keiner da der zocken will?
btw: kann mir einer sagen was genau passiert wenn ich X gedrückt halte? meine units bewegen sich dann da zwar hin, aber ich hab in nem tipp gelesen das es noch ne andere funktion hätte. leider war der tipp zu schnell wieder weg als das ichs ganz lesen konnte -_-
€:
naja, ich post hier mal paar interessante sachen ausm guide die ich so gefunden hab:
- Each upgrade adds a +25 percent statistics boost to damage inflicted and resisted. Most units have three (or two) upgrades providing specific combat enhancements to purchase when your
Tech level is sufficiently high enough. However, there is one exception: Covenant leaders’ upgrades grant a 200 to 300 percent upgrade in combat performance and defense.
Scorpions, Hornets, Wolverines, Cobras, Vampires, and Wraiths are already “statistically upgraded” once prior to arriving on the battlefield. Vampires are already statistically upgraded three times prior to arriving on the battlefield. Vultures are already upgraded with additional firepower, while
Scarabs appear fully upgraded.
also wenn ich das richtig verstanden habe, dann gibt JEDES upgrade nochmal zusätzlich diesen bonus. das würde dann ja bedeuten, dass waffenupgrades ja direkt 2x den schaden boosten
auch gibts tipps wie man am "besten" ne basis bauen sollte (Covenant basis bau ich auch so auf, zum UNSC basisbau kann ich nix sagen ^^):
- UNSC:
Forge & Anders: 2x Supply > Reactor > 2x Supply > Basis Upgrade > Reactor > Vehicle/Airb
Cutter: Elephant > 4x Supply > 2x Reactor > Vehicle/Air
- Covenant:
Temple > 3x Warehouse > Hall > Basis Upgrade > Warehouse > Shield
wobei ich die bauweise wohl eher im 2on2/3on3 benutzen würde wenn kein rush zu befürchten ist.
auch sehr hilfreich für die Covenant ist, wenn man 2 Shield Generatoren baut. damit hält das schild nämlich deutlich länger (hatte aus versehen 2 gebaut und das danach gemerkt ^^).
jetzt noch paar infos zu den Supply Pads/Warehouses:
• Supply Pads have diminishing returns; the more you
build, the less profi cient they all become:
Going from one to two Supply Pads increases supplies
per second by 82 percent. For example, if one Supply
Pad gives you 10 points per second, two Supply Pads
would give you 18.2 points per second.
Going from two to fi ve Supply Pads doubles your supplies
per second. For example, if two Supply Pads give you
18.2 points per second, fi ve Supply Pads would give you
36.4 points per second.
Going from fi ve to ten Supply Pads increases supplies
per second by 50 percent. For example, if fi ve Supply
Pads give you 36.4 points per second, 10 Supply Pads
would give you 72.8 points per second.
• The output of Heavy Supply Pads relative to regular
Supply Pads is as follows and refl ects diminishing
returns:
Two Heavy Supply Pads are the same as three regular
Supply Pads.
Three Heavy Supply Pads are the same as fi ve regular
Supply Pads.
Five Heavy Supply Pads are the same as nine regular
Supply Pads.
Seven Heavy Supply Pads are the same as fourteen
regular Supply Pads.
• For a normal battle, between fi ve and seven Supply Pads is
the optimal number for a return on your investment.
werd mir den guide auch besorgen, sollen alle maps mit allen kisten, etc aufgezeichnet sein
so long...