IGN: Going back to the updates to the title – having seen the gun, it seems that so much is possible. There was talk – although it was tongue-in-cheek – of first person LittleBigPlanet. How far can you take the concept?
David Smith: There's a certain point where we'd want to stop transforming it, there's definitely some underlying rules that we wouldn't want to violate, but from there who knows? There's nothing off the table, so something as mad as a first person viewpoint – if you think of the way you create environments, that's a radical change. But if it's something that the community wanted, we'd totally listen to that. At the moment there's so much crazy stuff that we could do within this 2.5D context, we'd like to milk that more.
At this point in the interview, Alex gets up from his seat and walks to the other side of the room, leaving us feeling rather nervous. We've had some bad interviews before, but never had anyone walk out on us. He spends the next few minutes tinkering with the debug PlayStation 3 in the corner of the room.
Kareem Ettouney: There are more ideas than there is time and people. We've got enough IP holders interested, and so many ideas for enhancements, tools, expansions and gadgets that we'd literally need ten years. So we are going to pick our battles and pick our priorities. The point where we feel like we've exhausted all that is when we'd add a new engine or new viewpoint.
It appears we haven't lost him after all; having toyed with the camera in the debug mode of LittleBigPlanet, Alex gives us a taste of first person LittleBigPlanet, and it looks amazing.
Alex Evans: There's no reason why features like this could never make it.
The next few minutes are spent playing through part of a level from this new perspective; and a few others as well, as we're witness to a Gears of War style third person view. Though the 2.5D levels of LittleBIgPlanet understandably mean a first person mode is, for now, something of an eccentric proposition, it goes to show the versatility of the engine, and indeed the team at Media Molecule.