Testing Impressions from Korea(Thanks jin11!):
TEKKEN 6 INFO :: Impressions from BETA
- Tekken 6 movement and hit system feels alot like Tekken Tag
- Tekken 6 juggles do low damage as Tekken 4 system
- Combos in general do low damage
- Juggles seem harder to do ala Tekken Tag
- Long jab combos are also much harder
- Apparently the wall combos are pretty raped for all characters. Only quick attacks hit. Making it deadly mixture since dash jabs carry much shorter. It seems like Tekken 6 is a fusion of DR and Tag/T4. This is what Namco meant by pleasing the Tekken players of the non DR generation.
- 200won said Tekken 6 feels really alot like Tag because of the SS sytem. It seems you can evade alot of things by timing it right. He also mentioned he would think all chars being 10 frames would change the system dramatically, but after playing in Beta Test the difference is not that huge and it doesnt feel that much change.
It doesnt have that much impact on gameplay as he felt it would, which he feels is very good. He also thinks Zafina will be super strong. Her stance moves seem very deadly and unless Namco changes the properties she will most likely be top tier.
Also he thinks Paul has a hard time. As Dash Jabs are pretty useless and the new wall system makes him weaker than before. Players will have to find something else now.
- Dash jabs are hard not because of the 10 frame jabs but the general juggle system has changed. The launch height isnt the same as before. Gravity seems more strict.
- Also about breakable stages, they are hard to do. Its not that big influence in the gameplay.
- DUK believes Jin is super weak in the beta version. Namco will probably tune him up in final ver. All his moves seem super slow and stuff. Also very punishable.
- All characters with jab jab combos in DR WILL have to change and find something else to replace it with because it is also useless now. They have to work for combos now, because of difficulty of combos.
- Most of Steves and Rogers DR combos work in T6 though. And Steve seems to have very nice new combos for T6.
- Yoshi seems to have some godly moves, but the character needs more development accordingly to 200won. He has something new that extends his juggle properties.. (dont know what that means.. )
- Something else about the control system. Movement responds very fast, and button timing is very strict. You cannot bash juggles like you can in DR. You have to input more precisely like Tag. Overall better control movement.
- Marduks VT stance the properties have changed. If the player abuse it, the opponent can catch up to Marduk and punish. (not sure what this means.. ). Apparently its easy to dash in and attack. This helps break people who turtle to tell them to attack.
- Best characters from beta test so far seem like Baek and Hwoarang. 200won said those 2 character owned all the T6 machines lol.
- Mishima EWGF seems to be weaker now. Gives less ADV on block, almost seems punishable lol. Also combos like Kaz, EWGF EWGF, jab jab is almost impossible, like Tekken 4. Wow, really big change on juggle system.
- Hwoa JFSR is super super hard to do. ala Tekken 4 style.
Tons of Koreans went to Beta Test for Tekken 6. This is all from the Korean playtesting.. Ill post more later.. .
Es freut mich das juggeln erschwert und geschwächt wurde den ich hasse juggeln 