Xbox360 Mass Effect

  • Thread-Ersteller Thread-Ersteller Frenck
  • Erstellungsdatum Erstellungsdatum
:o :o

Krasss Hypergeilomegamatisch. DAS WIRD EIN GOOOOD GAME :aargh:

Mass Effect wird alles wegrocken :hammer:


ICH WILLLL ES HABEN SOFORT


Ahhhh Bioware ich will ein Kind von euch :lol:
 
Neues Interview:

http://www.actiontrip.com/previews/3...effect_i.phtml
In a sea of titles that invade retail each year, how many of them become the glittering white foam on that perfect wave?
(Experiment with substances much? -Ed) Even to this day, we can find but a handful of titles that managed to stretch beyond
some of the restrictions of our favorite pastime (mostly its immaturity and catering to the mainstream audience
- as the demographics "wizards" see it). As it so happens, a lot of these games were developed by Bioware.

The Canadian boys (who have since invaded Texas - and you said it would never happen) are currently swamped with
multiple projects for various platforms. Bioware, once again, has something up its sleeve and is, amongst other things,
involved with a sci-fi RPG, entitled Mass Effect, which is slated to appear on the Xbox 360. A few days ago, we were
able to get hold of Mass Effect Project Director, Casey Hudson, to find out how the game is coming along. In the process,
we were able to get additional information on characters, races and other cool details related to the gameplay. Enjoy!

  • ActionTrip: [list:78173ac9ce]It takes a lot of time for a unique concept to take shape. How long did it take you guys to come up
    with the storyline, characters and the backdrop for Mass Effect?
Casey Hudson:
  • We developed the high-level story and setting for Mass Effect in pretty fine detail
    within the first 6 months. But what we're building is truly enormous - a galaxy of subplots, species,
    and locations that are wrapped in a huge storyline. So even today, we're still refining the story
    and characters to further reinforce the experience we want to create. One interesting challenge
    is that because of the speed at which technology advances, when we start a three-year project
    we're aiming for a level of gameplay and graphical quality that's actually never even been
    seen before. So as our vision becomes reality, we learn a lot more about what we need
    to do to complete that vision.

ActionTrip:
  • Does the presence of friendly NPCs influence the progress of the main storyline?

Casey Hudson:
  • Yes. Your choice in bringing along different squad members will affect how well you can defeat
    certain enemies in combat, solve problems in certain ways, and will even open up new subplots.

ActionTrip:
  • As revealed, Mass Effect takes place in a huge universe, one that is distinctly larger than the world
    we've explored in Star Wars: Knights of the Old Republic. Just how large is the universe anyway?
    How many planets are there?

Casey Hudson:
  • There are literally hundreds of locations you can travel to in your ship, and what you'll find there can
    be anything from a barren asteroid to a large explorable location involving its own subplots,
    new characters, and extremely valuable rewards.

ActionTrip:
  • The dialogue system we've seen in Knights of the Old Republic creates a unique atmosphere and adds a
    more personal feel to the whole experience. Has the development team altered this particular
    pattern, in terms of storytelling, changing the character's alignment via talking with NPCs, etc?

Casey Hudson:
  • It's an evolution of that experience into something that keeps it more interactive. It really does add a
    personal aspect to the story when you experience it through the perspective of
    the characters around you. But we've made those conversations happen more ambiently, so that
    you're not pulled into a conversation when you don't want to be. And if one of your squad members
    tells you about something you're interested in, you'll be able to interact with them through an
    interface that's a lot more fun and interactive than ever before. Conversations are no
    longer about dealing with piles of text that you have to read - in each conversation in Mass
    Effect you can react so instinctively that you become immersed in how you feel about what's going on around you.

ActionTrip:
  • In what way does Mass Effect allow gamers to customize their characters? Are there any pre-determined
    character profiles available before the game starts?
Casey Hudson:
  • The character customization in Mass Effect allows you to really decide who you want to be, what you want to
    look like, and how you want to fight through this tremendous story experience. For those who want to jump
    straight into the action, you'll be able to choose our pre-made Commander Shepard character. And even if
    you choose this pre-made character, you'll still have countless opportunities to customize and develop this
    character over the course of the game. And for those who really want to specify every detail of their character,
    you'll be able to do so through a very deep character creation system. Starting with an interface where you
    create your own appearance, you'll be able to create your own male or female Commander Shepard to look
    however you want. You can then decide what kind of gameplay experience you want by
    choosing the class of your character's expertise, such as combat, tech abilities, or
    superhuman abilities that use dark energy. And by spending your available experience
    points, you can develop specific skills throughout the game - even leading to completely
    new abilities that open up as you become an expert in certain areas.

ActionTrip:
  • Give us a brief description of The Normandy.

Casey Hudson:
  • The Normandy is a prototype stealth ship of the Human Alliance. It is capable of faster-than-light travel,
    and has the ability to make itself invisible to sensors so that it can enter a star system and land undetected.
    The Normandy is about the size of a 747, but is extremely sleek and on the inside it resembles something
    more like a large Navy submarine - with a substantial crew and even a large bay to store ground-based
    vehicles. You can explore the entire ship any time you're on board, and you can talk to any of the crew-
    members - you're their Commander!

