Xbox360 Kameo Mediathread

im schnelldurchzocken oder für nen gelegenheitsgamer?
ich genieße lieber nen game und schau mir manche stellen 2-3x an..
ich denke mal ich werd dann 30std brauchen, wenns schnelle in 20 schaffen.. 10std etwa mehr :)
 
sMuggY schrieb:
im schnelldurchzocken oder für nen gelegenheitsgamer?
ich genieße lieber nen game und schau mir manche stellen 2-3x an..
ich denke mal ich werd dann 30std brauchen, wenns schnelle in 20 schaffen.. 10std etwa mehr :)

das rumgucken heb ich mir immer für den 2.ten durchgang auf. hoffentlich wird auch der wiederspielwert enorm.
 
Ich schau mir auch bei games alles an und will alle extras und secrets also brauch ich auch immer langer als die angegebenen stunden. :D
 
guts schrieb:
das rumgucken heb ich mir immer für den 2.ten durchgang auf. hoffentlich wird auch der wiederspielwert enorm.

da hätte ich nen problem und zwar folgendes :
ich spiele games eig. immer nur 1x durch, und bin dann froh wenn alles vorbei ist und ich bin stolz auf mich es geschafft zu haben und dann kommt das nächste projekt (spiel) ;)
 
sMuggY schrieb:
guts schrieb:
das rumgucken heb ich mir immer für den 2.ten durchgang auf. hoffentlich wird auch der wiederspielwert enorm.

da hätte ich nen problem und zwar folgendes :
ich spiele games eig. immer nur 1x durch, und bin dann froh wenn alles vorbei ist und ich bin stolz auf mich es geschafft zu haben und dann kommt das nächste projekt (spiel) ;)

hey das mach ich eigentlich genauso wie du. :)
ich versuch deswegen auch immer alles zu sehen und alle extras freizuspielen.

es gibt allerdings schon ein paar games die ich öfters durchgezockt habe, wie z.b.: halo, halo2, resident evil: cv, half-life, starcraft, warcraft2 usw.
ist aber eher ne ausnahme da die meisten games nur einmal durchgespielt werden.
 
master chief schrieb:
hey das mach ich eigentlich genauso wie du. :)
ich versuch deswegen auch immer alles zu sehen und alle extras freizuspielen.

es gibt allerdings schon ein paar games die ich öfters durchgezockt habe, wie z.b.: halo, halo2, resident evil: cv, half-life, starcraft, warcraft2 usw.
ist aber eher ne ausnahme da die meisten games nur einmal durchgespielt werden.

klar gibts bei mir auch das ein oder andere spiel, dass ich schon 2-3x durchgespielt habe.. wenn nicht sogar 5x.. halo / halo2 :D
aber in den meisten fällen mache ich es 1x und das reicht mir auch.. ;)
 
IGN hat Kameo nun bekommen, allerdings haben sie laut eigener Aussage noch keine xbox360 um es zu spielen.

kameo-elements-of-power-20051108050102232-000.jpg
 
Bei mir auch so , ich spiel leider sogar nur die wenigsten Titel komplett durch..

wenn sie mich zu oft oder zu lange frusten (z.B.: Ninja Gaiden) ,
dann lass ich es irgendwann leider sein.

HALO1 hab ich so 3-4 mal durchgezockt , HALO2 2 mal ,
beide HALO's einmal allein und dann COOP (Legendary).
mein letztes Projekt war RE4 (PS2) und war göttlich ! ,
hab aber noch God of War (US) seit dem Release hier rumliegen ,
habs aber schon nach der scheiss Stelle mit den Kistenschieben noch am Anfang des Games , während man von Bogenschützen angegriffen wird aufgegeben , hat mich zu sehr genervt sowas , werds mir aber wohl noch bald nochmal geben.. aber vorher wird Morrowind zuende gespielt und noch das Shadow of the Colossus , die PS2 feuert echt jetzt noch nen richtiges Bombast-Feuerwerk ab !.. staubte vorher Jahrelang vor sich hin und jetzt.. einfach nur geil !..


B2T:

Auf Kameo freu ich mich auch tierisch , vorallem der Satz das er sich wie nen 8-jähriges Kind fühlt dabei , dieses Gefühl hatte ich auch schon ewig nimmer , darauf freu ich mich , das ist Faszination RARE.
 
Eindrücke von Jemanden,der schon die Vollversion spielen konnte.

"We got our 360 interactive on the same day we recieved our shipment of Kameo, very fateful if you ask me. So I was charged with removing the X-Box interactive and installing the 360. After doing so I got a wicked idea. I decided that on break I would buy my copy of Kameo and toss it in our 360. And so I did.

I want everyone to know that this is one of those launch day classics people will cherish and remember for years to come like Soul Calibur or Super Mario World.

