hrelescu schrieb:Rayman DS
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Sorry aber die Texturen hier sind wohl Oberklasse... :o
jo sieht echt gut aus

Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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hrelescu schrieb:Rayman DS
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Sorry aber die Texturen hier sind wohl Oberklasse... :o
MoX schrieb:hrelescu schrieb:Rayman DS
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Sorry aber die Texturen hier sind wohl Oberklasse... :o
jo sieht echt gut ausgibts noch mehr bilder?
Laguna schrieb:Sieht wirklich ganz gut aus das muss man schon sagenDa fragt man sich eigentlich wirklich was viele andere Entwickler während ihrer Entwicklungen treiben. Icih sag nur Tiger
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JethroTull schrieb:Wichtigste Frage:Haben die Videos von Nintendo wirklich keinen Sound neben der miesen Quali?
JethroTull schrieb:Hab ich auch gesehen bei Gamespot.Interessant ist auch anscheinend die Rendersequenz von irgendeinem Rennspiel.
Tingel Tangel Bob schrieb:wenn ich deine Signatur anschaue will ich sofort neues bildamterial von Nanostray![]()
ign.com schrieb:
October 07, 2004 - Nintendo of America today held its semi-frequent Gamers Summit, this time in Seattle to reveal to the press, finally, the Nintendo DS system.
At the Seattle Grand Hyatt, 9:30 in the morning, Reggie Fils-Aime, NOA's executive vice president of sales and marketing, presented to a crowd of eager gaming press the plans for the Nintendo DS. Pricing and release date had already been revealed previously, but Fils-Aime's presentation covered his, and Nintendo of America's enthusiasm for the third tier game system.
He called it "the roadmap to the future," a system that offers more to gamers and developers than a system simply with better graphics ever could. The system's dual screen, touch screen design offers more than simply offering a better graphical experience, noting that "graphics alone are a dead-end road" for gamers and game designers.
"Players want great games, new experiences, and a great value," Fils-Aims mentioned in his speech to the crowd. "The Nintendo DS drives creativity and drives excitement."
Nintendo of America will have a million units to sell by the end of the year, Fils-Aims said. But he also mentioned quite confidently that a million won't be enough. Nintendo is boldly expecting shortages of the system during the holiday.
Reggie made many references to Sony's PlayStation Portable without mentioning it by name, calling it the "system being worked on in California," in his speech. Fils-Aims pinpointed in his presentation why the system will be a success this holiday: it's easy and cheap to develop for, it's extremely durable thanks to the clamshell screen protection design, and the battery life is "comparable to the SP." Reggie finger pointed again to Sony, noting that the company skirted the issue again at TGS, and that the demo units on the show floor had to be cycled out for recharging nearly every two hours.
For the system launch, Nintendo expects to have 10 to 12 games on shelves by the end of the year. Fils-Aime noted that "this is Nintendo's best launch portfolio ever." The 10 to 12 title number didn't come off strongly by itself; Reggie reinforced the number by mentioning backwards compatibility with the Game Boy Advance and how it will enable players to take advantage of more than 600 titles right out of the box. Out of the 124 games currently in development for the system, Reggie noted, "about 20 are from Nintendo." He noted that, along with Metroid Prime Hunters official release in early 2005, we can expect a Four Swords game from the company, as well as a DS-enhanced conversion of Final Fantasy III, and a new iteration of Final Fantasy Crystal Chronicles from Square-Enix.
Between portions of Reggie's speech, Nintendo held key public demonstrations of the Nintendo DS launch library, kicking it off with an extensive presentation of Super Mario 64 DS, showing off many of the new features that make it more like an original title and less like a port. Metroid Prime: Hunters: First Hunt was shown next, followed by demos of The Urbz: Sims in the City, Madden NFL 2005, Tiger Woods PGA Tour Golf, Wario Ware, Jam with the Band, finishing off the demonstration with what Reggie calls his favorite launch title of them all, Spider-Man 2 from Activision and Vicarious Visions.
After the presentation, Nintendo let the press loose on several dozen near-final Nintendo DS units for a bit of hands-on play before lunch. You'll find all our hands on experiences with each of the Nintendo DS games throughout the day