3DS Senran Kagura Shinku [MarvelousAQL]

Senran Kagura’s Producer Says Small Breasts Are Hard To Work With

Siliconera caught up with Senran Kagura series producer Kenichirō Takaki, who is bringing Senran Kagura 2: Deep Crimson and Senran Kagura: Estival Versus to the west. To begin, we jokingly asked him just how big breasts can get before they become a technical issue for the game:

“If they got any bigger than this (he points to the screen where a particularly busty Estival Versus character is leaning toward the viewer) I think that we’d have issues with them popping out over the top of the arm, or maybe having their arm completely clip through their breast! We might need some better machine specs to get those physics right…”

Later during our conversation, we asked him what the hardest breast size to work with is, and he gave quite a different answer:

“Gameplay wise? Hmm, I think that characters like Ryoubi or Mirai are the hardest to deal with because they have small breasts. Since the whole game is based on larger breast sizes, and that’s what the [physics engine] is built around, we actually have to customize the movement on [small breasted characters] to make it work.”

Senran Kagura 2 and Senran Kagura: Estival Versus will both be published in North America by Xseed and in Europe by Marvelous.

-Quelle

Wie die zwei besten Charaktere imo die meiste Arbeit machen :D
 
[video=youtube;7X0EjOudsao]https://www.youtube.com/watch?v=7X0EjOudsao[/video]

Bald ist es soweit :lick: Nur noch ein paar Level in der japanischen und ich bin durch, mal sehen ob ich das noch schaffe bis zum Release. Das Bruständerungs Feature konnte ich leider nicht testen.
 
A Handsy Hands-On With Senran Kagura 2: Deep Crimson

Siliconera got to spend some time with Senran Kagura 2: Deep Crimson this year at E3. While the game still fixes a lens on the girls we know from the Hanzo National Academy, Senran Kagura 2: Deep Crimson also introduces a number of new students that make up the somewhat-titular (but surely titillating) Homura Crimson Squad. While the gameplay certainly felt like your typical Senran Kagura game, I felt the most notable aspects of Deep Crimson were in its intimate details.

One of the features new to Senran Kagura is a music player. Much like the Music section of the vault in Super Smash Bros. 3DS, players can collect musical tracks by progressing through the game. Unlocked tracks can be accessed in the music player menu, and while I suspect the feature will be compatible with sleep mode, the audio jack was blocked on the demo system and I was unable to confirm this.

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Senran Kagura 2: Deep Crimson’s rather forward approach to fan service makes it easy to forget that it’s still a game, but there’s one feature in the music player that brings it down to earth for me, if even for just a sweet moment: composer notes. Each track is accompanied by comments from the composer. While some are short and sweet, others are long and detailed. It’s easy for a tidbit like this to get lost, but it was clear reading some of the track notes that the composer actually cared about delivering a solid soundtrack.

Senran Kagura 2: Deep Crimson also allows for incredible customization of each character, from bunny ears to suggestive bandage wraps, but for people playing the game for its story, you can make it so that these costumes won’t appear in cinematic cutscenes. This was a deliberate choice by Kenichiro Takaki, the game’s producer, to lessen trivialization of its characters and cut the fan service for a more general audience to enjoy it without feeling taken advantage of.

Senran Kagura 2: Deep Crimson is scheduled to come out on August 11 in North America. Stay tuned for a full interview with Takaki on Siliconera.

-Quelle
 
Senran Kagura Producer Kenichiro Takaki Talks Sexualization And Crossovers

Siliconera sat down with Marvelous Games’ Kenichiro Takaki to chat about two new Senran Kagura titles making their way west: Senran Kagura 2: Deep Crimson for the Nintendo 3DS and Senran Kagura: Estival Versus for the PlayStation 4.

Who are some of the new characters in Senran Kagura: Deep Crimson. Can you talk about them and introduce them to us?

Takaki: So, in Deep Crimson we have two new main characters. One of them is Kagura. For a long time, people were asking what the Kagura part of the game’s title meant, so we finally added a character with the title name. Right now, she’s young, but moving forward, [so] she’ll probably be one of the strongest characters—she does, after all, share a name with the title! There’s also Naraku, who is sort of an assistant that takes care of Kagura.

We know that one of the characters in Estival Versus is Asuka’s grandmother. What’s it like to work with an elderly character in a hyper-sexualized game?

Takaki: Beforehand, in this sort of game or story, there’s always a male character that goes crazy over all the girls. I wasn’t really keen on that. In this game, women have so much power—and, if I may, off the topic of the game, I think that in the regular world, women rule the world—so we decided that the best fit for a character that would regulate Hanzo would be a grandmother figure. If we just put in an elderly woman, though, that naturally wouldn’t be much fun—so there are scenes where she’ll get younger and what not.

