PS3 Motorstorm

erstes westliches Review der japanischen "DEmo"^^

When you win a race in Motorstorm, you know you've exercised some pretty admirable restraint. At first, you'll think, "Ooh! Look! Mad crashes, pretty explosions, open desert! I'm going to drive like a twat!" After a while, though, you'll realise that joyriding gets you nowhere. It's all about not crashing - it's the anti-Burnout.

You begin with a selection of three tickets, which act as passes to kerrazy dirt racing festivals in the American desertside. Each ticket gives you access to a series of races, and most races limit your vehicle selection options to the types allowed by the festivals' organisers - some races pit seven bikes against eight trucks, others offer a choice between rally cars and big rigs, and so on.

Win a festival to unlock a new one, and repeat. With the number of available tracks and vehicles increasing all the time, it's a simple format that's perfectly tuned to keep you playing.

A lot's been made of Motorstorm's visuals, in light of how they compare (or rather, can't compare) with the original E3 demo footage. Play the final product, though, and the whole debate becomes irrelevant. Motorstorm is here and it's a spectacularly good-looking game.

Effects are everywhere: dust, mud, smoke, water, flora and fauna. Little birdies fluttering about desert shrubs. Vehicles that change throughout the course of a race: from clean-cut metal shimmering in the noontime sun to dusty, door-less wrecks powersliding through the mud to a broken finish. Motorstorm is the kind of game that isn't merely fun to play - it's also fun to watch.

To get the most out of Motorstorm's attention to detail, we recommend playing from the game's in-car/in-truck perspective. Largely because most of the vehicles here are oversized off-road monsters, the first-person view is pitched slightly higher than in most other racing games, rendering it both perfectly playable and involving to a butterflies-in-the-stomach degree.

Unfortunately, Motorstorm's bikes don't offer a first-person viewpoint - instead, they have a completely useless close-up third-person alternative. Shame.

Motorstorm's frame-rate is generally rock-solid, only momentarily dropping in 'To The Max!' instances of fifteen-truck pile-ups and such. And even then, you'll be grateful for the breather. In practice, the solid frame-rate assists Motorstorm's gameplay. The sensation of speed here is phenomenal, especially when turboing through narrow and winding gullies.

The default control setup assigns a turbo feature to the X button, leaving the analogue L2 and R2 triggers for braking and accelerating. The SixAxis' motion sensor is also supported, which in effect transforms the controller into a wireless steering wheel (or handlebars). It's novel but we still opt for the analogue stick because it feels more precise. Either way, its inclusion is bound to please some and it's better to have a choice than it is to have... none.

Course design is a highlight of the show. Most tracks make for lap times in the region of three minutes. They're long. They're also very broad.
And there are multiple paths through each course. You get the feeling that you haven't merely landed on a circuit that exists suspended somewhere in the game universe, and that you really are in the middle of a vast desert without boundaries.

Of course, there are boundaries but Motorstorm hides them in a thoroughly convincing way. Racing in fields of as many as fifteen competitors just enhances the game's Cannonball Run flavour. And yet Burt Reynolds, we can assure you, is nowhere to be seen. So that's good.

One of Motorstorm's big successes is that it demands of you things that other racers don't even bother to ask. You'll have to learn every nook and cranny of the terrain before you can drive around courses with confidence.

Occasionally, the topography (look it up, it's in the dictionary - honest) can be a source of frustration - when you clip a boulder that sends your motor spiralling to oblivion and the finish line is one corner away, for example. But you can't really complain. You did hit that rock. Motorstorm is not unfair but it may try your patience at times. Just stick with it.

Clever use of the turbo is also demanded. It can be used at any time but comes with a caveat of potential overheating: the turbo increases your vehicle's engine temperature, so it's vital that you stop boosting before your motor explodes.

When you mess up and it does explode, though, Motorstorm treats you to a satisfyingly punchy explosion routine. Not that you'll care much for it at the time.

But there are plenty of things to smile about. The range of vehicles: legendary rally motors such as the Lancia Delta (masquerading as the Italia Gagliano, which we thought was a kind of linguini) race roll-cage to body with fire engines and classic motorbikes that are worthy of Steve McQueen. Motorstorm's audio selection, too, makes us grin with approval.

It's an unusual-yet-somehow-appropriate mash-up of things like Primal Scream's most deeply American cuts (Dolls and The 99th Floor), Kings of Leon, and Spiritualized (Rugby's finest). Someone at Sony Europe has pretty fine taste in music.

The only thing about Motorstorm that makes us really frown, it being the Japanese version and all, is its lack of multiplayer. There's no split-screen, no online multiplayer. Nowt.

Still, while we wait for those options to turn up in the final UK release, we're more than happy to get dirty alone. Motorstorm is, along with Ridge Racer 7, one of the definitive first-generation PS3 racers.



Overview


Verdict

Although it'll frustrate your pants off from time to time, Motorstorm ultimately is an absurdly enjoyable driving game. Now just give us the online UK version and we'll bump the score up even higher.

Uppers

- Probably the prettiest racer you've ever seen
- Spectacular crashes
- Solid gameplay and physics
- Wide variety of courses and vehicles; long life
- Soundtrack matches the game perfectly

Downers

- No online multiplayer just yet
- Not out in the UK yet, because PS3 isn't


SCORE: 8.0/10

http://www.computerandvideogames.com/article.php?id=152972

Und das ist erst die japanische Version. ^^
 
Die Kritikpunkte scheinen ja ziemlich rar gesät zu sein..wenn es ein sehr strenges Magazin (wie die Edge z.B.) ist, dann sind auch die 8.0 mehr als nur gut...ein absoluter Toptitel dann.
 
When you win a race in Motorstorm, you know you've exercised some pretty admirable restraint. At first, you'll think, "Ooh! Look! Mad crashes, pretty explosions, open desert! I'm going to drive like a twat!" After a while, though, you'll realise that joyriding gets you nowhere. It's all about not crashing - it's the anti-Burnout.
Gut damit wär das Spiel dann für mich abgehakt.
 
Finde ich genau richtig so. Schweres Spiel, schwere Strecken. Sonst kämen einem die 8 Kurse sicherlich austauschbar vor und das Teil würde schnell in der Ecke landen. Ich habe lieber 8 spielerisch (natürlich auch optisch) verschiedene und fordernde Strecken als 50 langweilige und austauschbare.
 
Es ist nach wie vor ein Funracer, nur ein anspruchsvoller. Nimm nen truck und du kannst soviel Burnout Action haben wie du willst. Dass diese Taktik nicht bei Motorrädern oder ATVs funktioniert, sollte ja klar sein.
 
Wer viel crashed, verliert schneller, ist doch logisch. Wenn man gewinnen will, sollte man sich schon etwas konzentrieren, wobei ich zumindest die Demo mit beiden Fahrzeugen inzwischen im Schlaf gewinnen kann inkl. jeder Menge Crashs, weil irgendwann hat man einfach den Bogen raus. Funracer bleibt´s trotzdem.
 
hab ma ne frage, die japanische version hat ja kein online mulitplayer, wer weis wieso.
Aber sie hat auch kein Split Screen Multiplayer, daher die frage hat die USA/palien version von Motorstorm nen SPlit Screen multiplayer? den Online modus kann man noch schnell reinpacken aber split screen modus... mhhh??

und bitte keine vermutungen sondern was offizieles ;/
 
es gibt nichts offizielles. Das einzige was man weiß, ist das es Multiplayer haben wird. Aber was kA^^

Aufjedenfall soll es ne Rangliste usw geben.
 
Danke, sieht cool aus!

Und, wie ist dein Fazit/Eindruck von dem Spiel jetzt so?
 
Alle die japanische Version, da es keine andere zur Zeit gibt, Termin für Europa und USA ist März 2007.

Wartet ab bis die "Vollversion" von Motorstorm endlich kommt... dass wird ein Kracher, wenn die abgespeckte jap. Version schon solche Wertungen einfährt (IMHO wegen der starken Einschränkungen wohl nicht gerechtfertigt und tiefer anzusiedeln). Motorstorm läutet eine neue Äre im Rennspielgenre ein :D
 
frames60 schrieb:
Alle die japanische Version, da es keine andere zur Zeit gibt, Termin für Europa und USA ist März 2007.

Wartet ab bis die "Vollversion" von Motorstorm endlich kommt... dass wird ein Kracher, wenn die abgespeckte jap. Version schon solche Wertungen einfährt (IMHO wegen der starken Einschränkungen wohl nicht gerechtfertigt und tiefer anzusiedeln). Motorstorm läutet eine neue Äre im Rennspielgenre ein :D

Das ist doch mal ein ´´Komplettes DITO´´ angebracht. :D
 
Mal ein sehr schöner User Eindruck.^^

Basically the game is screaming for online multiplayer, because the festival is really teaching the player to learn the track to find the fastest route, each vehicle type has different speed and maneuverability, as well as durability, and the track is set up in a way that demands the player to take a different route for each vehicle, and sometimes it's not always the most obvious route that yields the best result, even when you're riding a bike, it doesn't mean you can't get muddy because the high road isn't always the fastest way around the track, you play it safe and all of a sudden you'll see a couple of buggies catching up to you, sometimes you might be off riding on one side and you might be going too fast when you hit a turn because there's a dip, and it might have been a better idea going in the middle.

The tracks are really huge, there are tracks that really open up at various points and have multiple routes, tons of ramps, not just on the same plane, but both high and low, it's kind of exciting when one sees a couple of buggies flying over and barely clearing one's vehicle, and sometimes there are places where you have to fight through, like narrow bridges, sometimes you want to use those places to take out your rivals. Simply AWESOME track design that you won't find in a traditional racing title or even something more arcadey like Burnout because Motorstorm is much more 3D. I know some people complained there was no two-player split-screen, but I'm not sure how well that would work because if there are only two people, once one player gets a bit too far ahead, it kind of loses the intensity because with more players, there will be potential for bumping each other into things, it's really not about smooth-riding. Another reason why I don't think split-screen would work as well is because of the multi-tiered tracks, you need to be aware of the entire track and dividing up the screen works against that.

Right now I'm not too used to using the tilt controls yet, it's actually very responsive, so sometimes I oversteer. I've been kind of learning the tilt while completing the tickets using analog controls, sometimes I find the third person camera to be preferrable, for bigger vehicles, I find the first person camera to be better, it's certainly more exciting.

The track is set up with different obstacles that one can smash through depending on your vehicle type, or it can demolish your ride, even bikes can shrug off oil drums, cars can hit a wooden cabin on the side of one of the tracks and survive, while there are junk cars lying around that are potentially lethal to bikes that trucks can literally plow through without missing a beat. I have not seen any vehicles hitting those dinosaur bones yet, so I'm not sure if that can happen, maybe.

I don't know how others find the game but I literally burned through four hours of playtime like it was nothing.

Visually it has the best lighting in any game out there, PERIOD. I'm not kidding. GREAT tone-mapping. Overall, it's probably the best-looking game I've seen. In addition, it has amazing draw distance, you're not really stuck with much dof, the framerate is solid, and the physics and damage system are very awesome. Sometimes my ride can hit the side of a rock wall and lose a ton of stuff and still be able to soldier on with just the frame left. The vehicles are quite detailed, but the gag-system induced animations for the bikers are kind of the highlights for me. The mud really feels like mud when you're riding on the smaller vehicles, especially the bikes.

One can really tell that the game is purely intended for online multiplayer, it's not that the festival mode isn't fun, because it is, but online multiplayer is where it's at. Things like a free-roaming mode or a time-challenge mode might seem like good ideas to some but to me that's totally missing the point of the game because the tracks are just too wide-open and multi-tiered for those kind of things, you need a whole bunch of vehicles on the same track fighting each other to really make it fun, but then you end up with exactly what the festival mode and the online multiplayer offer, it's really not like Ridge where you're still going for those perfect laps or burnout where things can be a bit of a blur like controlling a rocket and not being really sure where you're going, Motorstorm is much more visceral, full-contact driving, and even with bikes I like to take out other riders, to me Burnout really doesn't feel remotely as visceral as this, in Motorstorm, you're fighting the track, fighting to stay in control and brawling with the other vehicles.

Don't get me wrong, the JPN version IS limited, no doubt about it, because the festival basically is all there is, I think the addition of online would be HUGE and it's a shame the Japanese players won't get to enjoy that. I think it's one of those games you would want to just hop online and not worry about being stuck racing for too long, it's less about no. 1 and more about just having fun mixing it up whether it's one race or whether you want to stick around for a few hours.
 
frames60 schrieb:
Alle die japanische Version, da es keine andere zur Zeit gibt, Termin für Europa und USA ist März 2007.

Wartet ab bis die "Vollversion" von Motorstorm endlich kommt... dass wird ein Kracher, wenn die abgespeckte jap. Version schon solche Wertungen einfährt (IMHO wegen der starken Einschränkungen wohl nicht gerechtfertigt und tiefer anzusiedeln). Motorstorm läutet eine neue Äre im Rennspielgenre ein :D
Ich sag's zwar nur ungern (;)), aber DAMN RIGHT, man! 8-)
Mit der spaßigen und zugleich herausfordernden Fahrphysik und den kreativen, aber nicht zuuu abgedrehten Strecken, die dazu noch jede Menge fürs Auge bieten, hat Motorstorm für mich das Zeug, der Racer mit der perfekten Spielmechanik zu werden (MS selbst ist aber natürlich noch nicht perfekt, das wird erst MS5 auf der PS4 :D).
 
Taddl schrieb:
frames60 schrieb:
Alle die japanische Version, da es keine andere zur Zeit gibt, Termin für Europa und USA ist März 2007.

Wartet ab bis die "Vollversion" von Motorstorm endlich kommt... dass wird ein Kracher, wenn die abgespeckte jap. Version schon solche Wertungen einfährt (IMHO wegen der starken Einschränkungen wohl nicht gerechtfertigt und tiefer anzusiedeln). Motorstorm läutet eine neue Äre im Rennspielgenre ein :D
Ich sag's zwar nur ungern (;)), aber DAMN RIGHT, man! 8-)
Mit der spaßigen und zugleich herausfordernden Fahrphysik und den kreativen, aber nicht zuuu abgedrehten Strecken, die dazu noch jede Menge fürs Auge bieten, hat Motorstorm für mich das Zeug, der Racer mit der perfekten Spielmechanik zu werden (MS selbst ist aber natürlich noch nicht perfekt, das wird erst MS5 auf der PS4 :D).
Naja. Imo würd ein MS2 schon so einiges wett machen, wenn das gras nicht einfach nur bitmaps wären, durch die man durchfahren kann. Und halt mit der abwechslung.
 
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