Xbox360 Mass Effect

  • Thread-Ersteller Thread-Ersteller Frenck
  • Erstellungsdatum Erstellungsdatum
Ich hoffe, dass Microsoft wenns dann kurz vor Release ist so richtig die Werbetrommel rührt und das Game hypt. Bioware-Games verdienen es nun mal richtig gehyped zu werden, zumal ich auch nicht denke, dass bei ME noch irgendetwas schief gehen kann.

Noch 4 Monate (reine Vermutung von mir) bs zum Game of the Gen. :o :)
 
Krogan schrieb:
Ich hoffe, dass Microsoft wenns dann kurz vor Release ist so richtig die Werbetrommel rührt und das Game hypt. Bioware-Games verdienen es nun mal richtig gehyped zu werden, zumal ich auch nicht denke, dass bei ME noch irgendetwas schief gehen kann.

Noch 4 Monate (reine Vermutung von mir) bs zum Game of the Gen. :o :)
Mass Effect war ja eigentlich neben Gears of War noch vor dem Launch der Xbox360 in aller Munde!
Deshalb denke ich,dass für Mass Effect die Werbetrommel ähnlich gerührt wird!
Genauso,wie bei Gears of War bin ich mir bei Mass Effect mittlerweile sicher,dass das Spiel dem Hype gerecht wird!
DANKE BIOWARE, DANKE MICROSOFT :D !
 
so langsam bin ich auch richtig heiß auf das Game und ich kann es kaum noch erwarten
 
Einzigartige Mass Effect “Demo” Pläne

In einem aktuellen Teamxbox Interview mit Biowares Ray Muzyka, meint dieser auf die Frage hin, ob es eine Demo zu Mass Effect geben wird, dass man diesbezüglich noch nichts angekündigt habe. Man plane aber vor dem Release des Spiels den Fans einen wirklich einzigartigen Vorgeschmack auf das Spiel zu geben. Etwas ähnliches wurde bisher noch nicht gemacht und wenn es klappt, dann werden die Fans davon fasziniert sein.

Well, we haven’t revealed any details on unveiling that yet, but I can say that what we’re planning for pre-release to give fans a taste of the experience is unique. It’s never been done before, and if we can pull it off, fans will be very intrigued.

Link zum Interview
http://www.xbox-archiv.de/?p=5362


Ich bin jetzt schon ganz rattig drauf. :happy3: :happy3: :happy3:
 
BioWare Talks Mass Effect: Part 2

As one of the masterminds behind games like Star Wars: Knights of the Old Republic and Jade Empire, Dr. Ray Muzyka from BioWare knows a thing or two about crafting a great RPG. The Edmonton-based developer’s first Xbox 360 game may be their most ambitious yet, featuring an innovative dialogue system, real-time combat, and jaw-dropping graphics. We had a chance to sit down with the good doctor at D.I.C.E., where he was happy to tell us all about Mass Effect. This is the second part of this exclusive interview, as we ran the first part last week. Be sure to check it out, as it contains some great info on what’s sure to be one of the biggest and best RPGs of 2007 (we've also updated the story with a clarification from Microsoft on the length of the game). So, without further ado, here’s the rest of our interview with Dr. Ray Muzyka!


Not to be too skeptical, but a lot of time when a company tries to make a multi-faceted game, just about everything gets the short end of the stick. How do you find a balance to satisfy different types of gamers?

Ray Muzyka: That’s an excellent question. At BioWare, we see the types of character and story-driven games we make as having four key activity pillars. There’s story and characters, there’s exploration, there’s combat/conflict/action, and there’s customization/progression. All of our game have those, to some extent. What we’re trying to do is build these activity chains between them. We think consciously about “How do we pull the player from the story to the exploration to the progression to the combat?” For example, maybe you run into an interesting character who tells you about an interesting place to go. You find some interesting items there and you upgrade your weapons with X mods and biotic energy. Then you get to go into combat and defeat the enemies you couldn’t defeat before, which allows you to get to a new part of the story.

We link all of these things together, they aren’t separate elements to us, they’re actually part of the same whole. We’ve always approached our games that way, and I think in the last two or three years, we’ve come to understand the way our games are built, in a way we’ve never done before. So, for us, it’s certainly not unfocused, we’re extremely focused. We’re more focused now on games like Mass Effect and Dragon Age than we ever were before. I think the fans will see the results of that.


A Quarian


How did you decide on that combat system? It seems like the next step in evolution from Jade Empire, a little more action-oriented than the turn-based system we saw in KotOR. How did that all come about?

