Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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MuhMuh schrieb:Ich fürchte da hast du recht.verplant schrieb:Mr-Link schrieb:2d forever :love3:
Ich befürchte, dass nach Ableben des NDS 2D-Spiele endgültig dem Untergang geweiht sind...![]()
Der NDS2 wird aber eine Powermaschine sein, und wer will da schon 2D machen? Das sieht man ja auch an der PSP.F.E.A.R. schrieb:MuhMuh schrieb:Ich fürchte da hast du recht.verplant schrieb:Mr-Link schrieb:2d forever :love3:
Ich befürchte, dass nach Ableben des NDS 2D-Spiele endgültig dem Untergang geweiht sind...![]()
Glaube nicht, der NDS ist schon jetzt ein voller Erfolg, es wird sicher den NDS2 geben, und wir alle wissen, dass Touchscreen-Spiele generell auschschließlich in 2D sinn machen!
In ein paar Jahren ist, das was heute Power ist billigscheißderAlucard schrieb:wieso ? auf der PSP gibts ja auch bald ein paar 2D Spiele ^^und ich hoffe mal das der NDS 2 keine Powermaschiene wird weil er dann nur wieder zu teuer ist
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.Kenneth schrieb:2 neue Spiele sind bei amazon aufgetaucht, von beiden habe ich noch nie gehört:
Battles of Prince of Persia
http://www.amazon.de/exec/obidos/ASIN/B000B7VZ7O/ref=br_lf_vg_2/028-5132555-0534925
Titeuf Adventures
http://www.amazon.de/exec/obidos/ASIN/B000B874FA/ref=br_lf_vg_3/028-5132555-0534925
Insgesamt würde ich sagen, beim DS erwartet uns eine ähnliche wenn nicht sogar stärkere Softwareflut wie beim GBA, und die war schon enorm!


Das mit der Online-Unterstützung hört sich gut an.Die Gafik könnte man aber allgemein noch aufpolieren.TheCandyMan666 schrieb:Neues RTS für den DS angekündigt:
http://www.g-freaks.de/News/scarnews.php?sn_show_news=543
Bin gespannt wie gut sichs steuern lässt und Online unterstützts auch
Aber das Charakterdesign find ich ein wenig schwach.
Duncan schrieb:Mensch der NDS entwickelt sich echt zu einem Handheld der genau meinen Geschmack trifft.
- Simulationen (Nintendogs)
- RPGs
- Strategiegames (Jagged Alliance, Age of Empires)
1Up.com schrieb:Castlevania: Dawn of Sorrow recently hit Japan, and we grabbed a copy. And it was so good we felt obligated to play all the way through in Japanese and unlock the bonus modes for you. The result: A pair of videos that will give you a detailed glimpse of the game -- and a detailed look at the game's incredible unlockable bonus mode.
We've already written a good deal on Dawn of Sorrow, so check out our previous tidbits for a general rundown.
What hasn't been so obvious in our previous hands-on experiences is just how well everything in the game comes together. But having spent the past week with the final Japanese version and cruising through Dracula's castle from beginning to end, we're pleased to say that Dawn of Sorrow far exceeds the past few Castlevanias, portable or otherwise. In fact, it's the first chapter in the series that can actually hold a castle to fan-favorite Symphony of the Night -- and in some ways even surpasses it.
Anyone familiar with Dawn's immediate predecessor Aria of Sorrow should know the drill: The hero Soma Cruz is actually the reincarnation of Dracula and must fight his way through Castlevania to prevent himself from succumbing to evil. As Dracula Mk. II, Soma has the ability to capture the souls from every enemy in the game and use their special powers for his own benefit. In some cases, that means new offensive or defensive capabilities; furthermore, certain souls will grant access to new areas or unlock certain secrets.
Soma can now power-up many of the souls he collects by capturing more than one of a kind. For instance, a level one Zombie soul simply summons a zombie to lurch its way toward bad guys. But when boosted to level nine, up to nine zombies can be raised in one go. Souls can also be used to augment certain weapons, which turns out to be much cheaper than buying them at Hammer's shop. Of course, souls can be hard to come by, so there's a fair amount of enemy grinding to be done, but it's only required in a very few places.
