Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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Rumble Pack war auch nur optional und hat Nintendo nicht erfunden, aber ist ok, Sony hatte es fest integriert, ist aber trotzdem doof, weil es Nintendo ja schon Jahre später fest integriert.
Sony hatte auch das erste Spiel welches vollwertig auf 2 Analogsticks setzte, ist blöd, weil machte ja Nintendo x Jahre später schon, Motion Controll hatte Sony erfolgreich auch schon vor Nintendo, zwar optional wie Rumble bei Nintendo, ist aber egal, alles Nintendo, blablabal,
Rolyet, hast du das eigentlich schon gesehen:
[video=youtube;3KmfXupi9cg]http://www.youtube.com/watch?v=3KmfXupi9cg&feature=player_embedded[/video]
Na hoffentlich lässt sich Apple oder at&T nicht auf eine Schlammschlacht ein :angst2:
Lol, das hört sich fast so an an würdest du Motion Controller für eine großartige Idee halten...Sony hatte mit Motion Control recht früh Erfahrung, aber fest integriert im Konzept, mit einem Controler hat Nintendo Motion Control erst dahin gebracht, wo es heute ist. Eye Toy war ein Gimmick, die Wiimote ist fester Bestandteil eines Systems welcher der Kunde nutzen MUSS wenn er sich eine Wii kauft. Motioncontrol ist dank Nintendo Marktreif. Rumble hat Nintendo ebenfalls Marktreif gemacht, es wurde beim N64, trotz optional, gut unterstützt und wäre in der nächsten Gen (also GC) so oder so fest integriert worden, auch ohne das Sony das vorgemacht hätte, Sony hat halt einfach mitten in der Gen schneller einen Controler nach geliefert der Rumble fest integriert hatte, so wie Sony heute einen Controler mit Motioncontrol nachliefert. Sony liefert nur nach, hat aber am Start einer Gen nie wirklich eigene, großartige Ideen.
Nunja, es ist nunmal eine Tatsache das Sony einen Motion Controller am Start hatte bevor Nintendo das tat.Und etwas zu verbessern, was bereits mehrere Jahre auf dem Markt ist, ist kein Kunststück. Man baut auf dem bekannten auf und fügt ein paar eigene, neue Elemente hinzu oder verändert beim alten ein wenig was und tada, wir haben was "neues" und "besseres". Ideen zu haben, sie umzusetzen und damit Erfolg zu haben, das ist eine Kunst die Sony so nicht beherrscht. Ist auch kein Problem, ihr Schwerpunkt liegt im Multimediabereich und da wollen sie auch vorne sein und die spielerischen Innovationen holen sie sich einfach bei der Konkurenz, je nachdem wie sich der Trend entwickelt und versuchen das dann etwas zu verbessern.
Achso, EyeToy ist also keine Bewegungssteuerung?Du irrst gewaltig. Eyetoy ist kein Controller.![]()
der N64 Controller hatte nicht mal Analogsticks.Ja, genau. Sony gebührt auch die Annerkung für die Schultertasten und Control Sticks. Sie haben sie schließlich verdoppelt.
Vielleicht wird die PSP2 zwei Touchpads haben. Wäre der Hammer. Sony am innovieren.![]()
Nenn es wie du willst. Die Wiimote baut jedenfalls nicht auf Eyetoy auf. Move ist aber eindeutig eine Nachahmung der Wiimote.Achso, EyeToy ist also keine Bewegungssteuerung?
Das ist mir jetzt aber neu Schlaumeier.
Ich wiederhole mich gerne. Eyetoy ist kein Controller.Nunja, es ist nunmal eine Tatsache das Sony einen Motion Controller am Start hatte bevor Nintendo das tat.
Pack Avatare rein, erweitere die Anzahl der Sätze mit Singstar und Buzz, Dreamcast Controllerbuttom Farben,Schulterbuttom-Trigger, setz Kinect rein und ändere den Rare Satz, dann kannst du ohne Probleme Sony mit MS vertauschen![]()
http://www.joystiq.com/2010/11/03/kinects-first-purchasers-talk-about-camping-out-systems-poten/?![]()
Did you want to be the first person to buy Kinect? You were well beaten. The first person -- in a warm purple hoodie -- arrived on Monday, more than two days ago. Thankfully, he had some friends to keep him company. We chatted with the collective group, and asked about what compelled them to wait in the New York City cold. "The deal! It's just so good," one person shouted. "The deal is just -- that's what attracted me. You're getting $160 free and you're buying a $150 system." Certainly, being the first person on line is one way of guaranteeing access to the deal.