The first thing to mention is that as good as the demo looked, the final looks significantly better. AA seems to be turned higher as everything looks cleaner and sharper around the edges. The colors have a bit more pop and the framerate seems just a tad smoother. Nice job.

As far as gameplay goes, the game opens exactly as the demo, movie and all. Nothing has really changed from the demo that I could notice though. I wasn't at all ready for what was after the demo though. Kameo awakens in the hut of "The Elder" an interesting looking Ascetic who lloks like she could be from The Dark Crysal.

She looks great and she was voiced well. Actually it's worth mentioning that all of the voice work was quite good. Everyone's voice was believable and fit their characters so far, even the NPC's that you run into that aren't part of the main story. I suggest that before leaving the hut you take a deep breath and prepare yourself.

I stepped outside and my jaw instantly dropped to the ground. The camera starts on this big beautiful temple, pans around it and then starts moving through a town amidst a forest until it reaches the hut and Kameo where it moves to the familiar 3rd person over the shoulder perspective and hands control over to the player. You may have seen a video of this already, but believe me, experiencing it is a whole different thing. The individual patches of grass swaying in the wind, the rainbows, the waterfalls, the trees the well designed extra characters going about their day around you it all looks so beautiful that I can't do it justice in words. Just WOW!

I walked about the town a bit to talk to people and explore, just doing that was fun. Rare has crafted a fully realized universe here and it is exciting engaging and plain fun as hell to be in. I can't wait to go on break today and play more.

A little extra thing worth mentioning was how the game impacted my gamercard (which I made when I set the system up). It showed that I had played a game and that I had accomplished 2 achievments. I decided to take a look. Right there in the dashboard it showed me my 2 accomplishments in Kameo and how many points I earned for it. It also showed that there were 24 more accomplishments for me to do, which ranged from beating a certain level, to beating certain mission in co-op to finding "secrets". I didn't expect the whole accomplishment thing to be a big deal but I can see MS is really running with it. Good job.

Ok, gotta get ready for work now. I'll try to post more impressions after getting a bit farther tonight. This game is so very special and will make many old school gamers remember a time when their imaginations could be captured by videogames.

So when I last left off I had stepped out of the Mystic's hut and into the world of Kameo and all was good. I was eagerly looking forward to my break today to play more, but alas, at my break I couldn't as I had too much to do. Between getting my car back from the shop across the street, trying (and failing) to eat and dealing with angry customers wanting to know why we wouldn't have a 360 for them this year, I couldn't find the time. It wasn't until after I closed I could settle in. But it ended up for the best as I had the store and the interactive all to myself with nothing to interrupt or distract.

So the first thing I wanted to do was look around because for whatever reason I was always under the impression that Kameo was going to a relatively straightforward action platformer that one could grind out level to level fairly quickly. That said I wanted to savor the experience slowly by going everywhere and seeing what I could see. But what I found surprised me.

As it turns out, Kameo is as much Adventure/RPG as it is Action/Platform. In fact i there was a constant throughout my experience tonight it was that I ended up skipping past whole sections of dialogue (something I NEVER do but had limited time) and blowing right through areas of the game just to see more, leaving countless NPC's, buildings, and fields unexplored. It is really something how big and full the world of Kameo is and I really wasn't expecting it.

Between sidequests and exploring to find Elemental Fruit to unlock new moves and power-ups for your warriors, talking to countless amusing NPC's, interacting with the environment or just plain old sight-seeing it has become clear that this will not at all be a 4-8 hour action platformer to breeze through. There is a meaty game here with more than just troll killing and platform jumping to do. It actually has just as much in common gameplay wise with the Zelda series as it does with say, Banjo-Kazooie. This pleasantly surprised me.

Moving on......


So realizing that if I actually explore everywhere and talk to everyone and try to see everything I wouldn't even get to the next "level" (a term that means nothing in this game by the way) I rushed through a quick tutorial and then rushed to the "temple" I spoke of. It was actually not a temple at all it was in fact the High Palace of the Elvish Kingdom.

But before doing so I would have to regain at least one of my elemental warriors, all of whom you lose at the end of the first area (as seen in the cutscene at the end of the demo version). To do so you must fight an enemy, which I won't tell you of. I won't describe it exactly but I'll just say that it contrasts perfectly with the rest of the world of Kameo and seems truly evil.

The realm you must travel to quickly to fight it features tons of black bats flying everywhere on a mass of land surrounded by towering, swirling flames all wreathed in a jaw dropping special effect that defies description. Simply unreal, and the fight (which you will apparently fight a variation of every time you have to regain an elemental) was fun too. I have had to do it twice now and the second time was a bit more difficult than the first. I can tell by the last few elementals these fights will be very intense and cinematic. I don't want to give away anymore on this topic.

