t h e e n d i n g s
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There are a total of five endings in Silent Hill, but only four can be
achieved the first time through the game. The fifth ending, the UFO ending
can only be achieved in a Next Fear game and is a joke ending. The
following are all five endings and the requirements to get them:
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Good Ending
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To receive the Good ending, which is the most practical ending in the
game, the player should have an instinct of exploration and discovery, and
willing to take the time to inquire points of interest that aren't fully
necessary in completion of the game.
The Good ending is really based on the actions of the player in the Silent
Hill Resort Area alone. A series of actions must be completed to assure
one of the two Good endings, and the essential requirement is to trigger
the scene with Kaufmann in the motorcycle garage at Norman's hotel where
he is severely pissed and takes the glass vial from Harry. In order to
trigger that cutscene, the following must be done, all in the Silent Hill
Resort Area:
-Save Kaufmann at Annie's Bar
-Get the Motorcycle Key in Room 3 at Norman's Motel with the Magnet
-Open the motorcycle's gas tank with the Motorcycle Key to see the glass
vial inside
There are some codes needed mixed along in this process, and the
walkthrough clearly expresses everything regarding the whole Kaufmann
ordeal, including the codes and what's inside Indian Runner.
Triggering the scene with Kaufmann in the garage assures one of the two
Good endings, but does not set in stone which ending you will get. It is
for certain that either the Good or Good+ ending will be achieved, but
there is still another factor in whether you will get the Good ending or
not, and this is based off of two events -- one before and one after the
resort area. Once the Kaufmann scene has been triggered, all that needs to
be done to receive the Good ending is to not save Cybil when fighting her
in the Amusement Park. When aiming for the Good ending, it is pointless to
get the Plastic Bottle and Unknown Liquid in the hospital, and the idea is
to not save Cybil.
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Good+ Ending
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The Good+ ending is a variation to the normal Good ending, and generally
requires the player to be very active not only in terms of exploration and
discovery, but also for the assurance of doing all that's possible. The
player should play an active role in searching everywhere and in caring
for the characters around them, one in particular.
Two factors contribute to the result of the Good+ ending, and they are
completing the whole Kaufmann ordeal and saving Cybil. In terms of the
Kaufmann ordeal, the motorcycle and glass vial scene must be triggered by
following all the clues, and to save Cybil, the player must use the
Unknown Liquid obtained in the hospital to save Cybil during the boss
fight. Those are the requirements, but the following must be done in order
to perform those requirements and to get the Good+ ending.
-Save Kaufmann at Annie's Bar
-Get the Motorcycle Key in Room 3 at Norman's Motel with the Magnet
-Open the motorcycle's gas tank with the Motorcycle Key to see the glass
vial inside
-Obtain the Plastic Bottle in the Kitchen 1F and with that, pick up the
Unknown Liquid on the ground from the smashed vial at the back of the
Director's Office 1F, Alchemilla Hospital
-During the Cybil boss fight in the Lakeside Amusement Park, after Cybil
has dropped her firearm, move in front of her and use the Unknown Liquid
to save her
For the Kaufmann ordeal, there are some codes found in Annie's Bar and
Indian Runner that are needed to complete the ordeal, and the walkthrough
clearly explains everything regarding the entire ordeal. As for saving
Cybil, the player must fight with Cybil during the boss fight until she
drops her Handgun, and only then can the Unknown Liquid be used to save
her.
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Bad Ending
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This ending is clearly the worst possible "achievement" in the game, and
there are no requirements for it. However, in a sense, the only
requirement is to not do any of the requirements for the other endings. In
short, the player must do as little as possible in order to complete the
game, not getting involved with non-key items and not bothering to search
when a destination is already set.
In order to receive the Bad ending, the player must not trigger the pissed
off Kaufmann scene at the motel and must not save Cybil. Whether the
player obtains the Unknown Liquid or follows the Kaufmann ordeal a little
bit but not entirely does not matter -- the only factor that matters is
whether the two resulting scenes are triggered, which are Kaufmann giving
Harry a lecture about the glass vial, and Harry talking to Cybil after
saving her. Even though the ending has no true requirements, the following
should be done to begin with:
-Do not save Kaufmann at Annie's Bar in the Silent Hill Resort Area
-Do not get the Plastic Bottle or Unknown Liquid in Alchemilla Hospital
In short, don't save Kaufmann and don't save Cybil.
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Bad+ Ending
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The Bad+ ending is a variation of the normal Bad ending, and the player
should generally lack care for searching areas when a destination is set,
but should explore where no true destination or point of interest is set.
Not much is expected of the player except for the care and assurance of
safety for the characters around them, namely one person.
To receive the somewhat happy Bad+ ending, the player is only required to
save Cybil in the boss fight with her by using the Unknown Liquid obtained
from the hospital, and the player must not complete the Kaufmann ordeal by
triggering the glass vial scene in the motorcycle garage at Norman's
Motel. Those are the requirements, but the following must be done in order
to achieve the Bad+ ending:
-Obtain the Plastic Bottle in the Kitchen 1F and with that, pick up the
Unknown Liquid on the ground from the smashed vial at the back of the
Director's Office 1F, Alchemilla Hospital
-During the Cybil boss fight in the Lakeside Amusement Park, after Cybil
has dropped her firearm, move in front of her and use the Unknown Liquid
to save her
During the boss fight with Cybil, the player must fight Cybil until she
drops her Handgun, and only then is it possible to save her. Move in front
of Cybil and use the Unknown Liquid to save her and trigger the following
cutscene.
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UFO Ending
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The UFO ending is a secret joke ending and can only be received in a Next
Fear game. In order to receive the ending, the player must get the
Channeling Stone in the convenience store at the northeast corner of the
Bachman and Finney Street intersection in Old Silent Hill, and use it in
the following five places during the game:
-On the rooftop RF of the Nightmare School
-In the courtyard of the Nightmare Hospital just before you fight
the Floatstinger boss on the rooftop in the streets
-Inside the motel compound at Norman's Motel, Silent Hill Resort Area
-Inside the cabin of the boat at the Lake Side Pier, Silent Hill Resort
Area
-At the top of the Lighthouse on the Like Side Pier, Silent Hill Resort
Area
Upon using the Channeling Stone at the top of the Lighthouse, after using
it at every other area, the game will end right there and the UFO ending
will play.