Wii Metroid Prime 3

  • Thread-Ersteller Thread-Ersteller Moses
  • Erstellungsdatum Erstellungsdatum
ich würde sagen, dass auf einem normalen TV N'Rev, X360 und PS3 gleich gut aussehen... Ich würde mir keine Sorgen über die Grafik machen.
 
Scheint so als ob nichtmal Retro weiß wie stark der NRev wird. :neutral:

Verdammt, wenn MP3 gut wird muss ich mir wohl die Konsole kaufen... :lol:
 
Ich sage nur wenn die schon begeistert sind kann das ganze nur gut sein.

Und man kann nicht nur sagen normle TV^s sondern auch auf kleineren HDTV den das ganze HDTV wird erst richtig geil wenn man eine grossen hat
 
Finde ich interessant. Ist klar, dass noch niemand weiß wie stark eigentlich die Konsole wird, wenn die Hardware immer noch in der Entwicklung ist.
 
Freu mich schon auf das game, hab zwar den 2 Teil noch nicht durch wird aber noch erledigt.
 
Samus hat sehr an coolness zugenommen ich würde tränen vor glück weinen wenn man mit dem marines aus teil 2 rumrennen könnt eendlich nich mehr allein :cry: und dann kommen n paar space pirates bam bam bam :evil: :D und dann muss man die raumstation der space pirates mit den marines infiltrieren :D
 
Ja infiltrieren.. Wie wäre es mal mit einem richtigen Infiltrieren?

So richtig sabotage und verwirren und schwächen und dann besiegen..

Ich wünsche mir solche Spiele..

/ajk
 
Ich würde mir ein Metroid wünschen das so eine Vielfalt (vom Leveldesign ) hat wie Metroid Prime. In Prime 2 sind mir Welten wie Phendrana oder Magmoor abgegangen. Auch eine Piratenbasis hat mir irgendwie gefehlt.
Ich bin aber zuversichtlich, dass Metroid Prime 3 wieder ein sehr gutes Spiel wird so wie die Vorgänger. ^^
 
Also neben einer sehr schönen Welt, natürlich auch grafisch wünsche ich mir vor allem eine neue Steuerung. Dieses Autolock on ist so dermaßen langweilig!
 
/ajk schrieb:
Ja infiltrieren.. Wie wäre es mal mit einem richtigen Infiltrieren?

So richtig sabotage und verwirren und schwächen und dann besiegen..

Ich wünsche mir solche Spiele..

/ajk

Kauf dir Starcraft Ghost, ist genau das Spiel was du gerade beschrieben hast :)
 
quirl schrieb:
JethroTull schrieb:
Kauf dir Starcraft Ghost, ist genau das Spiel was du gerade beschrieben hast :)

Aber bei dem Spiel weiß man nie wann und ob es überhaupt rauskommt^^
Wird Launchtitel des Phantoms, zusammen mit Duke Nukem Forever ;) .

Ich persönlich würde mir ein 3D Metroid in der Third-Person Ansicht wünschen und hoffe das auf dem Revoloution nochmal ein Spin-Off rauskommt aber Metroid Prime ist ja auch gut.
 
KlapTrap schrieb:
Daraus wird wohl nix,

immerhin wirst du vor dem Zocken von MP3 einen WIsch unterschreiben müssen,der Retro nicht nur von sämtlichen Klagen betr. Verbrennungen sondern auch für Übelkeitsanfällen entbindet,die entstehen wenn der bei MP3 beigelegte Body-Suit dich in Morph-Ball-Größe zwängt.

Soviel zur Revolution ;)

Das erinnert mich an ein paar Computer in MP1, in denen steht, dass die Testpersonen der Weltraumpiraten alle Quetschungen und Prellungen erlitten haben, nachdem die Weltraumpiraten versucht hatten, den Morph Ball zu kopieren. :suprised:

Am besten das dann in Echtzeit. :o ;)
 
Yoon-Hyun schrieb:
In meiner N-Zone steht 2005/2006,wobei ich 2007 als realistischer einstufe :D .

