämlich keine lust auf japanisch da checkt man doch überhaupt garnichts vom Spiel :-?
 
Ich habe bis jetzt noch kein Spiel importiert aber bei Tekken 6 kann ich nicht nochmal 1 Jahr warten werde auf jedenfall Tekken 6 importieren gut das die ami version als erstes raus kommt habe nämlich keine lust auf japanisch da checkt man doch überhaupt garnichts vom Spiel.
ich hatte eine japanische tekken 3 version. bis auf die anleitung war gott sei dank
alles auf englisch 8-)
 
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Testing Impressions from Reno:

Okay, here are some impressions. For those that are wondering, self-shadowing IS in the game. First, a list of the stages that were at the location test (these are going to expand obviously)

City After Dark (much like the current DR stage in the city) - Cool ads in the background and nice light sources.

Manji Doh (Temple) - didn’t get to play on this one but it’s one of those multi-tiered stages. You can break through a wall to expand the arena.

Massive Attack - Destroyed highway. A visual spectacle! Helicoptors and fighter jets flying all over the place, attacking each other and attacking buildings! You can see smouldering buildings off in the background. Whenever an aircraft flies above you, the dust and paper on the stage flies up. It’s sweeeeeeet

Fallen Sky - The weird vertigo-inducing stage. Really really cool also. Birds and jets fly in the background, and it’s also a multi-tiered stage. In one corner of the stage there’s glass, and if you get pounded into the glass enough times (seems to be around 3 - 5 times) it breaks and you get a new stage.

Eclipse - My favorite stage by FAR. It reminds me of the Kyoto stage in VF5, with sakura trees all over the place, and overlooking a city. Actually, come to think of it, it might be based after Ginkakuji in Kyoto. at any rate, the time of day is dusk, and there’s a moon that actually passes over the sun, changing the once dusky setting into nighttime. This occurs 30 seconds into round 1, or at the start of round 2. The moon eventually passes and you go back to the dusky setting again. It’s a visual feast, for real.

Deep Forest - Kind of like T4’s jungle but this time you’re actually enclosed in a forest, so there are branches and whatnot hanging above you, which you can’t see. This gives the stage a really cool look because light filters in and hits your characters. The water effects aren’t as good as VF5 though, which is about the only thing VF5 does better than T6 right now.

Noh - A temple that’s set on a beach shore. There are priests and monks going about their work in an adjacent temple. The stage that you’re in is an empty temple aside from a ceremonial armor set in the back. The ocean currents are fierce in this level and waves actually crash upon the shore, and some of the water actually reaches the temple too. Really cool.

I didn’t get to play as a lot of characters unfortunately. The lines were 30 - 40 minutes long and I didn’t want to stay there for the whole day. I got in time with Marduk, Lili, Zafina and Miguel though.

Marduk: d+1 seems unchanged. Still forces crouch, still no advantage on block. d+4 seems the same as well. VTC still works well with combos but I’ve never been consistent with my air throw enders so I can’t say if it’s guaranteed or not. Tackle is the same, although I was never able to get the jumping tackle so I can’t confirm if that is unbreakable or not.

Lili: lots of new animations. Her hair is sweeeeeeet. She probably had all of her animation touched up quite a bit, compared to Drag who’s got like, nothing.

Zafina: I had noooo idea what I was doing with her but her stances are really good and really damn deceptive. Mantis and Tarantula are killer because a lot of times a lot of mids go over her including all high attacks. Scarecrow stance was alright but since she’s standing when she’s in stance she’s still vulnerable. I also noticed that if someone gets behind you while you’re in Scarecrow, Mantis or Tarantula, you are screwed because you can’t turn around.

Leo: BORING. Boring moves, boring character. Definitely a chick though.

Law: Holy shit at totally new animations. People weren’t joking when they said he resembled Bruce Lee. This kid is smooooooooking hot.

Jin: has a new move that looks like d+1 with a shot uppercut. I don’t know the command for it though. Still has his u/f+1+2 throw but i guess the command has changed. His 2P costume is totally Kazuya style His animations have also changed, most notably in his b+1 stance as well as with his laser scapers.

Devil Jin: Hellsweeps can be sidestepped lol you lose DJ! Get outta here!

As for character distribution… a couple of Kumas, one or two Ninas, some random people trying out the new characters, 2 Bruce players, a shiiiiitload of Jin and Kazuya players, and maybe one Lili and Drag player.