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In Estival Versus, there’s a game mode where the player actually collects panties. How did this idea come to be?

Takaki: I guess in a regular game you don’t really collect panties. Since Senran Kagura isn’t a regular game, I wanted to do something different. We actually took that a step further I guess and made it so that the player can collect both panties and braziers. Though we call them Brazils and make the game a bit like Capture the Flag.

There’s a guest character, Ayane, from Dead or Alive. What’s it like working with a character from another IP, and how did you fit them into the Senran Kagura universe?

Takaki: I mean…as far as new characters go, as long as they have big breasts, I think they’ll fit. That said, working with Ayane was a piece of cake. Usually, big breasts are just about all it takes.

How big can you make breasts before they actually become a problem for the programmers?

Takaki: (laughs) I think that the characters you see on the cover of Deep Crimson are probably about as big as we can get. If they got any bigger, when the character crossed their arms, it might actually pop out over it. To have anything bigger actually work out and get them to jiggle right, I think I’d need a machine with just a bit more specs…

On that note, Senran Kagura usually alternates between systems. Where do you think the series will go next? Will it ever move away from Nintendo or Sony devices?

Takaki: As of now, we’re not really thinking about expanding to any other platforms. I’m happy continuing to develop for the platforms the series has already showed up on.

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What could you do, or what have you done, to make the games more inviting to people who might be discouraged by the degree of fanservice in the game?

Takaki: There are voices I’ve heard say that while they don’t mind clothes being ripped off in battle because that makes sense in context, characters appearing fairly undressed during talking scenes or adventure mode cutscenes is too jarring. I hear what they’re saying, but that is sort of the essence of Senran Kagura in the first place. If they can overlook that, I’d be happy… but there’s also an option in Deep Crimson that allows players to view the cutscenes without costumes or practical nudity… that sort of thing.

Have you ever considered doing a crossover with a game like, say, Story of Seasons? I mean, both of the titles have the common ground of milk, right…?

Takaki: (laughs) While we’re out drinking, things like that get brought up, but! Other than that, like you mentioned earlier, we do look into things like Dead or Alive. Senran Kagura characters are also making an appearance in Nitroplus Blasterz, so we like doing stuff like that as well.

This is a bit of a character specific question. Asuka has this dreadful hatred of frogs in the game. Why did you choose frogs specifically?

Takaki: In the game, the reason she fears frogs is because of a traumatic event that happened in her childhood.

You don’t personally find frogs to be disgusting then?

Takaki: You know, I used to like them, but, nowadays, yeah, I’m sort of a little grossed out by frogs.

In Japan, Senran Kagura had a partnership with Umaibo. How did that partnership come about and where can Umaibo gain from pairing up with Senran Kagura specifically?

Takaki: So there’s an Internet café in Japan called DS Café. They actually had a public vote for what kind of collaboration people wanted to see, and they were the ones who approached both Marvelous and Umaibo with this idea. Whichever option got first place is the one that would get the collaboration project, and people voted for us! I think it worked well since Umaibo looks a lot like the scrolls in the game.

Not poles?

Takaki: (laughs) Scrolls! But poles makes sense too!

Where do you want to bring Senran Kagura next? Are you already thinking of where you want to take it beyond the point it’s at now?

Takaki: Of course! I have a lot of ideas I’m scouring over right now, but, it’s definitely too early to talk about. Estival Versus is actually the first time I’ve brought Senran Kagura to PlayStation 4, but I’m really impressed with what the console can do, and I think I’d like to explore that more in the future.

What’s your favorite feature from Deep Crimson and Estival Versus?

Takaki: Oh man…well, let’s start with Deep Crimson. One of the things I’m really proud of in that game is that the players can fight against giant boss monsters. For me it actually added a lot to the gameplay, and it’s something I really want to revisit in future titles. For Estival Versus, more than anything, it was the machine specifications. I could showcase the girls in cuter or more beautiful ways, and get closer to how I wanted to express them. I can show a lot more stuff at once going on on the screen. It just has a lot more power, and it comes out in the gameplay.

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Deep Crimson has a new feature that makes use of the 3DS’s camera. There aren’t a lot of games that do this. What do you want to see from this feature from the community?

Takaki: Simply and honestly, I wanted to give the fans out there the chance to put their favorite character in their room, or lying on their bed, and so on. Really, I just wanted people to use the AR feature with their imagination.

Are you happy with how the Senran Kagura series has been received in the west?