Bhoa geil dann haben wir ja die gleiche N-Zone :D
Aber wenn du dir eine von Mitte 2003 ansiehst dann steht da, das es Ende 2003 rauskommt von da her... na ja :lol:
 
quirl schrieb:
Yoon-Hyun schrieb:
In meiner N-Zone steht 2005/2006,wobei ich 2007 als realistischer einstufe :D .

Bhoa geil dann haben wir ja die gleiche N-Zone :D
Aber wenn du dir eine von Mitte 2003 ansiehst dann steht da, das es Ende 2003 rauskommt von da her... na ja :lol:
Das dachte ich damals auch noch.Blizzard hat mich allerdings in solchen Sachen kuriert.Wär mal nett,wenn sie uns verraten würden,ob das Spiel überhaupt noch kommt oder für ewig am Lebenserhaltungssystem hängen wird ;) .
 
R0815 schrieb:
KlapTrap schrieb:
Daraus wird wohl nix,

immerhin wirst du vor dem Zocken von MP3 einen WIsch unterschreiben müssen,der Retro nicht nur von sämtlichen Klagen betr. Verbrennungen sondern auch für Übelkeitsanfällen entbindet,die entstehen wenn der bei MP3 beigelegte Body-Suit dich in Morph-Ball-Größe zwängt.

Soviel zur Revolution ;)

Das erinnert mich an ein paar Computer in MP1, in denen steht, dass die Testpersonen der Weltraumpiraten alle Quetschungen und Prellungen erlitten haben, nachdem die Weltraumpiraten versucht hatten, den Morph Ball zu kopieren. :suprised:

Am besten das dann in Echtzeit. :o ;)


na ja der revolution controller zerquetscht dich sicher nicht aber vielleicht ist er ja ähnlich konzipiert wie die painstation...dieser pong automat der dem verlierer immer eine art von schmerz zugefügt hat wie verbrennungen, peitschenhiebe oder elektroshocks....
...ja das gab's/gibt's wirklich...

http://www.medienkunstnetz.de/works/painstation
 
Pipboy schrieb:
quirl schrieb:
JethroTull schrieb:
Kauf dir Starcraft Ghost, ist genau das Spiel was du gerade beschrieben hast :)

Aber bei dem Spiel weiß man nie wann und ob es überhaupt rauskommt^^
Wird Launchtitel des Phantoms, zusammen mit Duke Nukem Forever ;) .

Ich persönlich würde mir ein 3D Metroid in der Third-Person Ansicht wünschen und hoffe das auf dem Revoloution nochmal ein Spin-Off rauskommt aber Metroid Prime ist ja auch gut.

Gnaharhar!

Starcraft Ghost sollte ja mal für den GameCube kommen.. :hmpf:

/ajk
 
MetroidRevoLogo3.jpg


Revolutionary Possibilities: Metroid

In August of 1986, the world was dazzled by the deadliest and most beautiful bounty hunter to ever grace video games.
Time and time again, Samus Aran has pushed the limits of imagination and gameplay, whether it is on the 2-D or 3-D plane,
it matters not. In essence, Metroid may be the greatest franchise Nintendo has ever created. Granted, the series has not reached
the zenith of popularity that Zelda and Mario have, but such does not prevent the illustrious hunter from setting the world
ablaze with each new outing.

A console life fades, another takes its place. However, the next generation may prove itself as the most arduous mission
Samus Aran will ever undergo. Her accomplishments this past generation dare not go under the radar however. Returning
to form in the masterpiece title Metroid Prime, and then warding off immense evil in Metroid Prime 2: Echoes,
Samus has indeed been a busy bounty hunter. Always looking for the next biggest prize, many of Aran’s followers are eager
to know what her future holds on Nintendo’s next-generation console. As Nintendo President Satoru Iwata has made clear,
there are “big plans for Metroid on Revolution.” Be prepared for “Samus to take you to places you’ve never gone before.”
The goal of this article is to provide an exposition of the possibilities concerning Metroid on Revolution and beyond.

