Get the inside scoop on The Duskbloods in this interview with the director, Hidetaka Miyazaki of FromSoftware. Check out the rest of the blog Part 2: Superhuman abilities and opportunistic behaviors Part 3: Playing roles and altering fates Part 1: B…
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Q: First off, please tell us what led to this title being developed for Nintendo Switch 2.
A: "A while back, we had the opportunity to meet with Nintendo to discuss ideas, and during this discussion, we presented a rough outline for
The Duskbloods.
It was still very bare-bones at the time—more a loose string of ideas than a proper presentation. The concept itself was different from anything we had done before, and Nintendo seemed very interested in helping make it a reality. So that’s when the project kicked off.
At first it was being worked on by a small team as a title for Nintendo Switch. However just as the game started to take shape, we were approached by Nintendo with talk of Switch 2, which led us to revamp our development path with this new hardware in mind.
The new hardware’s focus on online features allowed us to stay as true to the original vision as possible, which was very good news for us."
Oder anders gesagt, übersetzt und TL

R
Nintendo bettelt From Software an, doch auch endlich mal ein Soulslike für Nintendos Resterampe Switch zu produzieren.
Miyasaki schickt ein paar Devs für nen Pitch, welcher größtenteils aus fallen gelassenen Brainstormings von FS Elden Ring Nightreign stammen und sich hier noch mal ez verwursten lassen für n paar Yen.
Nintendoi schluckt die Kröte weil die froh sind überhaupt mal was von FS zu bekommen.
Miyasaki beauftragt dann ein kleines Team (vermutlich Praktikanten) schnell etwas für die Seitch zusammen zu klöppeln, was dann notgedrungen für die Switch 2 geportet wird. So siehts dann auch aus ....
Bleibt zu sagen, meisterhaft getrollt Miyazaki-san