IMO this game looks FAR better than VF5 even at the testing stage. Technically it’s really impressive but what puts it over VF5 is just the design of the characters and stage. They did a really good job of making things dynamic. The underlying system of the game hasn’t changed all that much aside from Rage and the 10 frame jabs so it’s really T5DR with a fresh coat of sex over it, but then again, DR is probably the best Tekken in the series so I have no problem with the game playing similar to that. One thing i noticed was that the dash/backdash were slightly slower than in DR, but sidesteps were not only fast but goooooood. So god damn good! Dudes who were playing Devil Jin would knock someone down and try to play mix-ups with the hellsweeps, only to get that shit sidestepped and got launched! Also, some dudes were sidestepping the last hit of Jin’s laser scraper pretty easily. Same with a lot of other strings. Now you can’t depend on all of those strings to be blocked… really good and subtle change here.

For the character roster, the two ends have Random ? on it, and there’s one more ? box beside Kuma. I assume this is Mokujin or Combot. There’s one other ? box beside Asuka and below Miguel, Leo and beside Zafina, so I will assume that there’s one NEW character coming soon.

I can also confirm that low parries definitely do not guarantee launchers anymore. I saw at least 5 or 6 players get low parry and whiff completely on the launcher. This happened with Lee, Jin and Kaz. LOL @ Lee’s jumping knee whiffing. Poor Lee!

Oddly enough, someone got low parry into Lili’s u/f+3 launcher, which kind of surprised me. I’m wondering now what the deal is with that. With the rest of the low parries it was out in the open, but with this Lili situation, the opponent’s back was to the wall when he got low parried into a launcher. Could that have something to do with it, or did Lili’s opponent stupidly try to counterattack and ate a launcher? Hmm…

Couple of more things about the stages. Like in T5 some stages “crack” or “break” whenever you are slammed into them, and this happens in T6, but the difference here is that the damage is permanent for the rest of the round, unlike in T5 where it would disappear as soon as another break occurred. This is probably done to show where you need to slam more so that you can break through a floor or a wall to expand the stage. I forgot to mention that the snow stage was also playable but i forgot the name of it. The stage itself is really pretty, with snow constantly blowing in from the side, and everyone leaving tracks as they fight. It’s an infinite stage too. Hmm… come to think of it, here’s a breakdown of that particular feature.

Snow stage - Infinite
City After Dark - Finite
Manji Doh - Finite
Massive Attack - Finite
Fallen Sky - Finite
Eclipse - Finite
Deep Forest - Finite
Noh - Finite

Testing Impressions from Aokage:

Went and checked out the location test today.

Man, releasing frame buffer grabs as promotion stills for T6 may have been the worst mistake Namco’s publicity team has ever made. The game is absolutely gorgeous in motion. If only they had released bullshots, nobody would be complaining. Character models are probably the best ever in a fighting game, and most of the stage designs are absolutely fantastic with plenty of interactivity. Beautiful lighting and environmental effects, too.

I was really pleased with all the new animation. Finally most of those ancient legacy motions are gone, and the game looks that much better for it.

The single thing that impressed me the most, however, was a small detail–Lili’s hair. Holy Jesus Lord. Team Ninja can go get screwed–it’s the best long hair ever in a 3-D video game, period. I repeatedly said wow every time someone used her. Has to be seen to be believed.
 
Klingt super, kanns kaum erwarten es zu testen. Wird ein Schlachtfest wenns wirklich pünktlich zu Weihnachten kommt.
 
Guckt euch doch mal die charactere an. Auf dem zweiten bild ist Spawn mit dabei, oder brauche ich seit neuerdings eine brille? Der dritt letzte auf der rechten seite.
Oder ich brauch eine brille, weils Yoshimitsu ist? Ich verzieh mich.^^
 
Hört sich soweit sehr gut an.
Jetzt muss noch Ogre als letzter Char enthüllt werden.

Achso, und diese Brennen Hände müssen deaktiviert werden können *grrrr*

Zudem ist Leo wirklich einfallslos und extrem uninteressant...aber wenigstens besser als Raven..trotzdem krass öde.
 
kann das vllt jemand kurz zusammenfassen ? hab echt keine lust das ganze ding durch zulesen
 
Ich habe ein Frage an alle die DR gespielt haben was für eine Story hat Armorking?

Marduk hatte ihn doch getötet oder nicht? Armroking ist ja bei Tekken 6 auch dabei es könnte doch sein das ein anderer die Maske von Armorking angezogen hat und sich als Armorking ausgibt? Anders kann ich mir das nicht erklären weshalb er noch lebt.
 
Ich habe ein Frage an alle die DR gespielt haben was für eine Story hat Armorking?

Marduk hatte ihn doch getötet oder nicht? Armroking ist ja bei Tekken 6 auch dabei es könnte doch sein das ein anderer die Maske von Armorking angezogen hat und sich als Armorking ausgibt? Anders kann ich mir das nicht erklären weshalb er noch lebt.

Gute Frage, Armor King wird wohl wieder mein neuer Main...in TTT waren es King und A. King als Tag-Team - sehr geil = )

Was für Chars spielt ihr und wie gut würdet ihr euch einschätzen in Tekken (sagen euch Juggles etwas etc.)
 
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