Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
Hinweis: This feature may not be available in some browsers.
Soweit ich weiß hat Nintendo noch NIE unfertige Hardware auf Events gezeigt die für die Öffentlichkeit geöffnet waren, von daher wundert mich das auch gar nicht.
Sind bei der E3 nur Reporter/Journalisten zugelassen ?
Ja
10 Zeichen.

dachte die E3 hat seit 2009 wieder das Konzept von früher aufgegriffen und jeder ist zugelassen.
dachte die E3 hat seit 2009 wieder das Konzept von früher aufgegriffen und jeder ist zugelassen.
die psp ist auch für 250 gelauncht.
Ende September werden Preis und Release-Datum bekannt gegeben. Warum sollte Nintendo den Preis dann also vorher schon Play.com preisgeben? Sinn?
Und du Wii auch - was willste damit sagen ? ^^
Ende September werden Preis und Release-Datum bekannt gegeben. Warum sollte Nintendo den Preis dann also vorher schon Play.com preisgeben? Sinn?

This isn’t a coincidence. As it turns out, Nintendo chose not to have any operating system or common code at all running on the Broadway CPU. When you run a game, everything that shows up on your screen, ever, is being loaded from that spinning polycarbonate disc. And there are no mechanisms for anything else to run on that CPU: no update infrastructure, no Home Menu updates, nothing. If they ever want to have a “hypervisor” run above games, they’ll need to get a new CPU with full-blown virtualization capability (or an emulator), because games assume they have direct access to the CPU and most of the hardware.
If you’ve been following the Wii scene, you might be thinking, “what about IOS?” Indeed, Nintendo’s security and I/O Operating System runs alongside games (on a separate CPU built in to the Hollywood chipset) and it is updated as part of system updates. It includes some important bits and pieces like some peripheral drivers. However, as it turns out, Nintendo has decided that every new feature will be developed as a separate fork. Your Wii contains many IOS versions, and the older have never been updated except for security reasons (to fix our exploits). Not that they’ve added many new features, but if you look closely, new IOS features do not operate when you’re playing older games. This includes any updates to the WiiConnect24 downloads code, and even some minor things like the “slot LED blinks when you eject a disc” feature – try it when you’re playing Zelda and you’ll see that it doesn’t work, because it’s using the very old IOS9.
Ein Online-System nachträglich aufzusetzen ist also gar nicht möglich. Die Xbox360/PS3 sind in dieser Hinsicht einfach besser konzipiert worden.There are 23 IOS versions installed with current updates (this is also wasting the scarce 512MB internal memory!). Any new feature that they want to use in older games would have to be retroactively and individually added to each version, and it could create compatibility concerns because the interfaces with IOS functions aren’t all that stable either. Just doing these updates would cost them an immense amount of effort – it took them well over half a year to fix the fakesigning exploit and ship the IOS updates for all 23 versions, and that’s a minor update that can’t possibly affect games. Every time they’ve added a new feature (for example, the recent Wii Speak support, or USB keyboard support, or USB mouse support) they’ve just made a new fork of IOS for it. And IOS is limited to what it already handles – the ARM CPU that it runs on has no access to the graphics capabilities of the Wii (nor is it fast enough anyway – it has no floating point capability and it is a lot slower than the Broadway), so they can’t add any user-interface features to it.