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Samus never backs down from a fight, no matter how impossible

Now, Retro Studios has done a fabulous job with Metroid so far. I’m confident that the studio will only further the franchise’s
success on Revolution. That said, I would like to describe, in detail, a number of mechanics I either expect and/or would
enjoy seeing in Metroid Prime 3, and possibly titles outside the Prime series. Thankfully, now that the Revolution’s controller
has been unveiled, this editorial can be more forthcoming in presentation.

1) More Control Options:
A hefty criticism placed against Metroid Prime 2: Echoes was its lack of a customizable control scheme. While the lock-on method
that had worked so perfectly in the original Metroid Prime worked almost equally as well in the sequel, there were a number
of occasions (i.e. certain boss fights) that would have benefited from the ability to use a dual analog control scheme rather than
the lock-on. In reality, it may just be the desire to have as many options available as possible, which is usually not a bad thing.

Possibilities with Revolution:

Many FPS fans are ecstatic over the new controller because of the opportunity it possesses for perfecting first-person
shooter control on the console front. Seeing how the Metroid Prime series resides partly within the first-person perspective,
using the analog nunchuck in tandem with the remote unit would offer unparalleled control of Samus’s arm cannon.
However, many fans will most certainly desire the ways of tradition, and by that I mean the lock-on targeting system that
made the first Prime so intuitive. If possible, Retro needs to correct the flaw of having no customizable control schemes
in future Metroid titles by allowing players to maintain use of the lock-on function alongside the free-form control scheme.
Metroid Prime: Hunters (FYI: worked on by Nintendo Software & Technology, not Retro Studios) seems to have
the right idea by utilizing most every control scheme that a player would require, whether it be using the stylus, buttons,
or any combination thereof.

2) Utilizing Spacecraft and Exploring Other Planets:
Many fans dream of the day when they can soar across the galaxy in Samus’ sleek space cruiser. Well, Metroid Prime 3
could very well be the game to realize those dreams. Imagine, having the ability to explore many unique planets, ward off
Space Pirates who are using asteroids as shields, and then stopping off at the Galactic Federation Headquarters for a cup of coffee.
Sure, that might be a tad too extensive, but it gives way to the possibilities if you possessed control over a ship.

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Sleek, Stylish, and Destructive.

Possibilities with Revolution:
Thanks to the gyros present in the remote unit, flying the ship can be made remarkably simple and intuitive.
Turn the remote sideways and pretend it’s a horizontal steering bar or grab onto the remote like you were holding
a vertical steering rod and maneuver Samus’ ship across the deep recesses of space. While holding the remote sideways,
use the D-pad to aim the ship’s turrets and fire with “a” (enemies could be automatically locked on to or not,
depending on the skill level of the player). Caught in a dog fight you don’t have the energy to endure?
Get a powerful speed boost that propels you across the solar system by pressing “b or B” (depending on which position you’re holding the remote).
The possibilities for outer space adventuring are numerous, but unless implanted properly, could turn out to be more
of a gimmick than a natural extension of the Metroid experience.

Also of note when maneuvering through space is the all-too-necessary role of a concrete map. It could resort to the
minimalist approach taken by Metroid Prime 1 & 2’s in-game map, but if the universe within the game contains a number
of locations that are to be explored, they need to be clearly represented, with visual landmarks apparent as well.
A map similar to the sea chart in The Legend of Zelda: The Wind Waker would most likely not be too far off key.

3) More Morph Ball Shenanigans:
Metroid Prime was aptly referred to as a “first-person adventure.” The reason being was that although it employed
various aspects of a first-person shooter, it also took part in third-person antics, primarily through the morph ball.
It is this function of gameplay that really allows Metroid to stand out among the crowd, so to speak. Given such,
it would seem imperative and logical to ensure that the morph ball plays a pivotal role in future Metroid titles.

Often, the morph ball was put to many uses in past Prime games. Whether they be solving puzzles, exploring slim passages,
or infiltrating enemy territory, each use was creative and fit well with the game mechanic.

Metroid_03.jpg

Experience the Morph Ball in new ways

Possibilities with Revolution
Now the morph ball can be maneuvered with the most pin-point precision due to the remote unit’s gyroscopic abilities.
Push up slightly to creep through a Space Pirate base or swing the remote in an arc to get the ball up those U-bends.
Drop bombs with the click of the back “B” trigger. Obviously, proper calibration is required to ensure that the
movement is not so sensitive that it disrupts gameplay. Maybe if you don’t like using just the remote, stick with the
two handed approach by attaching the nunchuck and use the analog stick for maneuvering. Really, the point is to
have as many options as possible.

