- Seit
- 21 März 2007
- Beiträge
- 17.312
Der Titel spricht für sich selbst ich mach mal den Anfang:
Fear :
However, that doesn't explain the PS3 version's other issues. First of all, F.E.A.R. looks washed out and fuzzy on the PS3. This is in contrast to the sharpness and crispness of the PC and Xbox 360 versions. The lighting and shadowing effects aren't as atmospheric on the PS3 version, either. To top it all off, the PS3 version suffers from tediously long load times and an erratic frame rate that's noticeable even when there's not a lot of action onscreen.
F.E.A.R. provides a decent shooting experience on the PS3, but it's inferior to the Xbox 360 and PC versions of the game. (Gamespot)
GTA 360 > GTA Light @ PS3
No Comment.
Pirates of the Carribean:
At World's End's best aspect is its graphics, though the PS3 version isn't nearly as attractive as the Xbox 360, thanks to an extremely choppy frame rate that really brings down the whole experience.
f you're trying to pick between the Xbox 360 and PS3 versions, go with the 360; it has a better frame rate and achievement points. (Gamespot)
Spiderman 3:
Neither version's frame rate is good, exactly, though the PS3 version is a bit chunkier. On the flipside, the PS3 version's character models look a bit smoother and less aliased than the 360's, so it's a matter of give and take.
(Gamespot)
Splinter Cell Double Agent:
The PS3 version lacks some of the complex lighting and shadowing effects that were put to great use in the Xbox 360 version, immersing you in the gloom. Meanwhile, night vision lacks the warm, glowing amplification of lights seen in the Xbox 360 version, and the PS3 version doesn't have some of the 360 version's particle effects. Though it's not quite as sharp as the Xbox 360 version, the PS3 version of Double Agent is still a great game. (Gamespot)
Graphically, the game looks good, but falls short of the detailed display Sam saw on Xbox 360 last year. Players who ran through the paces in Microsoft-land will notice a slower framerate and the loss of a few small details (things like a smaller quantity of fights during the prison riot, different textures on character close-ups and no goggle-toggle when tossing on Sam's specs). (IGN)
Oblivion:
The draw distance in the PlayStation 3 version of the game is a bit further than in the Xbox 360 version, which means that when you're looking out across the world, you'll see huge castles, lakes, and mountains perfectly clearly in the distance.
When you enter these cities or dungeons, you do have to look at a loading screen, but on the PlayStation 3, the load times are thankfully brief and usually last only a few seconds.
The PlayStation 3 version of The Elder Scrolls IV: Oblivion is every bit as impressive as the Xbox 360 and PC versions. However, this isn't necessarily the best version of the game. This version does come with the Knights of the Nine add-on, which will add about 10 hours of gameplay to the already lengthy game, but it doesn't come with any of the other downloadable additions made available on the Xbox 360. (Gamespot)
Virtua Tennis 3:
The Xbox 360 and PS3 versions are nearly identical, but the Xbox 360 version is easily the better of the two, since the PS3 version doesn't have online play. (Gamespot)
Armored Core 4:
The Xbox 360 version and PS3 version are functionally the same in nearly every respect, but you will find that the Xbox 360 version will look a tad better, particularly in atmospheric particle effects. (Gamespot)
Def Jam Icon:
The PS3 version may be a half step slower than on the 360. (IGN)
Fight Night Round 3:
On the Xbox 360, Round 3 looked amazingly lifelike, with some of the most realistic and detailed fighter models to appear in any game. The graphics hold up on the PlayStation 3, with equally lifelike and technically impressive models that are slightly more detailed than on the Xbox 360.
There are also some very lengthy and frequent load times in the game, and they're worse on the PlayStation 3 than in the other versions of the game. The loading times are so bad in fact that they just about break the create-a-fighter mode. (Gamespot)
Need for Speed Carbon:
There are a few subtle differences, most of which the PlayStation 3 version comes up on the short end of. The PS3 seems to have more jagged, aliased edges, and a framerate that is a little more stuttery.
NBA 2K7:
If you compare the 360 and PlayStation 3 versions side by side, you might notice a few more signature moves, but the changes are minimal. The frame rate's not too bad when you're playing from the default camera angle, but it isn't as smooth as on the Xbox 360. The frame rate really becomes erratic if you play using the baseline camera. (Gamespot)
Call of Duty 3:
Call of Duty 3's visuals are great, though a problematic frame rate leaves the game looking decidedly less impressive than it does on the Xbox 360.
There are a couple of visual issues that mar the otherwise great graphics. Key amongst these is the erratic frame rate. It was fast and mostly smooth on the 360, but the game's extremely choppy on the PlayStation 3.
(Gamespot)
Tony Hawk:
The second problem with the PS3 variant of Project 8 is that it simply doesn't run all that well. The game chops up left and right, sometimes to the point where the controls don't feel responsive. It's bad enough that the camera isn't always perfect, but when it's staring at the bottom of your board and the game is running at 15fps, well, there's a major problem. That's not to say that it always runs poorly, as it can be reasonably quick most of the time, but Project 8 chops up way more often than is normally forgivable.