After that I lookd around more, talked to some NPC's stumbled across some potential sidequests and proceeded to where I had to warp to my next destination. The area around the warp, some kind of prison, was interesting to look around. Exotic troll prisoners fused with different elements in cells in a room at the center of which was a fire that billowed thick red smoke into the air collecting atop the high ceiling.

It cannot be said enough times, every new place you see is as jaw dropping or more so than the last. It is very difficult to pull yourself away from an area and go to the next it is so pretty and interesting. Eventually, I would imagine that he only thing keeping you moving forward is to see how spectacular the next town or place is. That is the very definition of compelling design.

Moving on.........


I warp into a place called the Badlands where I am greeted by a knight on horseback. He tells me of a troll invasion that immediately threaten the floating palace. I won't go into details but lets just say all hell breaks loose next. The now infamous "sea of trolls" scene plays out. But not as you have seen it. Gone are the constantly repeating animations from the early version. Well, almost gone. As it was it seemed like at any time on screen all the trolls were either doing one thing or the other and all in unison. They have now made it look much more like each troll is behaving seperately. I was happy about this as I was a bit annoyed with how it originally looked.

The scene was all out, all purpose war. Catapults reigning down destruction a number of trolls and elves fighting that completely dwarfs anything you have seen, even in a dynasty warriors game or the vids of N3, and above it all the floating palace surrounded by a ethereal sheen of rainbow colored magic energy being fired upon by ground based troll artillery of some kind (possibly magical in nature). Meanwhile you are cutting a swathe through the trolls on horseback and making a mad dash across the badlands with this Pelanor Fields-esque battle happening behind you dodging catapult fire the whole time. This is really the moment of moments. Any doubts about how next gen this system is should wash away immediately while playing this section.

I played more afterwards. I traversed a Forest, that had a town at it's entrance, a couple of other areas, and finally reached the Forest Temple (the first of what will be many temples I am sure). I will go into detail more on that tommorow perhaps.

The thing I really took away from this tonight, besides fun, addictive combat, a wildly imaginative and enjoyable world and great puzzle solving/morphing mechanics was a real sense of robustness. Take any given 20 minute period of playing Kameo and you will certainly have explored, puzzled, fought, talked and platformed. The game switches so effortlessly between it's different forms, much as Kameo herself does that it becomes hard to pigeon-hole this game into just one genre, and that is of course a good thing.

Even on a feature stand-point, the game seems to offer a lengthy, substantial single player experience for adventurers of all ages, but features a score attack mode for the hardcore score whores, as well as split-screen and on-line co-op for mutiplayer junkies. And suddenly, J Allards words at E3 don't seem so much of a gikkick anymore. If Kameo becomes the model for the type of experience MS is going to use to try and pull in gamers of all kinds, I think they will succeed at it. More impressions tommorow night folks. Peace."


http://boards.gamefaqs.com/gfaqs/genmessage.php?board=516505&topic=24495734&page=0
 
8.0 Presentation
A tight package that deserves praise but is less than breathtaking. The story is simple and not very engaging.

8.0 Graphics
The game runs without a hitch and there are some beautiful examples of what is possible on Xbox 360. Kameo is a fine example that the best is yet to come.

8.5 Sound
A great score and enjoyable voice work that makes the experience feel a bit more magical.

8.5 Gameplay
No matter what generation this game is associated with you can't ignore the intelligent puzzles and wonderfully original playable characters.

7.5 Lasting Appeal
This game can easily be completed in a weekend. Co-op mode, collectibles, and the scoring system stretch out the experience but its still feels like it all ends too soon.

8.4 Impressive OVERALL

http://xbox360.ign.com/articles/666/666667p3.html
 
Gamespot gibt ne 8.7.


The Good: Inventive, fun gameplay involves transforming into various cool, kooky creatures; plenty of variety will keep you guessing and entertained; drop-dead gorgeous visuals showcase the power of the xbox 360; beautifully composed orchestral score, as well as tons of amusing sound effects.

The Bad: Disjointed introduction may be frustrating; fairly short game at fewer than 10 hours in length; two-player cooperative mode isn't very compelling.

Einziger Kritikpunkt:deutlich zu kurz.


http://www.gamespot.com/xbox360/action/kameoelementsofpower/review.html
 
zuuuuuuu kurz? warum nur rare, warum :cry:
so lange in entwicklung und dann soll es zu kurz sein..wirklich sehr sehr schade. aber vielleicht kriegt es so einen grosse wiederspielwert mit vielen extras..hoffentlich
 
wenn es nur zu kurz sein soll, ist mir das egal.
Riddick zum Beispiel war auch sehr kurz, ist aber einer der besten Egoshooter überhaupt und alle die ihn nicht gespielt haben, haben wirklich was verpasst.

Lieber ein kurzes, aber sehr intesives Spiel, als so ne lahme Gurke, bei der manche Spielzsehnen immer und immer wieder vorkommen,
 
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