As for puzzles, no doubt rests in my mind that Retro Studios will concoct very elaborate and creative morph ball puzzles
for Metroid Prime 3 and onward, assuming they remain the developer.

4) Interface & Weapons
Metroid Prime patented the “behind the helmet” viewpoint, which was indeed copied later on (Star Wars: Republic Commando,
I’m looking at you). The game did a wonderful job of convincing the player that he/she was Samus, looking through
the eyes of a bounty hunter using the visor component, which managed to provide all the necessary game information
(health, ammo, weapons) without cluttering the HUD or making it feel unnatural.


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Metroid Prime 3: Revolutionizing the interface?

Possibilities with Revolution
The optimum choice would be to ensure that the HUD utilized by the previous Metroid Prime games remains intact,
but perhaps with some slight variations. Obviously there is no C-stick in which to change weapons with
(unless the controller “shell” gave the player all the buttons necessary to interact with the game like on GameCube,
but considering that no picture of the shell is available and likewise undermines the revolutionary aspects of the controller,
such will be left out of the discussion). Now one viable option would be to use the nunchuck obviously for movement
with the analog stick and then use the two Z triggers on that particular attachment to switch between visors
(assuming there are any, of which there surely will be). Following, one would obviously use the remote unit for shooting
by most practically clicking the “B” trigger, but the D-pad adoring the top of the remote could allow weapon changes.

While on the topic of weapons, the previous two Primes contained four main beams, followed by a powerful expansion
for each weapon utilizing missiles. Some tweaking to that formula may have to be arranged due to the new controller.
Main weapons could be added or subtracted, as could missile expansions. In the end though, something may have to go
to break down complexity.

On the topic of visors, we have seen the normal, scan, X-ray, thermal, dark, and echo visor, each with their own unique
and interesting gameplay attributes. What could we see next from Retro? (Insert your own ideas here)

Now obviously a further attachment could be devised just for Metroid alone that would allow for an even more intuitive
interface experience. Perhaps in the future such will actually occur.

5) Upgrading Multiplayer:
Many fans were disappointed to discover the first Prime was devoid of any multiplayer mode. Retro Studios answered
their pleas in the sequel, providing a fun, but forgettable, multiplayer mode. It played, to an extent, in the same vein
as games like Goldeneye 007 on the N64, with its four-player split-screen and such. Although it was entertaining,
it didn’t quite feel fleshed out and some fans complained that the lock-on targeting system was almost like cheating and
took away from the experience. Many also griped about the missing availability of Internet play
(Launching the game at the same time as Halo 2 may have been a mistake), but it was still enjoyable for what it was.

Metroid Prime: Hunters appears to be redeeming the negative feedback by eliminating the lock-on system,
instead relying on a control method similar to PC FPSs utilizing the touch screen, as well as including Wi-Fi access so
that you can partake in a little bounty hunter skirmish with anyone across the globe.


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Multiplayer Perfection?

Possibilities with Revolution:
An online mode is not dictated by any faucet of the controller’s functions, although accessing menus and statistics could now
be as simple as point and click. As for the multiplayer, it can be fleshed out to a greater extent with more advanced fighting arenas,
greater weapon variety, and so forth.

Maybe the story of Metroid Prime 3 will incorporate the other bounty hunters from the DS Metroid Prime adventure,
and that would certainly add variety to the character selection during multiplayer matches. At the very least, players
should have a decent range of characters to use such as Samus, Galactic Federation soldiers, varying types of Space Pirates,
plus any other new characters that arise during the final chapter of Prime. Each playable character should possess some level
of uniqueness. Samus could have access to the scan visor to infect other players with a virus that disables their abilities
(a good idea implanted in MP2: Echoes); the different breeds of Space Pirates could all have select strengths and
weaknesses; the Galactic Federation soldier could call for back-up from a small legion of troops, or have the ability to
carry many different types of weaponry. The list could go on.

