Manigoldo
L17: Mentor
- Seit
- 18 Okt 2009
- Beiträge
- 14.493
B war Müll. A hätt's machen sollen.
du meinst D, oder? o.o
Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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B war Müll. A hätt's machen sollen.


ich kanns mir irgendwie nicht vorstellen.im ernst?ich kanns mir irgendwie nicht vorstellen.

We’ve got a brand new enemy to show off today, Bonelegs, the 2nd backer-created enemy by Matt M.P. Matt’s idea was to have a large arachnid that could respond to direct attacks, and strike upwards at players who attempt to leap out of range. The design began with some very icky and more traditional giant spider shapes, and then evolved into something like a were-spider. We worked with Matt to make sure that this spider would complement Shantae’s Spider Form (which is still a work in progress). When players encounter this creature in-game, the powerful front legs will mash together to form a shield, which players will need to work around if they hope to strike at its weak spots. The arms will also be able to pierce upwards to catch overhead heroes unawares. Don’t take this enemy lightly! We’d like to extend a huge thank you to Matt P. for bringing his vision to Half-Genie Hero!


Since E3 the team has begun working on our first world in the game, Scuttle Town Main Street. This isn’t the same hub of activity where NPCs wander (Scuttle Town Square), but rather the action–packed variety as seen in the openings of the original Shantae (Game Boy Color) and Pirate’s Curse. For the first time ever, Scuttle Town’s Main Street will be a fully explorable environment, with secret areas accessible by using various transformations. The design is a true return to form, with Tinkerbats looting and pillaging, cannonballs firing from Risky’s ship, ambushes, scimitars, rowboats, flaming cocktails... you know, pirate stuff! Check out the concepts... this is going to be awesome!