ActionTrip:
  • [list:78173ac9ce]Could you possibly describe any specific races or creatures we'll be able to encounter in the game?
[/list:u:78173ac9ce]
Casey Hudson:
  • You'll encounter a wide variety of alien races in the game, but some of the major races are the Asari,
    Turians and Salarians. These are the three races that make up the Citadel Council. You may have seen in our demo videos
    that there was a Turian officer as part of your squad. He's the one that looks pretty aggressive, with bird-like facial
    features. There's also the Geth, a race of violent synthetic creatures that are extremely deadly in large numbers. You
    can read about them and see more images of other alien races on the Mass Effect website.

ActionTrip:
  • We'd like to know more about character development and the way players will get to improve the
    skills and attributes of their avatars. Can you reveal any specific abilities or special powers we'll be able to enhance
    as we proceed through the game?

Casey Hudson:
  • As you complete portions of the story or survive new combat engagements, you'll gain experience that can
    be put towards developing your character. Improving your character's ability in a certain area is as easy as
    spending some points on it. When you reach a maximum in certain abilities, that may unlock new areas
    of expertise that you can start developing. In demos we've shown how you can use these things in combination
    during combat to pull off some amazing combinations. For example, at X06 we showed how one character in your
    squad can use an electromagnetic pulse attack to destroy an enemy's shields. Then we ran up and fired a
    "carnage" shotgun attack which involves overloading your shotgun for an extremely powerful close-range attack.
    The result of that combination tore a huge mechanical enemy to shreds! You'll also be able to develop abilities
    such as creating temporary dark energy force fields to take cover behind, attacks that use gravity-like effects to
    squeeze enemies to death, and tons of other combat, technical, and dark energy abilities.

ActionTrip:
  • Friendly NPCs are clearly an important addition to the gameplay.
    What are their main skills that can be utilized in battle?

Casey Hudson:
  • You'll be leading a squad of three characters, including yourself. You'll be able to choose your three
    squad members from a larger group, and each one will have different specialties - and very different personalities.

ActionTrip:
  • Revealed gameplay footage from Mass Effect also introduced us to the cool-looking all-terrain vehicle,
    used for moving around planet surfaces. However, it also presented a choice of rather destructive
    weaponry. Will players have access to more "subtle" weapons for a stealth approach?

Casey Hudson:
  • The Mako is customizable, so you'll be able to adjust its features to suit your style of gameplay.
    Generally though, you'll be using the vehicle to cross huge tracts of rough terrain, and to fend off
    attacks from giant creatures and flying machines. So in other words, the Mako gives you a huge
    variety of control over how you'll handle situations, but when you're driving a six-wheeled armored
    monster truck, the idea of "stealth" only goes so far!
ActionTrip:
  • The real-time tactical team-based combat system in Mass Effect certainly varies from games like Knights
    of the Old Republic. Explain more about how players can distribute orders to their team throughout combat.

Casey Hudson:
  • The great thing about combat in Mass Effect is that it gives you the same kind of amazing combat experiences
    as in KOTOR but in a 3rd-person shooter interface that's so much easier and more fun to control.
    So while anyone can pick up the game and start having fun in combat because of the point-
    and-shoot controls, you end up having the same kind of fun that KOTOR had - such as strategically
    placing squad members, directing them to focus on certain enemies, cooperating with you on
    combinations of attacks. Having 3 squad members also means one or two of them can go down in
    battle without you being "killed", so sometimes in really tough battles you'll be the last standing member
    of your squad, fighting it out against a really tough enemy.

    Your squad is actually really smart and tough during combat, so you don't need to give them specific
    orders to survive combat. But if you want to, you can tell them to run to a location or attack a specific
    target with a single press of the D-Pad. You can also issue exact paths to run and specific attacks to
    make, through an interface called Squad Command.

ActionTrip:
  • Since a great portion of the combat is real-time, the development team obviously had to invest additional effort
    into tweaking AI behavior patterns. With respect to enemy intelligence, are you pleased with how things are shaping up?

Casey Hudson:
  • We're actually at a point where the enemy AI is already really smart, and our work now is focused on polishing
    the AI to give them enemies really interesting behaviors beyond just fighting intelligently.

ActionTrip:
  • What sort of content can gamers expect to get via Xbox Live for Mass Effect?

Casey Hudson:
  • We actually have a very ambitious downloadable content plan that will allow players to continue exploring the
    Mass Effect galaxy long after they finish the main story. More details on that to come...

ActionTrip:
  • Bioware unveiled on many occasions that the core team is busy with various projects at the moment, most of which,
    understandably, remain under wraps. We know for a fact that one of these projects is a MMO game.
    Are you able to offer any additional info on that?

Casey Hudson:
  • Our new Austin Studio is indeed working on an MMO but we haven't announced any details on it yet, so you'll
    have to stay tuned. We're also developing a dark heroic fantasy RPG called Dragon Age which
    takes the experience players enjoyed in the Baldur's Gate series to incredible new heights of
    stunningly immersive graphics and truly next-gen gameplay. We also just formed a new handheld
    game group that is working on a new Nintendo DS title, and we do have another unannounced
    next generation game in the works, but again, these are all surprises that we're saving for later.

