Red
L20: Enlightened
- Seit
- 30 März 2002
- Beiträge
- 28.717
- There is a chain of command. Squad commander, Platoon? commander etc.
- Highest level commander has an rts-ish view of things
- Commanders can assign objectives. Following commanders orders grants you DOUBLE EXP, so there is major incentive to work in teams and work well
- Example he used is that the commander ordered to have some Anti Aircraft guns to be destroyed. Destroying them allowed additional team mates to parachute in from friendly planes and basically spawn/drop behind enemy lines.
- Persistent world sounds awesome. He had very little detail on it but one of the ways this will work is basically by owning certain places, you will unlock abilities int he future. So...you own X point, Y ability unlocks the next day for you. There is a lot more to it then that but this was one example.
- Draw Distance is ridiculous, no fog of war or anything. You see as far as you possibly can.
Factions:
• Three warring factions / Private Military Corporations (Raven, Sver, Valor)
- Their power struggle is dubbed the "Shadow War"
- You must decalre your allegience to one faction when starting the game
- You can change your allegience at a later date
- Each battle you fight impacts your factions standing
- Team with the most prestige plays as the defending team
- Once your faction wins enough in a specific mode, your faction gains the contract for that mode
- Earning contracts gives you bonus points, perks, weapons, or vehicles
• Raven
- Have high-tech futuristic weapons
- Play style will appleal to fans of sc-fi shooters like Halo or Resistance
• Sver
- Weapons arsenal may not be as powerful, but players are more adaptable
• Valor
Game Modes:
• Domination (256 players)
- Attackers start scattered along the map edges and move on foot or ride in one of a few transport vehicles
- Defenders must take outer defensive positions to meet the oncoming attackers
- Each defending squad is responsible for holding specific areas of the base
- Attackers must eliminate front line defense emplacements (bunkers, turrets, tank traps)
- Once in the inner base, attackers must take down anti-aircraft batteries and radar sensors
- Destroying things like the anti-aircraft batteries allow the attacking team to launch UAVs
- Attackers must capture and hold objectives and inflict enough damage to the defenders base to win
• Acquisition (128 players)
- Escort style requiring attackers to steal two protoype transports from a rival faction and escape to the extraction point
• Sabotage (64 players)
- Attackers must infiltrate rival communication facilities and hold two control points at the same time
- Once achieved, a final demolition objective is revealed and must be destroyed to win
• Suppression (64 players)
- Pure infantry battle
- Only mode that does not contribute to the "Shadow War"
Das Game wird geil.