Ray Muzyka: I think that’s a really good summary of it. We wanted to make a combat system that’s very accessible, and we wanted to have elements in real-time, so players could just point and shoot. We also have elements of tactical, squad-based combat that really allow you plan and have specialists on your team to do different things. One guy’s gonna be able to take out EMP powers, take out the shields of your enemies, another will be able to use ranged weapons and grenades. One might have biotic powers, kind of like Force power, you’ll be able to use those to great effect. The key is to have a balanced party, you can take the rights guys into battle with you and use them to great effect. And you’ll feel smart as a result. Or, if you just want to run in and let the two guys in your party use their AI, they’ll be smart. You can use the main character to play it sort of like an action game, if you prefer. Again, it’s about letting the player play the game the way they want to play it.


This is kind of a delicate one, but there seems to be some talk about the differences between the three main regions for game sales, with North America, Japan, and Europe all having very different tastes. We have to figure that Microsoft is sensitive to this, as they want to get their console accepted everywhere. Did that enter into how you made the game? Did you feel any pressure to “make the game like this,” or did you just make a BioWare game?

Ray Muzyka: You know, one way to answer that is that we get feedback at BioWare, and one of our core values is humility. That is, we have the ability to be self-critical and to be able to improve. That’s one of the reasons that I’m so proud of our teams, they really are committed to making our games better each time, innovating. Part of that is actually reaching a wider audience, a global audience. We’re not satisfied just to reach one audience and have them say it’s a great game, although that’s certainly a goal. We want all of the people to say that. We want them all to say “This is a great storyline.” It’s a universal storyline that’s going to convey emotion to anybody, it’s the kind of combat that anyone can find accessible, and it’s the kind of exploration that anyone will find compelling. It’s so epic in scope.

I think that’s our goal, we’re striving to do that. If Microsoft can provide us with feedback – and they do – to allow us to reach a wider audience, we’re certainly going to listen to that. And we have, and we will.


You also mentioned before how it is working with Microsoft, and Epic has told us about how it was working on Gears of War. They were given a lot of independence and a lot of support. At the same time, Microsoft has talked about keeping an eye on things, they didn’t just let Epic develop the game. How has your experience been with Mass Effect?

Ray Muzyka: They’ve been really good to work with. They’ve provided us with creative freedom, but at the same time provided us with good feedback that we’ve implemented. You know, they’re masters of usability testing, so we’re really finding that now, during the final push, we’re sending out builds and getting some great feedback we can implement to make the game better.


Demos are a pretty big part of Xbox Live Marketplace right now, and we know that you probably can’t say anything about whether or not there will be a Mass Effect demo. Is this one of those types of games with features that would be tough to show off during a 20 minute demo?

Ray Muzyka: Well, we haven’t revealed any details on unveiling that yet, but I can say that what we’re planning for pre-release to give fans a taste of the experience is unique. It’s never been done before, and if we can pull it off, fans will be very intrigued.


Detailed interactions


You’ve also mentioned downloadable content before, too. Is that something that’s definitely in the works for the post-release period?

Ray Muzyka: Yes, absolutely, we’ve very committed to that. We’re building the framework for that, and we have a plan in terms of the types of content that we’re planning to put out. We’re working closely with Microsoft, so I can’t reveal the details on that. There will be a time when we’re ready to jointly announce the plans for DLC. But we definitely have a plan to continue the storyline between the episodes of this epic, multi-part story.


Last year at this time, we spoke not too long after the big BioWare/Pandemic merger. Is everything still going well?

Ray Muzyka: It’s going amazingly well. I mean, Pandemic, I have so much respect for those guys. They’re making some great stuff. When they start unveiling Mercenaries 2 and they start showing the games beyond that, I think everyone’s going to get really excited. They’re taking their stuff to a whole new level. Every time I’m down there, I’m blown away. From our perspective and from their perspective, I think it’s fantastic that we have partners that we can openly share with and talk about and get a fresh perspective that’s from a different genre almost. It’s not like we’re sharing stuff actively and being forced to do so, it’s organic. We’re learning to share ideas around design and technological ideas and artistic ideas, and we’re learning from just going down and seeing their products and having them play our games, and vice versa.


How often do the teams get together and get a chance to talk?

Ray Muzyka: Every month. Some team goes one way or the other. We have a big thing at GDC next month with 100 people from the studios getting together and having a roundtable for two days. We also have video conference that goes on every day, a couple units in both Edmonton and LA, and also Brisbane and Austin. We’re talking continually.


Thanks Ray, I’m sure we’ll see you at GDC.


http://interviews.teamxbox.com/xbox/1890/BioWare-Talks-Mass-Effect-Part-2/p2/
 
Interessant find ich bei diesem Teil eigentlich nur folgendes Zitat:

You’ve also mentioned downloadable content before, too. Is that something that’s definitely in the works for the post-release period?