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Who wouldn't want to play as one of these guys?

In multiplayer, a number of modes should be available that are representative of the Metroid universe.
How about a bounty hunters mode where players attempt to eradicate as many metroids as possible in a given time limit? Perhaps,
like mentioned earlier, ship-to-ship combat? The possibilities are numerous, but they should encompass more
than simple deathmatches (although such should still be included for those people looking for some quick fun with friends).

Some people will argue that Metroid should not include a multiplayer option; that the core of the franchise lies in the
compelling single-player campaign. Normally I might agree, but considering that Retro has already begun using
a multiplayer mode in Metroid, there’s no reason to turn back when it could be rather easily patched up and fleshed out.
Then Metroid would be a more compelling game experience because it would contain a challenging single-player game
as well as an exhilarating multiplayer mode fitting of the Metroid brand, furthering the franchise’s unique appeal.

6) Outside the Suit Gameplay
Many Game Boy Advance owners (assuming they’re Metroid fans) will recall Metroid: Zero Mission, a superb remake
of the original Metroid, and its section of the game that forced Samus out of her suit. It was an ingenious mechanic that
added a great deal of extra content to the game, but the idea could be taken a whole step further on Revolution.

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Possibilities with Revolution:
Now, this might require walking a tight rope, but perhaps Metroid Prime 3 could have sections of the game that allow access
to the suit and others where Samus is completely exposed and is forced to rely on conventional weaponry. Another idea would
be to do as Zero Mission did: keep Samus in the suit for a majority of the game, whether at the front or tail end, and then strip
her of the suit for all new gameplay mechanics, again at either the very front or very back.

As Samus without the suit, things change. Although warrior blood still flows through her bounty hunter veins, being
relinquished of a suit alters gameplay quite radically. Here is where more traditional FPS elements, which would be perfect for
the remote unit and nunchuck combo, arise. Perhaps while stationed at a Galactic Federation base, Samus is waiting for her
ship to be repaired (because that thing attracts damage like a light bulb attracts insects) and the base comes under attack
from an unknown enemy. Not one to accept capture or termination, Samus grabs whatever firearms she can get a hold
of and takes up the good fight. If such was the scenario, it would be a fine idea to create weaponry that could fit well in the
Metroid universe. Of course there could be assault rifles, grenades, and more conventional weapons, but such artillery
is growing stale. Instead, Samus should be able to pick up alien weaponry. Space Pirates carry a wide variety of weapons,
ranging from blasters, plasma cannons, grenade launchers, the like,
and Samus should have the ability to steal/make use of those weapons for her own defense.

Also in these scenarios, stealth should play somewhat of a role, similar to how it was used in Metroid: Zero Mission.
But it should be well-implemented and used with discretion so as to not become redundant or a hindrance to gameplay.
Metroid isn’t Metal Gear Solid or Splinter Cell, and likewise should never try to be. That said, it would be interesting to
change up the gameplay, while still holding to the fundamentals of Metroid, those being exploration and puzzle solving.

The sheer extent of possibilities reaches far beyond the scope of this editorial. Retro Studio’s team of talented artists
and programmers are no doubt striving to realize many of the same ideas presented within and so many more. Come next year,
perhaps we will be graced with just the smallest sliver of tantalizing gameplay footage. Maybe then, we’ll catch
a glimpse of the bold path Samus Aran will blaze as she prepares herself for a revolutionary future.


Quelle: RR revolution report


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...ganz schön viel TEXT. Aber einmal tief durchatmen
hump.gif
und schon isser durch :) .
Ich schreib später noch etwas dazu, der lange TEXT hat mich ein bißchen bala bala gemacht :happy4: .
Muss jetzt erst einmal alles richtig verarbeiten
vertraglesen.gif
.
 
lol, samus mit dem controller ausziehn^^

ne, aber das wär echt mal ne idee, das ego shooter szenen eingebaut werden, wo samus aus dem suit raus mus sund dann eben in normaler kleidung evtl. mit schutzweste sich durch gegnermassen ballern muss und zwar mit konventionellen waffen
 
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