ActionTrip:
  • Is there a precise launch date planned for Mass Effect? Are there any plans for a PC version of the game?

Casey Hudson:
  • We're still locking down details of our launch date, but you can expect it sometime in early 2007.
    Mass Effect is an Xbox 360 exclusive, and we can't wait for you to play it! (Way to dodge that question, Casey! - Ed)
[/list:u:78173ac9ce]

Hab mal versucht es angenehmer für die Augen zu machen und hoffe kommt jeden entgegen. :)
 
Gutes Interview.
Danke für den Post, Cohen :)

Besonders der Launchzeitraum "Early 1007" gefällt mir sehr ... hoffe, dass sie es auch einhalten und das Spiel spätestens im Mai 2007 oder so erscheint.
 
*Auf dem Boden lieg und sabber*
:sick:
Deswegen hab ich mir die Xbox360 gekauft.

Prognose: Vorerst GotG imo

Danke Cohen
 
Sorry das ich dich enttäuschen muss aber das Spiel kommt nicht im Frühjahr 2007 raus, er meint das sie das Releasedatum im Frühjahr 2007 bekanngeben.

"We're still locking down details of our launch date, but you can expect it sometime in early 2007."

Ich würde sagen die haben noch bis Spätsommer Zeit ein ordentliches Kampfsystem einzubauen oder das Spiel wird der größte Flop den Bioware je hergestellt hat. Das haben sie auch eingesehen und das Spiel verschoben.

Ist auch besser so.
 
:lol:

Sorry, das ist das grottigste Kampfsystem das ich je in einem RPG gesehen habe. Nichts halbes und nichts ganzes, weder guter Shooter noch ordentliches Rollenspiel. Dazu gibt es steife Animationen und ein Lock-On das Metroid Prime aussehen lässt wie einen Lightgun Shooter.

Wenn man einmal Ghost Recon 3 oder Rainbow Six gezockt hat dann kommt einem das so lächerlich vor.

Buärks, dieses Video von der E3 verfolgt mich immer noch in Albträumen :oops:
 
Frenck schrieb:
Sorry das ich dich enttäuschen muss aber das Spiel kommt nicht im Frühjahr 2007 raus, er meint das sie das Releasedatum im Frühjahr 2007 bekanngeben.

"We're still locking down details of our launch date, but you can expect it sometime in early 2007."
Das "it" könnte sich genauso gut auf das Spiel in der Fragestellung beziehen und wäre für mich auch viel einleuchtender, da man schon seit Ewigkeiten Q1 2007 als Releasezeitraum hört...


Frenck schrieb:
Ich würde sagen die haben noch bis Spätsommer Zeit ein ordentliches Kampfsystem einzubauen oder das Spiel wird der größte Flop den Bioware je hergestellt hat. Das haben sie auch eingesehen und das Spiel verschoben.

Ist auch besser so.
Ah so und wo wurde das konkret bekanntgegeben?
Das Kampfsystem machte auf mich in dem Trailer einen absoluten soliden Eindruck und erinnert an Taktikshooter wie GRAW oder Gears. Fehlt nur noch dass man sich gegen die Wand lehnen und aus der Deckung heraus schießen kann. Das Kampfsystem ist meine geringste Sorge, dass Mass Effect absolut genial wird. Eher macht mir der immense Umfang Sorgen, nicht dass darunter die Qualität leidet. :confused3:
 
wow fett, da wird mir echt bewusst warum ich mich für die xbox 360 entschieden hab...
beim kampfsystem muss ich frenck aber rechtgeben, sieht irgendwie langweilig und unausgegoren aus
 
Frenck schrieb:
:lol:

Sorry, das ist das grottigste Kampfsystem das ich je in einem RPG gesehen habe. Nichts halbes und nichts ganzes, weder guter Shooter noch ordentliches Rollenspiel. Dazu gibt es steife Animationen und ein Lock-On das Metroid Prime aussehen lässt wie einen Lightgun Shooter.

Wenn man einmal Ghost Recon 3 oder Rainbow Six gezockt hat dann kommt einem das so lächerlich vor.

Buärks, dieses Video von der E3 verfolgt mich immer noch in Albträumen :oops:

Ich denke mal es ist noch etwas früh um hier Schlüsse zu ziehen.
 
Das Kampfsystem sieht aus wie GRAW?!?

:shakehead:

Nichtmal entfernt, leider. Das war ja was ich mir ursprünglich gewünscht hatte. Stattdessen kriegen wir sich gegenüberstehende steife Gestalten die mit Lasern aufeinander schießen bis einer tot umfällt. Was für ein Murks.

Und dann muss man nichtmal zielen. Wozu dann überhaupt eine Shooterkomponente einbauen?

Ich kann garnicht glauben das das vom selben Team sein soll das KotOR gemacht hat.
 
Zurück
Top Bottom