Ray Muzyka: Yes, absolutely, we’ve very committed to that. We’re building the framework for that, and we have a plan in terms of the types of content that we’re planning to put out. We’re working closely with Microsoft, so I can’t reveal the details on that. There will be a time when we’re ready to jointly announce the plans for DLC. But we definitely have a plan to continue the storyline between the episodes of this epic, multi-part story.

Wird also doch die Geschichte mit den Episoden weitererzählt...... Hmm.... Und wie kommen da die Leute ohne Xbox Live ran?
 
TheExorzist schrieb:
Interessant find ich bei diesem Teil eigentlich nur folgendes Zitat:
You’ve also mentioned downloadable content before, too. Is that something that’s definitely in the works for the post-release period?
Ray Muzyka: Yes, absolutely, we’ve very committed to that. We’re building the framework for that, and we have a plan in terms of the types of content that we’re planning to put out. We’re working closely with Microsoft, so I can’t reveal the details on that. There will be a time when we’re ready to jointly announce the plans for DLC. But we definitely have a plan to continue the storyline between the episodes of this epic, multi-part story.
Wird also doch die Geschichte mit den Episoden weitererzählt...... Hmm.... Und wie kommen da die Leute ohne Xbox Live ran?

Was mir mehr Sorgen macht ... sind die Kosten :hmpf:.

Genau das wollte ich nicht ... das die Hauptstory in den herunterladbaren Episoden weitererzählt wird (es sei denn, sie wären kostenlos) ... mehr Planeten, Side-Quests usw. okay, aber die Hauptstory sollte in den 3 Spielen selbst erzählt werden ... IMO :) ....

Hmmm ... vielleicht kommt es ja nicht so ... hoffentlich.
 
Azash schrieb:
TheExorzist schrieb:
Interessant find ich bei diesem Teil eigentlich nur folgendes Zitat:
You’ve also mentioned downloadable content before, too. Is that something that’s definitely in the works for the post-release period?
Ray Muzyka: Yes, absolutely, we’ve very committed to that. We’re building the framework for that, and we have a plan in terms of the types of content that we’re planning to put out. We’re working closely with Microsoft, so I can’t reveal the details on that. There will be a time when we’re ready to jointly announce the plans for DLC. But we definitely have a plan to continue the storyline between the episodes of this epic, multi-part story.
Wird also doch die Geschichte mit den Episoden weitererzählt...... Hmm.... Und wie kommen da die Leute ohne Xbox Live ran?

Was mir mehr Sorgen macht ... sind die Kosten :hmpf:.

Genau das wollte ich nicht ... das die Hauptstory in den herunterladbaren Episoden weitererzählt wird (es sei denn, sie wären kostenlos) ... mehr Planeten, Side-Quests usw. okay, aber die Hauptstory sollte in den 3 Spielen selbst erzählt werden ... IMO :) ....

Hmmm ... vielleicht kommt es ja nicht so ... hoffentlich.

Ich glaube mit Episoden meint er die 3 Spiele die es geben soll, oder ist das so abwägig? :-?

Aber er sagt ja, dass die Geschichte auch zwichen den Episoden weitererzählt wird, bin mal gespannt was das heißt.
 
Shack Interview: Mass Effect
-- February 15, 2007 by: David Craddock

Strong story lines and interesting, relatable characters are the core of any good BioWare game, and Mass Effect looks to be no exception. While many feel that a game prepared to offer such an enormous world might suffer from the lack of multiplayer, the development team at BioWare is, as always, confident in their product. I spoke with Casey Hudson, Mass Effect’s project manager, to learn more about what this gargantuan space-themed action-RPG is set to offer Xbox 360 gamers.

Shack: What's the general storyline for Mass Effect?

Casey Hudson: Mass Effect takes place around 200 years in the future, as human beings make their first steps into a larger galactic community. You're Commander Shepard, best of the best in the human military, and in line to be the first human Spectre -- an elite military operative charged with protecting the galaxy from its gravest threats.

You'll quickly discover that this idyllic future has a very dark past: an ancient race of powerful machines routinely harvest the galaxy of advanced civilization -- repurposing and ultimately destroying intelligent life-forms. They're about to return.

Shack: Tell us about character customization. What can be changed in terms of aesthetics, character classes and skill proficiencies?

Casey Hudson: In Mass Effect you can develop and customize your character as much or as little as you want, going even beyond the depth of our previous games such as Star Wars: Knights of the Old Republic. You can adjust every feature of your face and create a unique Commander Shepard -- male or female. You can choose what class of skills (weapons, dark energy, or tech) your character will specialize in, and you'll be able to develop those skills as you progress -- even adding entirely new skills that add new dimensions to combat and character interaction. And throughout the game you'll develop the abilities of your squad as well.

