PS3 Linux auf der PS3

geil, geil, geil

verdammt, ich will meine ps3 jetzt haben.

eigentlich hätte ich keine probleme bis märz zu warten, da es momentan keine spiele gibt, die ich brauche, aber diese bilder:









ich brauch ne ps3 :cry:

und schließlich:


(mein dank gilt hier tozza aus dem ps3forums.com)
 
Noch ein Pic:

screenshot1th6.png
 
Schööööön <3

Da wird meine PS3 mein PC-Ersatz sein XD

@ Kein Win auf PS3: Windows XP kackt eh mich an, Win ist Grütze
 
eine intressante auflistung, was alles mit der ps3 möglich ist und nicht möglich ist:

Storage (Module name: ps3pf_storage)

PS3 storage devices includes HDD, Blu-ray Disc drive (BD drive) and flash ROM. These devices are connected via CBE’s companion chip. Accessing these devices is performed by dedicated hypervisor calls. These hypervisor calls consist of simple straightforward methods: open, close, read, write, ioctl.Most of all methods are asynchronous, that is, methods will return immediately after call, and then the caller must wait for its completion via other method. These completions are notified by virtualized interrupts. The status of results of these asynchronous methods can be retrieved via the specific hypervisor call. Since the BD drive is basically ATAPI device, Linux can issue ATAPI commands by ioctl. Some of ATAPI commands have been rejected by the hypervisor call because of security issues.

PS3 Linux storage driver is implemented just like the usb storage driver does. That is, the driver behaves as SCSI host controller driver and the storage devices themselves are as SCSI devices. So the HDD is accessed as SCSI disk, like /dev/sda. Because PS3 HDD and flash ROM is not actually SCSI devices, responses of SCSI commands are synthesized by this driver.

Device detection by the hypervisor is asynchronous, that is, there is chance that the hypervisor puts device information after guest OS starts. So guest OSes should wait for hypervisor’s device detection is done. That can be achieved by waiting for special virtual interrupts to notify the completion of hypervisor’s device detection. See the source of the driver to know the details

Audio (Module name: snd_ps3pf)

PS3 Audio hardware can be divided into two part; front end part and back end part.

The front end part is PS3 audio chip itself, the back end consists HDMI driver chip, digital to analog converter for AV Multi interface, Optical Digital Out (IEC60958/SPDIF) device and base clock generators for 44.1KHz/48KHz audio clocks. Front end chip can be controlled by guest OSes through conventional register access. To gain the access of these registers the guest OS must issue dedicated hypervisor and then ioremap. The front end chip has simple structure, which reads(DMAs) PCM data into its buffer and put them out with specified clock and format. No special hardware to support to decode compressed audio, like MP3, is equipped. Unlike AC97, the front end chip does not have volume control. Guest OSes should modify supplying digital PCM audio data into the chip if it wants to volume control.

The back end audio devices are completely controlled by called ‘AV setting driver’. Setting up sample frequency and data format consistently between backend and front end is the role of the AV setting driver. Since the AV setting driver resides behind hypervisor, guest OS should use virtual UART to communicate with it.

The Linux driver for this audio is composed under ALSA driver framework, not OSS.

Graphics/Video

PS3 has a powerful graphic processing unit with high speed host connection. The GPU is connected to both HDMI and AV multi interface. Although the GPU is connected directly to CBE, no direct access by guest OSes to the GPU is allowed currently. Video mode/format setting is also the role of AV setting driver. PS3 Linux fb driver calls AV setting driver to setup video modes.

Currently X server uses virtual frame buffer to render its image. No hardware acceleration is supported under Linux. See the description above section.

Giga Bit Ethernet(GbE) (Module name: gelic_net)

PS3 has built-in giga bit ethernet controller. Unlike conventional PC’s ethernet controllers, it is not PCI device. It is connected to companion chip directly. To access or setup the chip, guest OSes should use dedicated hypervisor call. This controller has its dedicated DMA controller, thus transfer data is automatically sent/received without PPE interventions. There is also dedicated hypervisor call to set up DMAC.

VLAN framework is internally used for the built-in controller. Therefore, conventional VLAN can’t be used. PROMISC network mode is not supported with this controller.

