Infinite Undiscovery Xbox 360
Release date: Summer 2008
Live/Multiplayer: DLC only
- nothing new regarding the story
- battle system is real time and seamless, two types of attacks light and heavy. you can also juggle the enemies. can team up with party members for attacks (maybe this is what the 'Connect' thing that appears on the char's portraits is?)
- enemies react to your presence either by vision, sound or smell. they explained the smell bit, enemies like dogs can spot you by smell but they can be distracted by throwing some food at them.
- varied scenarios. they talked about the dragon attacking a village you are in, while a party member receives some treatment (this was in the old TGS trailer). you can use stealth for nighttime scenarios or you can force your way through, they leave that to the player.
- some of these Situational Battles have multiple solutions, like the nighttime scenario I just mentioned.
- the decisions you make, will directly affect your adventure. one example they gave was the ogre when escaping from a prison, you can use these exploding barrels to destroy enemies barricades but that will wake up and ogre and it'll start chasing you.
hopefully famitsu blow out has more stuff.
OXM will have an interview with Hiroshi Ogawa (IU director) on their site.