You will also have a huge variety of weapons and equipment to choose from, whether you find, buy or steal to get it. And there's a system that allows you to gather resources that can be used to construct new gear, or modify existing stuff.

You can also customize your experience by your choice in squad members. You'll choose two other squad members to join you from a larger group, and they vary greatly in personality and skill-set. All together, this means that as you head into battle, your squad as well as your combination of equipment and skills will make your game experience very different from someone else's.

And in times when you're not into detailed customization, you can use default choices. The Commander Shepard you see in screenshots and the box cover is a pre-made character that you can choose to get straight into the action if you want.

Shack: I've heard the conversations in Mass Effect are supposed to be very in-depth.

Casey Hudson: Interacting with other characters in Mass Effect is now much more interactive and cinematic, allowing you to simultaneously have direct control of your character's responses while being able to appreciate the cinematic experience of watching your character as though starring in a well-filmed movie. Some of the examples we've shown are where you draw a gun on a bartender, or grab the collar of a squad member to get his attention. But even more surprising results can happen as plots start to culminate in an emotional climax. Without giving too much away, in one example you make the choice of either freeing or executing prisoners. At another point, you make a choice about how to give some physical punishment to someone who stabbed you in the back -- including sending your 7-foot tall Krogan warrior to do the job as you watch.

Shack: Do party members react to your actions?

Casey Hudson: Squad members in Mass Effect react on an emotional and moral level to what you're doing, so even basic combat takes on an actual meaning and relevance within the story. One example is when you work with a gang to expose a plot on one world, Ashley asks whether you should be essentially working with criminals. How you respond to that criticism is entirely up to you.

http://www.shacknews.com/extras/2007/021507_masseffect_qa_1.x
 
Das Spiel wird der Hammer. Und ich hab das Gefühl es kommt bald (Mai?). Die Interviews häufen sich und das ist wohl der erste Schritt um langsam einen Hype anzustoßen :)
 
TheExorzist schrieb:
Azash schrieb:
Wollen wir es hoffen 8-)
Unter dem Interview steht ja:

Mass Effect is scheduled to release for Xbox 360 on May 22, 2007.

Hmm....

Argh, wann kommt nochmal Bioshock? Im Juni oder Juli?

Dann wäre ME mir wesentlich lieber im April --- > Wunschtraum. Ich denke, es kommt im Juli. Hoffentlich aber nicht allzu Zeitnah mit Bioshock, womit soll man denn da anfangen? :evil:
 
Krogan schrieb:
Argh, wann kommt nochmal Bioshock? Im Juni oder Juli?
Juni laut derzeitigem Stand.

Dann wäre ME mir wesentlich lieber im April --- > Wunschtraum. Ich denke, es kommt im Juli. Hoffentlich aber nicht allzu Zeitnah mit Bioshock, womit soll man denn da anfangen? :evil:
Keine Angst. M$ wird sicher nicht so blöd sein und zwei potentielle Kracher fast zeitgleich auf den Markt lassen. Die würden sich ja nur gegenseitig die Kundschaft wegnehmen.
 
Liquaron schrieb:
Microsoft wird ihre Ownage Tour starten:

Juni = Mass Effect

August = Bioshock

November = Halo3

8-)

Januar = Alan Wake 8-)

Ich hoffe auch sehr, dass vorallem Bioshock sich gut verkauft. Man sprach ja mal, bei guten Verkaufszahlen von einem Nachfolger zu Bioshock, wenn ich das noch recht in Erinnerung hab.
 
Krogan schrieb:
Januar = Alan Wake 8-)

Ich hoffe auch sehr, dass vorallem Bioshock sich gut verkauft. Man sprach ja mal, bei guten Verkaufszahlen von einem Nachfolger zu Bioshock, wenn ich das noch recht in Erinnerung hab.
Ja, das hab ich mal hier geschrieben. ;)
Hat Levine in nem Interview gesagt.
 
ein release im mai wäre wünschenswert, bald könnte endlich mal ein datum bekanntgegeben werden, diese unwissenheit ist furchtbar^^
 
TheExorzist schrieb:
Krogan schrieb:
Januar = Alan Wake 8-)
Ich hoffe auch sehr, dass vorallem Bioshock sich gut verkauft. Man sprach ja mal, bei guten Verkaufszahlen von einem Nachfolger zu Bioshock, wenn ich das noch recht in Erinnerung hab.
Ja, das hab ich mal hier geschrieben. ;)
Hat Levine in nem Interview gesagt.

Gerade Irrational Games würde ich einen großen Erfolg mit Bioshock gönnen ... wertungs- wie verkaufstechnisch 8-)

Mass Effect ist IMO schon ein sicherer Verkaufshit ... alles andere würde mich mehr als irritieren :D
 
Zurück
Top Bottom