Nintendo DS

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hab einen GBA SP mit einem Pixelfehler. So schlimm sind solche Pixelfehler wirklich nicht.
 
mhh, 150 €? und für 200 € solls schon einen PSP geben?! da muss sich nintendo aber ran halten! weil die PALianer eher technikgeil sind!
 
Finds auch gut das der Abwärtskompatibel is.
Der normale GBA mit Spiegelbildschirm und ohne Beleuchtung suckt nämlich, da vergeht einem der Spaß am spielen.

@s2s
war bisher ab immer der gleiche slot.
 
Nintendo DS: NoLine OnLine!?

Nintendo patentiert Radiosignale und Onlinegaming

I noticed something no one else seemed to mention about that patent. Many, many times it mentions using a radio signal to communicate with other consoles.

It seems that Nintendo's cryptic comments about not using the traditional internet and other ways to "build a community" or go online could be accomplished via radio signals. Not really that far out there and very plausable. It also mentions "online" community and gaming specifically- along with game updates that would include new levels, characters, even games.

This would be a great soultion for Nintendo, if it were possible, because they wouldn't need to worry about people having broadband or wireless capibilities in their homes since radio signals can be recieved anywhere. It would be transmitable over an already existing network. Nintendo's cost would likely be much cheaper then traditional online via internet. (Would Nintendo even need servers for this?) And that could all reult in free "online" play for any customers.

Plus it fits in with Reggie's comments about "no-line"

Read just the bold if you want the important stuff.

Some quotes:

17. A game machine comprising: radio circuitry configured to transmit and receive messages via a paging system; a user interface enabling a user to provide inputs to the game machine; a memory for storing message credits; and a processing system operable in response to user inputs to transmit messages via the paging system if sufficient message credits are stored in the memory.

18. The game machine according to claim 17, wherein the radio circuitry is provided as part of a pager cartridge that is removably attachable to the game machine.

22. The game machine according to claim 21, wherein a message based on the alphanumeric inputs is transmitted by the radio circuitry to a remote location for authentication of the alphanumeric inputs and the number of message credits in the memory is increased only if a authentication message is received by the radio circuitry from the remote location.

29. A video game machine comprising: radio circuitry configured to transmit and receive messages over a wireless communication network; a user interface enabling a user to provide inputs to the video game machine; a memory for storing message credits; and a processing system operable in response to user inputs to transmit messages via the wireless communication network if sufficient message credits are stored in the memory.

30. A removable device for use with a video game apparatus including a processing system for executing a video game program and user control keys for a user to provide control signals to the processing system, the removable device comprising: an electrical connector that detachably electrically connects the removable device to the video game system; two-way wireless radio frequency communication circuitry for communicating over a wireless communication network; and a memory including a first memory portion for storing instructions for performing wireless operations using the two-way wireless radio frequency communication circuitry and a second memory portion for storing instructions for a video game executable by the processing system of the video game system.

31. A video game apparatus comprising: radio frequency communication circuitry for transmitting and receiving messages over a wireless communication network; storage for storing game-related activation data included in received messages; and a processing system for executing a video game program, the video game program including embedded game features that are activated by the game-related activation data stored in the storage.

32. The video game apparatus according to claim 31, wherein the processing system is embodied in a hand-held unit, and the radio frequency communication circuitry and the storage are embodied in a device that is detachably connectable to the hand-held unit.

These three would be activated by radio messages.

33. The video game apparatus according to claim 31, wherein the game-related activation data comprises game character activation data for activating video game characters.

34. The video game apparatus according to claim 31, wherein the game-related activation data comprises collectible activation data for activating video game collectibles.

35. The video game apparatus according to claim 31, wherein the game-related activation data comprises game level activation data for activating additional video game levels.

36. A video game apparatus comprising: radio frequency communication circuitry for transmitting and receiving messages over a wireless communication network; storage for storing video game intervention data included in received messages; and a processing system for executing a video game program for a video game, wherein video game interventions are provided based on the video game intervention data stored in the storage.

"Online" Play?

37. The video game apparatus according to claim 36, wherein the message including the video game intervention data is communicated from another video game apparatus.

41. The video game apparatus according to claim 36, wherein the message including the video game intervention data is responsive to a background message transmitted by the video game apparatus during the playing of the video game.