It's certainly disappointing that the PlayStation 3 is so far behind the Xbox 360 game. Framerate issues are apparent at every other turn, and the lack of online play really hurts. Project 8 is a worthy game to pick up, just preferably not on this system. (IGN)
Fear :
However, that doesn't explain the PS3 version's other issues. First of all, F.E.A.R. looks washed out and fuzzy on the PS3. This is in contrast to the sharpness and crispness of the PC and Xbox 360 versions. The lighting and shadowing effects aren't as atmospheric on the PS3 version, either. To top it all off, the PS3 version suffers from tediously long load times and an erratic frame rate that's noticeable even when there's not a lot of action onscreen.
F.E.A.R. provides a decent shooting experience on the PS3, but it's inferior to the Xbox 360 and PC versions of the game. (Gamespot)
GTA 360 > GTA Light @ PS3
No Comment.
Pirates of the Carribean:
At World's End's best aspect is its graphics, though the PS3 version isn't nearly as attractive as the Xbox 360, thanks to an extremely choppy frame rate that really brings down the whole experience.
f you're trying to pick between the Xbox 360 and PS3 versions, go with the 360; it has a better frame rate and achievement points. (Gamespot)
Spiderman 3:
Neither version's frame rate is good, exactly, though the PS3 version is a bit chunkier. On the flipside, the PS3 version's character models look a bit smoother and less aliased than the 360's, so it's a matter of give and take.
(Gamespot)
Splinter Cell Double Agent:
The PS3 version lacks some of the complex lighting and shadowing effects that were put to great use in the Xbox 360 version, immersing you in the gloom. Meanwhile, night vision lacks the warm, glowing amplification of lights seen in the Xbox 360 version, and the PS3 version doesn't have some of the 360 version's particle effects. Though it's not quite as sharp as the Xbox 360 version, the PS3 version of Double Agent is still a great game. (Gamespot)
Graphically, the game looks good, but falls short of the detailed display Sam saw on Xbox 360 last year. Players who ran through the paces in Microsoft-land will notice a slower framerate and the loss of a few small details (things like a smaller quantity of fights during the prison riot, different textures on character close-ups and no goggle-toggle when tossing on Sam's specs). (IGN)
Oblivion:
The draw distance in the PlayStation 3 version of the game is a bit further than in the Xbox 360 version, which means that when you're looking out across the world, you'll see huge castles, lakes, and mountains perfectly clearly in the distance.
When you enter these cities or dungeons, you do have to look at a loading screen, but on the PlayStation 3, the load times are thankfully brief and usually last only a few seconds.
The PlayStation 3 version of The Elder Scrolls IV: Oblivion is every bit as impressive as the Xbox 360 and PC versions. However, this isn't necessarily the best version of the game. This version does come with the Knights of the Nine add-on, which will add about 10 hours of gameplay to the already lengthy game, but it doesn't come with any of the other downloadable additions made available on the Xbox 360. (Gamespot)
Virtua Tennis 3:
The Xbox 360 and PS3 versions are nearly identical, but the Xbox 360 version is easily the better of the two, since the PS3 version doesn't have online play. (Gamespot)
Armored Core 4:
The Xbox 360 version and PS3 version are functionally the same in nearly every respect, but you will find that the Xbox 360 version will look a tad better, particularly in atmospheric particle effects. (Gamespot)
Def Jam Icon:
The PS3 version may be a half step slower than on the 360. (IGN)
Fight Night Round 3:
On the Xbox 360, Round 3 looked amazingly lifelike, with some of the most realistic and detailed fighter models to appear in any game. The graphics hold up on the PlayStation 3, with equally lifelike and technically impressive models that are slightly more detailed than on the Xbox 360.
There are also some very lengthy and frequent load times in the game, and they're worse on the PlayStation 3 than in the other versions of the game. The loading times are so bad in fact that they just about break the create-a-fighter mode. (Gamespot)
Need for Speed Carbon:
There are a few subtle differences, most of which the PlayStation 3 version comes up on the short end of. The PS3 seems to have more jagged, aliased edges, and a framerate that is a little more stuttery.
NBA 2K7:
If you compare the 360 and PlayStation 3 versions side by side, you might notice a few more signature moves, but the changes are minimal. The frame rate's not too bad when you're playing from the default camera angle, but it isn't as smooth as on the Xbox 360. The frame rate really becomes erratic if you play using the baseline camera. (Gamespot)
Call of Duty 3:
Call of Duty 3's visuals are great, though a problematic frame rate leaves the game looking decidedly less impressive than it does on the Xbox 360.
There are a couple of visual issues that mar the otherwise great graphics. Key amongst these is the erratic frame rate. It was fast and mostly smooth on the 360, but the game's extremely choppy on the PlayStation 3.
(Gamespot)
Tony Hawk:
The second problem with the PS3 variant of Project 8 is that it simply doesn't run all that well. The game chops up left and right, sometimes to the point where the controls don't feel responsive. It's bad enough that the camera isn't always perfect, but when it's staring at the bottom of your board and the game is running at 15fps, well, there's a major problem. That's not to say that it always runs poorly, as it can be reasonably quick most of the time, but Project 8 chops up way more often than is normally forgivable.
It's certainly disappointing that the PlayStation 3 is so far behind the Xbox 360 game. Framerate issues are apparent at every other turn, and the lack of online play really hurts. Project 8 is a worthy game to pick up, just preferably not on this system. (IGN)