Unfortunately, there is a downside to waiting on line for the Kinect, other than the cold, the hunger and inconvenient bathroom breaks. Whilst standing at the entrance of the Times Square Toys R Us, you could faintly see Microsoft's extravagant dance performance (of 600 people!), a block away. "You can be first on line, but you miss everything else," one person lamented. "It's a tease."
But what about the games? "Dance Central looks good. I actually like Kinect Adventures -- that free one that they're giving? That rafting one?"
Many of the people in the group argued that Kinect will offer a better experience than either the Wii or the PlayStation Move. "I've had a Wii, and PlayStation ... I would not want it if they gave it to me," one person shouted, proud of his Xbox alliance. Another fan used some marketing lingo when describing his enthusiasm for the upcoming device. "The Wii doesn't have the games that you look for, really. And it's not as pretty. So, Kinect offers you -- you pay $150, and you're your own controller. You don't have to buy extra controllers -- like the Wii, you do -- and it's so reactive. It just knows who you are. You could just walk in: it signs you in 'cause it sees you, it knows who you are. It's just great. The way the games are, they look fun. That dance game? You're gonna be playing that for years to come!"
"They haven't reached to core gamers yet," another person added. "But, I'm sure that's gonna come soon. There's so many endless possibilities. I'd say it's better than the Move launch, that's for sure."
So what franchise does the first person in line want to see the most on Kinect? "Fable, easily ... The Milo stuff." Unfortunately, neither of these efforts have come to fruition ... yet.
At the end of our conversation, one of the members of the group asked us what we thought of the system. Our adherence to Microsoft's embargo for reviews tied our tongues. That didn't matter, though. "I'm sold already," one of them quipped. "I already went to Comic Con. I already saw how it was. I liked the fact that it knows you. There's voice command. Everything just works. Just for the Netflix alone -- being able to pause and play, and keep my ass in bed or couch -- even though that's the laziest thing in the world. That's worth $150 right there."
http://www.industrygamers.com/news/xbox-360s-kinect-will-be-sold-out-a-lot-says-ubisoft/Microsoft is pushing their new Kinect camera system hard, with a massive campaign and a launch event in Times Square to kick things off. Publishers seem excited by the device's prospects, and Ubisoft in particular is a huge believer in the motion camera. Speaking to IndustryGamers, Ubisoft's SVP, sales and marketing, Tony Key commented that Kinect will likely be quite difficult to get this holiday season because the demand will be incredible.
"We’re supporting this system in a big way. We believe in it, and to be blunt about it, depending on how fast Microsoft can make these units and replenish these units, we believe that the Kinect is going to be hard to get. It’s going to be sold out a lot this holiday season," he said. "We try to project how many units of the hardware will be in the marketplace. We know how many they’re making. We know how many they’re telling us they’re making. What we don’t know is the demand for that. We believe they’re not making enough to satisfy demand, not by their own choice, because they’re making them as fast as they can. We’re optimistic that the attach rate of Kinect will be really good to the launch titles because the machine, the hardware, is cool, and that it will be selling out a lot."
He continued, "We’re there with three launch titles. We want to support Kinect; we think it’s good for the industry. We think it could be really good for Ubisoft. We’ve believed in 3D camera technology for a long time. We’ve been working on 3D camera technology for many years and even years before we ever even heard of Natal. We’ve believed in this tech, we’ve been doing research. We’ve got an experience level that I think gives us a competitive advantage over most of our competitors. For us, this is a big play and big reward potentially."
It should be noted that this interview took place before Microsoft raised their sales forecast for Kinect from 3 million units to 5 million units.
I had just started trying Microsoft’s new Kinect system for the Xbox 360 the other day when my friend Lee knocked on my front door.
Inviting him in, all I said was, “Welcome to the future.”
Thirty seconds later we were on my couch, sitting across the living room from my television with the sleek black Kinect sensor perched unobtrusively beneath the screen.
“Check this out,” I told him, then commanded, “Xbox, ESPN.”
The screen responded, “Launching ESPN...” before blooming into a live broadcast of a tennis tournament in Switzerland. “Xbox,” I said again, and the bottom of the screen displayed a menu including the options “Live Events,” “On Demand Events” and “Highlights.”
“Highlights.” An incredulous grin began to fight its way across his face.
