Videogame websites and print magazines have for months been publishing details and screenshots for Naruto: Shippuden: Gekitou Ninja Taisen EX, which many believed would be directly ported to the North American audience as the tentatively titled Naruto: Clash of Ninja MVZ. As it turns out, that's not exactly true. This time around, American audiences will be receiving a tailor-made exclusive take on the Naruto franchise. The game is officially called Naruto: Clash of Ninja Revolution and we're here to fill fighting fans in on what to expect.
Before we tell you what it is, let us tell you what Clash of Ninja Revolution isn't. It is not a port of Clash of Ninja 3 or 4, which released for GameCube in Japan. Neither is it a port of Taisen EX (which released in the homeland in February). Revolution uses the same gameplay engine as Taisen EX, but it features a brand new storyline designed to stay current with the U.S. television show; it boasts new characters, many of which have never before appeared in a Clash of Ninja game; it includes a wealth of new 3D fighting environments; and if developer Eighting has enough time, it may even change up the fundamental gameplay mechanics of the series. In short, Revolution is a very different beast altogether.
Included in the cast of at least 14 playable characters are Naruto, Sasuke and Sakura, naturally, but there will be more than just the usual suspects. According to Tomy and D3Publisher, each of the fighters will come to life with new animations on Wii. Revolution is set to feature six dynamic stages with two environmental combat zones; basically, gamers will be able to start fighting in one arena and bust into a second one as the brawl wages on.
Revolution will feature a wealth of gameplay modes, from story, score attack, time attack and survival to two-player versus, two-player score attack, two-player survival and, of course, 1-4 multiplayer. Although vague on specifics, a representative for Tomy/D3Publisher did confirm that the title will be controlled with the nunchuk and Wii remote; we presume the former's analog stick will allow direct manipulation of the fighters while the latter will control special and power moves. A number of mini-games have also been designed to take advantage of the Wii remote, such as Shuriken Throw, Rasengan Training and Shadow Clone Trick.