Yes, the team was working on Hi-Fi Rush 2 when we first met them. They want to make sure [it] surpasses the expectations of the existing fans. For instance, some of the feedback about Hi-Fi Rush was that some people felt it was [just] going through factories, so now they want to give a more open world type of experience. I don't think it's going to be completely open world, but a more dynamic environment [that] you play in. Also, having more advanced technology applied to the rhythm action so that it feels more synchronised.
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It would've been great to get all the IPs but the team was working on Hi-Fi Rush 2 and the others were working on anniversary content for The Evil Within. Knowing Microsoft's direction with the IP sale, we didn't want to push too far with this acquisition, so we primarily had Hi-Fi Rush under discussion because it would complicate the process and elongate the entire negotiation process.