A menu of basketball, football and baseball recaps appeared. “Video 2,” I said, and there was Tim Lincecum of the San Francisco Giants talking about the World Series. “Xbox, fast forward,” I decreed, and the video became a blur. “Faster,” I said, and the pace accelerated to four times real speed. I urged it on, saying again, “Faster,” bringing up a little “8x” icon.
Suddenly I barked, “Play,” and the picture immediately snapped into perfectly synced focus as the interview continued. Lee, a tech-savvy 20-something who is rarely impressed by my various electronic wonders, turned to me and said his first words since sitting down perhaps three minutes earlier, “Are you kidding me?”
Kinect is clearly the most exciting, most important leap forward for interactive home entertainment since Nintendo introduced the Wii four years ago. Nothing since the Wii, certainly not Sony’s imitative Move system for the PlayStation 3, approaches the ambition and technical achievement of Kinect in potentially reshaping the mass home media experience.
Seven hours later we had fired up some rocking Phish tracks from Microsoft’s Zune online service. We had played soccer by actually standing up and kicking and had played beach volleyball by actually digging, setting, jumping and spiking in Kinect Sports. We had boogied down to Lady Gaga’s “Poker Face” and “Don’t Sweat the Technique” by Eric B. & Rakim in MTV Games’ Dance Central. We had ridden ultrafast futuristic skateboards in Sega’s Sonic Free Riders. We had plugged virtual leaks (more fun than it sounds) and had navigated river rafts through the rapids in Kinect Adventures.
It was only then that we realized we had not touched any buttons or actually held any sort of remote control or electronic device all day; my traditional Xbox controller, festooned with 17 different buttons, triggers and sticks, sat dormant on the coffee table. We had done everything by either speaking to the system, waving an arm or actually moving our bodies in front of the screen. The Wii brought console gaming back into the mainstream by creating a controller that you could just move around. Kinect is bringing console gaming into the future by doing away with the controller altogether. Nope, not kidding.
The system has limitations, but Kinect is truly inspiring because it is easy to see that Microsoft is only beginning to take advantage of what this system can do. With Kinect, Microsoft has packaged the fruits of many years and many hundreds of millions of dollars (if not more) of research and investment into a product that may finally get the company into the millions of living rooms it has been craving for so long.
And that is the big picture, so to speak. Over the years Microsoft has spent untold fortunes trying to make the leap from a computer software company to a mass consumer entertainment company. Home media server and television set-top box initiatives have come and gone and none have made Microsoft a living-room fixture. (In fairness, Microsoft’s rival Apple has not had significant success there either.)
With Kinect, Microsoft is finally getting it right. And that is because Kinect, while it incorporates ridiculously advanced technology and software, is not about technology or software. It is about delivering an immediately accessible and understandable new way of having fun at home, one that no other company or system can even dream of providing.
As I threw a virtual ball with my real arm to my black panther cub running around a forest glade on the screen in Kinectimals, I had the same thought as when the system tracked my entire body so I could master a yoga pose in Your Shape: Fitness Evolved by Ubisoft.
What kept echoing in my mind was the famous dictum of the author Arthur C. Clarke, “Any sufficiently advanced technology is indistinguishable from magic.” Most of the time Kinect simply feels like magic. You stand in front of the screen with this footlong black sensor bar glinting at you from beneath or above your TV, and the thing can tell where you are and what you are doing. More often than not it can even tell who you are; using facial recognition it can automatically sign you into your Xbox Live profile.
To navigate menus with Kinect, just wave your arm, even if you are sitting. Leave your hand-controlled pointer on a menu item for a few seconds, and it opens. Or simply talk to the system, not by yelling but with the direction and volume you might use for a dog.
Does the system recognize every voice command exactly the first time? Of course not. But it works consistently enough that I never wanted to reach for those relics of the past: a plastic controller or remote control. One potential issue is that the system does require a fair amount of space to operate properly; you’re going to want to stand about eight feet from the screen, and while that shouldn’t be a problem in suburban homes, this is not going to work effectively in dorm rooms or cramped studios. Another nit: Kinect controls don’t work when playing normal DVDs. A more far-reaching deficiency is the absence of any 3-D games for Kinect, though I’m sure Microsoft is working on that.
But over all the Kinect experience is so captivating that I found myself looking at my other electronics with scorn. I don’t want to have to remember channel numbers. Why can’t I just say, “DirecTV, CNN” or “DirecTV, Fox,” and have that work? Why can’t I just say, “Stereo, radio,” or “Stereo, iPod”?
I suspect that one day you will. But with Kinect on Xbox 360, one day is now.