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NeSS schrieb:Die jetzigen XBOX 360 Käufer sind lauter Hardcore zocker.
Die wissen das die EA Spiele nichts taugen...![]()

zweitklassiges CoD2


Schon vor Monaten hat es geheißen, die Verschiebung von Zelda: Twilight Princess würde man dazu benutzen, "unglaubliche Elemente" einzubauen. Laut dem offiziellen Nintendo Magazin ist dieses Element mit dem Revolution-Controller verbunden. Legt man The Legend of Zelda: Twilight Princess nämlich in Nintendos kommende Konsole, kann man mit dem innovativen Controller spielen.

V-King schrieb:Imo ist das Thema "Zelda TP mit Revo Controller spielbar" eher was für den Zelda TP-Thread, meint ihr nich auch?![]()


sprich: Rare-Titel = runterladbar (?)!Breac schrieb:Dear Scribes,
The vicious wounds that resulted from your Microsoft takeover have just about healed. When I say wounds, I don't mean I slit my wrists or anything, I mean mental wounds. What was I saying again? Oh yes, Monster Munch Roast Beef flavour - aren't they tasty! Or do you prefer the Pickled Onion flavour? Or maybe you're a Spicy Hot kinda man? Nevertheless, you can't beat a bit o' Monster Munch.
So Nintendo Revolution has been revealed in part. What's exciting for us 'Rare fans of the Nintendo years' is the possibility that we might be playing Rare games on a next-gen Nintendo console. Who would have guessed that two years ago, eh? I'm pretty sure we'll be getting the DK games, but it's the Perfect Darks and the Banjo-Kazooies that we're really hoping for. It's these Rare-owned games that you guys are entitled to charge for, so the question is - will you money-hungry, yet very talented Monster Munch Spicy Hot lovers be charging for aforementioned games if the situation arises?
Love and kisses,
Luke
I didn't know who to ask about this, so I asked Duncan. Duncan said: "Why do I get this question? How the would I know? Yes, actually, yes, we're going to be charging so much that the Sultan of Brunei will say 'Ooo, that's a bit steep'."
Mild probing elsewhere reveals that we don't really know much about Nintendo's plans for Rare-related Rev downloads. The head of the Ghoulies/Banjo team says: "I'm afraid that this situation is (probably) completely out of our hands. At a vague guess (which I'm not going to say is true because I don?t know and I don?t want to get my knuckles rapped), I'd say that B-K on the Revolution will be the same as B-K on the N64, so you can already play the Revolution version of B-K right now!
"Personally, I don't like Monster Munch - the flavours taste nothing like what they say and they make your fingers smell. I'd recommend Frazzles, Skips or Wotsits."
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/ajk schrieb:Ich denke auch das der Rev Controller zu früh gezeigt wurde.. Sony ist bestimmt schon kräftig am kopieren..

xHTFx schrieb:/ajk schrieb:Ich denke auch das der Rev Controller zu früh gezeigt wurde.. Sony ist bestimmt schon kräftig am kopieren..
DITO, hoffe aber das sich nintendo dagegen zu verteidigen weis
$ony und M$ =![]()
Thiefs! Final Secret Theory
We all know there are still more secrets to the Revolution that will be revealed, and I decided to put together what I think the major one will be.
I'm starting to believe that the final big secret is wireless multiple TV out. Yes, it was mentioned in the n-game, but using the controller itself as a
piece of the puzzle, it becomes clear.
One of the first details to emerge about the Rev is that it could output to a computer monitor. Many may see this as simply a minor detail, but think for a second. Why? To cater to people that dont have a TV screen, perhaps? I doubt it. Maybe for higher reslolutions? It was then revealed that rev was unable to output HD, so the high monitor resolutions then become pointless. The only reason I can possibly see for output to a monitor is an extra play screen. Most households have at least a TV and a computer.
The next peice of evidence, Nintendo's statement to 'look to the DS for hints'. Obviously multiple screens is a link to the DS, but I also think its deeper than that. The DS was created with the sole concept of having a touch screen as input. But using the touch screen may block some of the screen, so a designated non-touch screen area was introduced in the form of the second screen. Anyone who has played the Metroid: Hunters demo should know that it could not simply be played on a 'touch screen PSP', for instance.
Revolution runs into a similar problem. The key concept behind the console is the controller. But in playing an FPS, the split screen wouldnt work. There is a reason that the two sensors are placed on either side on top of the TV, istead of some arbitrary distance apart. The sensors define the screen position/width. Each controller would have its own set of sensors, so where would you put the third/fourth set of sensors in a three or four player split screen game. Multiple TV out neatly solves this dilemma.
The question most would ask is wireless video output possible? Perhaps you cant stream video seamlessly via a 56K modem, or even ADSL. But over a 100Mb/s wireless LAN conection, it should be possible to have wireless output to four screens seamlessly (Im no expert in this area so correct me if im wrong)
Another Nintendo comment: 'the technology exists but has not been applied to videogames yet'. Certainly this fits the bill, I'd say. Superfast LAN speeds is not new technology, but applying to console video output is. Also, consider one of Iwata's mysterious comments: 'The advancements in our technlogy will relate to areas that have no direct bearing on gameplay'. Wireless video out has no direct bearing on gameplay, yet drastically changes the game experience.
Casting our minds back to E3, Iwata specifies 'the central difference in Revolution's design lies in how controller, console, TV and Internet interact with each other'. Xbox 360 for instance has a console connecting to controllers. The console also connects to the TV and the Internet, and consoles can be networked to each other. On Revolution, multiple TV output will mean that the console acts as the central hub, creating a wireless network of up to four screen-controller pairs located anywhere in the home. The console also connects to the internet. The console creates a four-player PC Lan environment, where each player has their own screen. But this is achieved through a single system.
My final argument is another E3 quote from Iwata: 'Those of you who consider the possiblities of combining embedded content with an Internet connection AND a wireless connection and Flash memory may begin to make educated guesses on what game experience we might be constructing. Our goal in customising these connections is to develop a device which is functional and appealing to every member of a household...'.
Why does he clearly make the distinction between a wireless connection AND Internet connection? Wireless video output. I am convinced that wireless video out will be a major part of the revolution.
If you have read all of this, then thank you for your time.
If you have read all of this, then thank you for your time.