The controversial Magic Seal system (involving crests that must be drawn on the DS touch screen in order to defeat bosses) is less annoying than seemed likely at first glance. Once you've worn down a boss, the game pauses and gives you a few seconds to draw a seal; fail and the enemy will regain a fraction of its life. This becomes more difficult as the crests increase in complexity, but it's possible at any time to enter a practice menu and come to grips with each new seal.
The DS hardware doesn't just make for gimmicks, though; Dawn of Sorrow pushes some great graphics that look just as good on a big screen as Symphony did. Huge, multi-jointed enemies crumble to pieces and vanish into a vortex when defeated. Backgrounds feature multiple layers of parallax or 3D elements. Plus Soma has been redrawn to a larger scale and given all-new animation, and most enemies and characters have been scaled to match.
There's a remarkable amount of polish in Dawn of Sorrow, and it's nice that we're finally seeing DS software that comes across as a fully-complete gaming experience as opposed to the glorified tech demos that plagued the system's first half-year of life. Even the bonuses are fantastic -- read on for further details.
Caution! Bonus Content Spoilers Ahead!
It's become something of a tradition (ever since Dracula X) for Castlevania games to offer victorious players the chance to play through the game as one of the supporting characters in the wake of Dracula's defeat. Dracula X had Maria, Symphony of the Night had Richter (plus Maria in Japan), Harmony of Dissonance had Maxim and Aria featured Julius. But to date, the alternate character replay mode has been a half-baked gimmick tossed together with little thought.
Dawn of Sorrow bucks that trend. While "Julius Mode" (unlocked after fulfilling certain conditions within the main game) initially appears to be the usual sloppy retread, it quickly becomes obvious that it's much more when you stop by Yoko's shop. After a brief conversation, Yoko joins Julius, and players can freely switch between the two with the press of a button. Elsewhere in the castle lurks "Genya Arikado," who ditches the pretense (and the black hair dye) to crusade as his true self, Alucard.
The result is strongly reminiscent of a free-roaming version of Castlevania III, with three characters who can be swapped out on the fly, each of whom has different strengths, weaknesses and skills. The trio has no status screen or submenu, and they share a life and magic meter between them. Like Soma, they level up as they slay enemies, but there's no way to track their current experience.
Julius is powerful and carries a full complement of sub-weapons, but he's also fairly slow. Yoko is physically weak and has a short attack range, but she recovers 1% of her maximum energy with each successful melee strike, and her magic skills (fire, ice and lightning) are the team's strongest attacks. Alucard plays like a simplified version of his PlayStation self with the majority of his animation intact; his offensive skills are limited to a sword and triple fireballs, but his ability to transform into a bat makes it possible to reach new areas.
Aside from the lack of a weak, wall-clinging pirate dude, the spirit of Castlevania III is definitely at work here, all the way down to the fact that Julius' opening trek through the Lost Village area is set to a remix of "Beginning," the stage one theme from CVIII. This should bring a joyful tear to the eyes of gamers who consider Castlevania's final NES chapter the pinnacle of the series. Although the stages tend not to be too difficult (especially once you begin leveling up), Julius and crew are much less durable than Soma, and lack the ability to re-energize with curative potions makes boss battles truly brutal. If you miss the days of dying after four hits from a boss, you'll have a grand old time with Julius Mode.
Of course, Soma isn't left out of the extra goodness -- beating the game also unlocks a Hard Mode for the game's main character.
All of this means that Dawn of Sorrow is a strong contender for "Best Castlevania Ever" -- and "Best DS Game," for that matter. We'll make our final call when the U.S. version arrives next month.

gaming-u. schrieb:Ein echter Renner in Japan könnte dabei Mushiking DS werden. Die abgedrehte Käfer-Kampf-Simulation verkaufte sich am Game Boy Advance bereits über 300.000 mal.
OMG! Das erste offizielle Hardcore-Hentaispiel... Das finde ich voll übel...derAlucard schrieb:
