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Gesperrt
Ja es soll 3 Storykampagnen (was auch immer man sich darunter vorstellen mag) geben. Jede mit eigenem Schwierigkeitslevel
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Ja es soll 3 Storykampagnen (was auch immer man sich darunter vorstellen mag) geben. Jede mit eigenem Schwierigkeitslevel
So wie ich des gelesen hab gibt es 3 Figuren mit dem man die Kampagnen zocken kann.
Jede bekommt ihr eigenes intro und eine eigene Schlusssequenz. Zudem sollen sich die Geschichten während der Kampagne überschneiden.
Die Figur ist auch gleich der Schwierigkeitsgrad.
Achja, bei jedem der 40 Events soll sich die Strecke unterscheiden. Denk mal das es immer mehr chaos geben wird. War zwar am anfang etwas enttäuscht wegen dem Setting (kein Schlamm mehr) Aber mittlerweile find ichs richtig geil.
Das beste ist, dass man zu 4 an einer Konsole Online gehen kann, jeder mit seinem eigenen PSN Account!! Sollten viel mehr Spiele unterstützen.
Wird für mich ein Releasekauf. MS 1+2 sind imo mit Abstand die geilsten Fun-Racer und MS 3 scheint noch eins draufzusetzen.
Matt Southern | June 10th, 2010 at 10:44 am
Yeah, were really pleased with what were doing for customization. Weve got a huge amount of options for visual customization like changing parts, vinyls, stickers and such but with the Perks system weve got a really nice way of offering performance tuning too.
Matt Southern | June 10th, 2010 at 11:16 am
Custom Soundtracks are definitely in. Weve got some really exciting plans for our soundtrack as well so watch this space.
Matt Southern | June 10th, 2010 at 10:51 am
Were really embracing Sonys mantra of Play, Create, Share with some exciting community-driven content for Wreckreation.
Matt Southern | June 10th, 2010 at 10:55 am
Yep, totally. Multiple logins are supported on PS3, so were definitely going to be making use of it.
Matt Southern | June 10th, 2010 at 11:10 am
Well definitely be supporting Home Ive always been a fan.
Matt Southern | June 10th, 2010 at 11:34 am
Basically, if youve got four PSN accounts on your PS3 you can all login and play Wreckreation together. And we also support guest logins too.
Die oberen 7 Bilder auf gamersyde sehen nach ingame aus: http://www.gamersyde.com/news_motorstorm_the_third-9428_en.htmlBin mal gespannt, wie die Ingame Optik wird ...
If success is about over-delivering then MotorStorm Apocalypse should have no problem at all; even at this early stage it's stuffed with content. Single-player is split into three separate campaigns of differing difficulty, and they're personified by three distinct characters. First up there's The Rookie, a stowaway on the MotorStorm carrier who provides the entry-level experience. Next there's The Survivor, the medium character who acts as the gateway to The Big Dog, a gruff biker who embodies the veteran difficulty level.
All of them have their own unique perspectives of the three-day event, and their stories interweave from beginning to end. "While I don't want it to be like Memento, we're going to have lots of connections like that, and we'll conclude the game in a way that'll tie that all together," says Southern, "You could be playing the game as Rookie at the end of day two and the track's a mess – and you're thinking 'what's happened here?' Later on, you'll play as the survivor at the time just before that race and you'll see it all go off."
There's more than the MotorStorm contingent occupying this catastrophe-struck city. Stragglers and survivors line the streets, split into two separate factions as a PMC (they get everywhere these days, don't they) tries to keep order while looters wreak havoc. It has an influence on the races; fights break out in the streets, looters will commandeer vehicles and use them to ram the player off the road and it's not uncommon for an attack helicopter to get involved. It's another layer to the chaos of MotorStorm Apocalypse's races, and the result is action that's a heady storm.
A hands-on with a single track in single-player bears this out. It's initially overwhelming – on top of the usual business of seeing to the opposition - never the easiest of tasks when your sportscars going toe-to-toe with monster trucks and big rig - there's the wealth of environmental hazards to take into hand. The handling is a little nervous - but you would be too if you had this much chaos descending upon you, and it lends a responsiveness that's necessary when avoiding the many hazards.
There are some deft cinematic moments dotted throughout as well. At one point a flaming truck flies across the air and time slows as the camera zooms in on the action, while at the lap's climax the car leaps through the air, the player lining up a perfect landing only for the ground to give way just before impact and sending the cars plummeting into the subway.
It's impressive stuff, and Evolution seems to have learnt valuable lessons from stablemates Naughty Dog (some of whom are helping out with MotorStorm Apocalypse's storyboarding) and Guerrilla. Like the latter it's also taken on the importance of variety, and while we're only witness to the race through high-rises in this early look, the sprawl of the city is going to be fully exploited with parks and the suburbs set to feature.
There is, of course, life beyond MotorStorm Apocalypse's campaign. "The end of the world is really just the beginning," jibes Southern before detailing a multiplayer mode that is, unsurprisingly, taking Modern Warfare's formula as inspiration. Blur proved that it's an approach that works, so expect a familiar system of perks and levelling to form the foundation. "The way that Modern Warfare made online, the progressive thing of rewards and even if you weren't a hardcore gamer you could still get a lot out of it, that was a big influence," Matt tells us.
But remember, MotorStorm Apocalypse is about giving more than expected, and that's seems as true of the multiplayer component as it is elsewhere. "When I first played Modern Warfare I thought it was one of the most generous games I'd ever played," Matt enthuses. "It was this constant delivery of cool shit, and when it came to us asking what's going to excite people about a racing game it's the same kind of thing. We want to make promises on the game and then over-deliver on them. Easy to say but hard to do, and that's the challenge we've set."
So MotorStorm Apocalypse is giving more than its fair share of options. There's four-player splitscreen – not spectacular in itself, but certainly more exciting than normal when you factor in the ability for those four players to join in with 12 others online. Modes can be created from scratch with a simple language system being used to define game rules. It sounds smart, but it's still under wraps.
As is, it would seem, is the 3D that's inevitably going to be part of the final package. "The official line is watch this space," confesses Matt. "Evolution Studios has done a lot of 3D work, we've been doing it for four or five years now and we know what works and what doesn't." When (and of course if) it arrives it'll form another part of an already feature-stuffed game – and one that's set to tear the racing genre apart all over again.
http://uk.ps3.ign.com/articles/109/1098708p1.htmlAfter my time behind the wheel – and behind the 3D wheel at that – I'm ready to plunk down my preorder.
To me, MotorStorm Apocalypse looks nothing like the games that came before it. As I ran through tunnels and up the side of tipped over buildings, I found my eyes getting drawn to the little stuff—the filthy streets, the people sitting around in despair, and random fires. When I'd get slammed into by other cars and spin through the sky, I'd curse aloud while being caught up in the loving-it excitement. The game's fun, and it looks great.
The 3D definitely added to the experience as bodies came shooting at my face and hoods tore off of cars, but even without the simple HUD floating in the bottom right corner, I could see myself playing the hell out of this game.
The government invasion means that there's more of a story to Festival mode – which has you play as three separate characters in the same 48-hour period – but freeplay returns in the way of "Challenge" mode where you can take on lap and speed tasks. If that doesn't do it, there's local four-player splitscreen; and if you like, you can take that four-player splitscreen online as part of the 16-player races.
Evolution Studios is even doing its best to embrace the "Play, Create, Share" mantra invented by LittleBigPlanet, as well. In MotorStorm Apocalypse, you're going to be able to customize your car with stickers as well as perks that affect your combat, handling and boost. On top of that, you're going to be able to make your own games by tweaking race settings.
I only got one race out of my time with MotorStorm Apocalypse, but it was enough to get me onboard with this game. Can't wait to see more.
- 3 Schwierigkeitsgrade mit jeweils eigenem Charakter+ Geschichte
- Zuschauer am Straßenrand sollen Auswikrungen aufs Spielgeschehen haben
- Multiplayer orientiert sich an Modern Warfare > Perks
- selbsteinstellbare Multiplayersettings
http://uk.ps3.ign.com/articles/109/1095814p1.html
3D Eindruck
http://uk.ps3.ign.com/articles/109/1098708p1.html
@Devil
Hmm, vielleicht liegts jetzt bei MS speziell auch daran, dass es 2 Threads gibt (kann man die zusammenführen?)
@Topic
Hier noch ein Video, weiß net obs schon gepostet wurde. Für Epileptiker ist des Spiel auf jeden Fall mal nix...
http://www.gamersyde.com/stream_motorstorm_apocalypse_e3_gameplay-16068_en.html