Red Steel - Brand New Info!
- The game will be around 26-32 hours in total length, including additional content including a "History of the Yakuza" featurette.
- In addition to the much beefed up graphical component since E3, 3D-tracking applied to the sword fights has been added as well.
- The "Red Steel" moniker is based on a part of the story where to defeat and be able to overcome certain obstacles you will seek out the "Red Steel" which is a legendary two part system-firearm and Katana.
- When you acquire "Red Steel" you can wield both simultaneously (added greatness to be added if player uses two Wii-motes).
- Stealth will have a moderate impact on gameplay.
- Red Steel will utilize additional sensor inside the front door on Wii console, mostly for the sword fighting.
- Will feature online play of some sort, but sword-fighting has been mentioned as definite.
- A great deal of time, now that the graphics are finished (will look slightly better than first official trailer), is devoted to tweaking Wii-mote responsiveness and adding more depth to gestures and balanced gameplay.
- All developers who sign on to develop for Wii will be able to receive a great deal of documentation and assistance of programming Wii-mote functions to streamline and fasten the process.
- One new control mechanic that has been implemented has to do with stealth. Since the choice of how you go about combat in this game is so open-ended, you can sneak up on someone, and, once you're behind them, you can grab them in a headlock from behind with the nunchuk (which correlates a left-handed headlock) and use them as a mobile human shield. You can choose to kill them first or let enemy gunfire do the job for you, but while you have them in this headlock you can peek over their shoulder and fire around their body using the Wii Remote.
- Other confirmed news is that Red Steel will make heavy use of physics in combat and so on. Will also be one of the first (along with Metroid Prime 3) to utilize both Havok features and Euphoria animation script.
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