43. A hand-held game machine for playing a video game, comprising: a display; radio frequency communication circuitry for transmitting and receiving messages over a wireless communication network; and a processing system for executing a video game program that generates game displays on the display, wherein the video game program includes instructions for automatically transmitting game player identification information over the wireless communication network.

44. A hand-held game machine for playing a video game, comprising: a display; radio frequency communication circuitry for transmitting and receiving messages over a wireless communication network; and a processing system for executing a video game program and for controlling the communication circuitry to communicate one or both of sound and visual data over the wireless communication network.

Thus, it would be desirable to provide a portable game machine that provides enhanced multi-player capabilities through communications with other game machines, portable or otherwise. It would also be desirable to provide a portable game machine to which game updates, new game levels and new games can be easily communicated and to take advantage of the existing portable game machine hardware and user interface as a basis for additional communications capabilities. It would further be desirable to provide these enhanced capabilities to other gaming systems such as console game machines that are connected to a user's television set.

Tonnenweise Patente von Nintendo: http://appft1.uspto.gov/netacgi/nph...intendo&FIELD1=&co1=AND&TERM2=&FIELD2=&d=PG01

Interessante Bilder zu den Patenten:

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Kein Plan was davon echt mal realisiert wird...
 
sieht echt ganz gut aus. das blöde ist nur das sich bei solchen spielen IMMER ein psp vergleich aufdrängt und den kann nintendo leider nicht gewinnen. aber echt, dafür das das eines der ersten spiele fürn ds ist kann man von technischer seite echt nicht meckern!
 
jetzt spam doch hier nicht so rum :)
sag doch wenigstens warum du bei den bildern was zu meckern hast?!
das einzige was ich schade finde ist das der touchscreen nur bedingt genutzt wird, aber die diskussion geht ja um die grafik...
 
Bei den Patenten hört es sich teilweise so an, als käme eine extra Chat-/IM-Software von Nintendo zum Einsatz, wobei vielleicht der GBA Port für den Radioempfänger/-sender dienen könnte.

Vielleicht ist aber auch genau dieser schon in dem Gerät drinnen und muss nur mit der notwendigen Software sozusagen freigeschalten werden.

Und zu NFSU muss ich sagen, dass dies wahrscheinlich der bisher hübscheste NDS Titel werden könnte.
 
@ shadowman

Ich find es sieht mies aus, aber ich kenne die Konkurrenz auch nicht. Pixelig, Eckig, Schwammig such dir was aus :)
 
Von den kleinen NFSU-Screens kann man noch nichts sagen. In der Größe sehen auch PSOne-Screens praktisch immer klasse aus. Ich finde allerdings nicht, daß die Screens klasse aussehen.

Aber selbst so sieht man auf der Straße schon deutlich wieder die Riesenpixel ...
 
aber nur in den ersten beiden bildern!

und termi, den psone vergleich hinkt gewaltig. denn das gute ist, hier bleibt das bild ja auch in der größe :)

frenck:
naja... dürftig dein gemosere ;)
 
Shadowman:

Paßt schoa.

Na, so klein ist ja wohl ein Display des NDS nicht! ;)

Außerdem sind auch die Bilder unscharf!
 
nee, sooo klein vielleicht nicht, aber du weißt genau was ich meine :)
ausserdem muss man sich das ganze ja noch in bewegung vorstellen!

unscharf?! naja, da hab ich schon unschärferes gesehen...
 
Also ich finde die NSFU Bilder schon wirklich sehr, sehr gut. :)

Man muss halt auch bedenken, dass es die erste Generation an DS Spielen ist.......schaut euch nur mal an welchen Sprung z.B. die PS2 von den ersten Generation (Tekken Tag Tournament, The Bouncer, Ride Racer) auf heute (z.B. MGS3) gemacht hat.
 
Oder der N64: Super Mario 64--> Perfect Dark :o :o Aber DIESES Rare, dass diese Meisterleistung vollbracht hat ist ja nun bekanntlich nicht mehr :( :cry: :shakehead: Ich bin für eine Wieder-Zusammenfindung aller alten Rare Mitglieder, wenigstens noch für ein Spiel und die Erlöse sind dann für nen guten Zweck. Da wären dann die 3. Welt Länder auf einmal reicher als wir :rolleyes:
 
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