Takaki: Well, this time we were able to bring over two titles—Deep Crimson and Estival Versus—but when Shinovi Versus was launched in Japan it took a bit of time to get it over here. We took that as a learning experience and are applying that our development model to bring games like Estival Versus over quickly and efficiently. One of the reasons we brought the game onto PS4 is because there were so many people asking for the game on a machine that they use, so that’s one of the challenges I wanted to tackle. As for the comments from users and non-users… Senran Kagura is a title that deals with sexuality, but once you pick it up and play through it, I think your perspective will change. I know that it’s easy to get lost in the boobs, but I would really love for people to give it a try and see it for what it is, beyond that.

Is there any feature you really wanted to add on that you couldn’t? You mention that the PS4 has some better specs that made it easier to do more, but maybe there’s something you didn’t have time to add on that you really wanted to see?

Takaki: Now that you mention it, actually, there are now upwards of 30 characters in the Senran Kagura series. What I really wanted to do was a Battle Royal mode where all thirty characters could appear on the screen at once to fight each other. I didn’t have the time to implement it, but, maybe it’s something I’ll look into for the future.

Senran Kagura: Deep Crimson is slated for release on August 11th, while Senran Kagura: Estival Versus aims to make its debut sometime this fall.

-Quelle

Klingt soweit sehr gut udn witzig. Serie bleibt wohl auf 3DS und Vita/ps4 erstmal :)
 
UPDATE 4

Hello everyone!

It’s the time you’ve all been waiting for, it’s time for Update 4 of SENRAN KAGURA 2: Deep Crimson! It’s been awhile since our last update, and we’ve got plenty of information to cram into this update, so grab a drink, sit back and enjoy! We’ve got a lot of pictures to share with this one too!

Firstly, we have our box prototypes, these are the boxes that will be sitting proudly upon your display cabinets within a few months time. The final boxes will have a higher quality print as these are digital prints, but even so we think they look fantastic right now!

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Above: SENRAN KAGURA 2: Deep Crimson Happy Boobs Edition

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Above: SENRAN KAGURA 2: Deep Crimson, Ultimate/Shinobi Limited Edition

Speaking of boxes, there’s plenty of them piled up in our store room right now, and this ISN’T including the actual collectors edition box boxes or the sticker boxes. Needless to say, we may need to soon bow down to our box overlords here at Marvelous Europe.

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How about we take a look at some of the contents inside these boxes?

Firstly we have the physical CD in all its printed, wrapped glory. It’s really great seeing everything come together after the team have worked so hard on the assets.

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Secondly we have the beautiful physical poster that will be coming with the limited editions, it’s a very high quality print, and whether it hangs from your wall or stays within the box, we know you’ll love them.

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Next on the list are the wall scrolls! This box is fit to burst with how heavy all these scrolls are, and they seem to be in so many different boxes. We hope you enjoy the quality and print that adorn this scroll, OH and I was told to inform you guys that it’s apparently washable…?

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You may have seen the following picture crop up on Twitter, an experiment by our very own Kentish Murasame, emptying just two of fifteen boxes of Oppai Mousemats on the ground. Yes, you guys ordered this many Mousemats.

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As mentioned, the stickers aren’t yet with us, and they are due to arrive shortly, as are the final print versions of the limited edition boxes. Following these, all that is left is the cartridges and game cases! We’re planning on doing an unboxing video in the future for both versions, so please look forward to it!

Our CEO Harry met with Kenichiro Takaki at E3 2015 and as you can see below, had them signed by the man himself! The signed certificate is an exclusive item to the Ultimate Shinobi Edition with only fifty copies worldwide!

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I want to sign off by reminding everyone that we will be attending Gamescom this year! And we’re bringing SENRAN KAGURA 2: Deep Crimson with us! Along with a whole host of other games – there will be plenty to do at our booth; chat with us, win prizes, relax and play some great Japanese games. We hope to see you there!

GamescomBannerMany of you have been asking us about the release date of SENRAN KAGURA 2, currently we are still progressing through lotcheck (QA process of Nintendo), and once that has been approved we should be good to narrow down a date, but we are still on track for an August date at this time, assuming all goes well! Rest assured we will update you as soon as this date has been finalised.

Until next time!

-Quelle

Die Shinobi Edition hat das selbe Cover wie die japanische Limited :)
 
Marvelous hat folgendes auf Twitter getwittert:

23 Hours, 41 Minutes, 48 Seconds.
#countdown

https://twitter.com/marvelous_games/status/625603602137137152

Wird also morgen wohl eine Ankündigung geben. Könnte mir vorstellen das es sich um Senran Kagura handelt. Entweder ein Release Termin für SK2 oder eine Ankündigung von SKEV das glaub ich in Europa noch nicht bestätigt ist.
 
Da ich heute im Marvelous Forum den Estival Versus Thread gesehen habe der Privat war und dieser nun wieder weg ist wissen wir was kommt. Morgen bestätigen sie Estivla Versus für Europa. Mal sehen was es für ne CE gibt.
 
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