Dante:
c.L, c.m, s.h, s, sj.f, j.m, j.m, j.h, killer bee, s, delayed sj.n, j.m, j.m, j.h, falling sky, gun mash, stinger, jump cancel, s, million carat, devil trigger, reverb shock fireworks, million dollars, kfc, jet stream fireworks, devil must die
s.M, s.M, s.H, killer bee, S, SJ, s.M, s.M, s.H, falling sky, whatever
s.L, s.M, s.H, 623M (forgot the name sorry), jc, j.M, j.H, Killer Bee, s.H, S, j.S, 236H, Million Dollar. If I do teleport mix ups and land j.C, I will omit the s.L due to push back. If you get the j.C I think this deals over 600k.
Isedelica Combo (Courtesy of Luvcheez)- :d:L, M, :d:M, H > :f:H (Stinger) > Million Stab > S> AA Charge Shot> Prop Shredder> super jump > j.:qcf:H (Sky Dance) > :qcb:L (Reverb Shock) > Fireworks > Million dollars > KFC > Million Dollars
Basic Dante 100% Combo- L, M, H, S (Launch), j.L, j.M, j.H, j.:qcf:L (Killer Bee), S (relaunch), j.M, j.H, j.:qcf:H (Sky Dance), :qcb:L (Reverb Shock)>
Fireworks>Million Dollar>KFC>Million Dollar
Smexy Combo: j.H, L, M, H, :f:H (Stinger) {Make it end and the last hit connect}, :qcb:H (Jetstream)>
Fireworks> Million Dollar
Nitro Combo: L M H :b:H(mash) :f:H(mash)xxSxxH(mash)xxS J.Hxx:qcf:H :df:H(mash)xx:f:Hxx:atk:+S J.S :df:H(mash) :qcb:LxxH(mash)xx:dp::atk:+:atk:
Shine Combo: L,M,H,:qcb:M(Revolver),H,S,JH,J:qcf:H(Sky dance),:qcb:L(Reverb Shock),mash H (Fireworks), Million Dollars
(Shine combo substitute if you don't have level 3 XF):
does 1,001,400:
:qcb:M(Revolver),H,S,JH,J:qcf:H(Sky Dance),:qbc:L(Reverb Shock), mash H(Fireworks), :qcf::atk:+:atk

Million Dollars), KFC, :dp::atk:+:atk

Devil Must Die)
Amaterasu:
(shield) s.m > s.h > f+h > h > h > sword change > s.m > s.h
(reflector) 5M, 5H, 6H, 6H xx 22M, 5M, 5H, 2H, 236+L, 5M, S, j. 5M, j. 5M, 236+H, <link> 5H (hold for full duration) 236+S xx Hyper
sM sH jM jHx3 sH cH fwd+Hx4
sM sH jM jHx3 sH cH jM jHx3 jM jHx3
-Her L reflector counter is orange and it reflects mid/high attacks including non projectile special attacks
-Her M reflector counter is orange and it reflects low attacks only and probably low specials
-Her H reflector counter is green and is gdlk, counters or nullifies all non-super projectiles
-When Ammy changes stances only her H normals are changed. L, M, and S remain the same. She also gains other specials
-She has chains with f. H in every mode. Reflector mode is a 6-7 hit chain (not sure) and you can launch after for air combo. Glaive mode is a 4 hit chain and you can charge attacks. Rosary mode is a 5 atk chain for 20 hits.
-In glaive mode d. H (2H) is a dive kick kind of move that can be cancelled into her qcf air charge move, or her air qcf+S special. Her qcf+S special is glaive mode only and is a downward lightning sword attack that be cancelled into super.
- Ammy's normals are really lacking in range, so you have to compensate by switching weapons, or utilizing her headbutt dash thing
- her c.M is really good, it puts cats into a long hit stun, and makes it braindead to combo into her level 3
- you can DHC into her mist slowdown then DHC back out with an attack hyper and if you're good it'll connect easily, I did Chun's fireball hyper > Ammy's mist> X-23 weapon X prime and it worked
- her cold star assist is her only good one, you get a free combo off 1 hit
- the solar flare's normals are better than the other weapons by far, the beads are wicked good and have a chain combo ( f+H,H,H,H,H)
Storm:
A B C [JC] df.Lightning Attack A B S j.BBCS Ice Storm.
(j. S ->) c. L -> c. M -> c. H -> JC -> df LA -> M -> JC -> df LA -> M -> H -> S -> j. M -> j. H -> j. S -> land -> Hail Storm
c.A B C jc j.B B C s.S j.B B LAx2 Super
triangle jump,cr.a,st.b,cr.c,j.b,j.b,j.c,st.b,st.c,st.e,j.b ,j.c,airdash,j.b,j.c,lightning attack x2 , lightning super
c.a,c.b,c.c,jump forward, b,b,c, c.c, e, jump, whatever air combo.