USB

PS3 equips industry standard USB EHCI host controller and its companion OHCI host controllers. Although most USB host controllers are PCI devices, PS3 USB host controller exists in the companion chip. The PCI probe routines of Linux are modified so that PS3 USB host controller can imitate PCI device. After initialization, all operational registers of USB host controllers are directly accessed by PPE, so no modification to original Linux USB host controller driver is needed. PS3 has internal high speed USB hub. The USB ports of PS3 front panel is connected to the hub, not to USB host controller directly. This PCI probe modification would be change later to get better device driver maintainer acceptance.
Game PAD

PS3 game pad has both USB mode and Bluetooth mode.Enabling each mode depends on the timing of pressing PS button, which resides in the center of the pad.

In USB mode, although it almost conforms to USB HID specification, it requires special USB request to enable sending HID data (reports). The generic USB HID driver is modified to support this. Because it is just HID device, information of the device is retrieved by standard HID device node, like /dev/input/js0, /dev/input/event0 and so on. Bluetooth mode is not supported by Linux.

Memory card reader/writer

Built-in memory card reader/writer supports Memory Stick, CompactFlash and SD. The controller is a high speed USB device and conforms to USB Mass storage specification. The generic usb mass storage driver of Linux can support this device with no modification. It is connected to root port of the EHCI controller. Because each card slot behaves logical unit (LUN), Linux driver can support these slots simultaneously.

Bluetooth

PS3 has built in USB Bluetooth host controller which conforms to Bluetooth host controller interface specification, so generic hci_usb Linux driver can handle the host controller. The controller is high speed USB device and connected to directly internal EHCI root port.

Paring between Bluetooth device and host is maintained per OS basis. That is, paring information at Linux does not propagate Game OS, and vice versa.

RTC

Built-in real time clock keeps the wall clock time for PS3 system. Like PC, it is backed up by battery, so it ticks time even if external power is out. RTC value can be retrieved by a hypervisor call, but be never set. PS3 RTC monotonically increases and never rolls back.

PS3 Linux RTC driver supports the standard RTC userland interface /dev/rtc, so that you can use hwclock command to set the difference.
How to make PS3 Linux kernel

Quelle: http://www.powerdeveloper.org/files/Playstation/linux-20061110-docs.tar.bz2

wie zu erwarten war, hat man keinen zugriff auf die grafikkarte.

aber dafür geht alles anderes. wow :D
 
Gibt es davon Linux Versionen? Wenn ja dann sollte es eigentlich gehen (zumindest die alten Spiele^^)
 
toll sony, danke dass ihr die emulatoren-szene unterstützt :evil:
ich hoffe nintendo kann da was machen und ein verbot dieser emulatoren bewirken (schon klar, dass das nicht direkt sonys schuld ist, aber das könnten sie mittels firmwareupdate ähnlich wie bei der psp leicht unterbinden)
und nintendo gehen ja wertvolle virtual-konsole-kunden durch die lappen durch diese verdammten emulatoren
shame on you, sony! :x
 
Haha, NES Games auf der PS3, das wär mal was! Besitze zwar noch das NES, aber irgendein fucking Kabel fehlt und ich finds einfach nicht.. :(
 
so besonders is das ja nicht geht ja auf jedem pc schon seit (gefühlten) jahrhunderten. ich würd mir da kein Stress machen.
 
moho schrieb:
so besonders is das ja nicht geht ja auf jedem pc schon seit (gefühlten) jahrhunderten. ich würd mir da kein Stress machen.
Eben, das war ja abzusehen, und ein Verbot seitens Sony kann man eigentlich vergessen, weil sonst das komplette Linux nicht mehr laufen würde... ich denke, Sony nimmt die Emu-Szene nun voll in Kauf.
 
"Windows XP auf PS3"

keine Ahnung obs ein Fake ist oder nicht aber der Typ hat den Anschein nach Win XP auf Linux emuliert.

xp_ps3.png
 
Warum sollte das fake sein? Linux hatte schon immer emulatoren für Windows^^
 
Ich persönlich werde keine einziges mal auf das alternative OS (also die Fedora-Distribution) zugreifen, da dei PS3 für mich eine Konsole ist und kein PC.
Für Linux habe ich meinen PC. Die PS3 habe ich ausschließlich für Filme und Multimediaanwendungen, aber ganz sicher nicht als zweiten PC.
 
wär mal interessant ob schon jemand einen cpu benchmark laufen lassen hat. vielleicht wird die PS3 wirklich noch zum PC Ersatz.
 
Wird wohl fake sein, weil auf der PS3 kein x86 Prozessor arbeitet sondern ein PPC-Sprössling. Genau deswegen müsste die CPU für Windows emuliert werden, was ein großer Aufwand wäre.
 
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