Sorry ich war Offline deshalb konnte ich noch nicht posten, aber hier sind die versprochenen Infos.
Hier noch was zu den Levels:
Bungie has even talked about levels on the Moon, mining colonies, and other planets where atmospheric events will make a huge impact on the gameplay. For instance, on the Moon (if it¿s Earth¿s moon is unknown) gravity will be significantly lower, with the Chief being able to jump more than three times his height and firing downward while airborne will actually slow your decent.
Zur Story...
Halo 2 will also reveal a lot about the intricacies of the story line. "I think they were so mysterious in the first game that people saw the Covenant as very flat," says Jason Jones. "Nobody knew about their social structure or anything, but I had hoped people would give us credit and realize there¿s more to the covenant than what we showed. We're really expanding on them in Halo 2. There¿s a bunch of the story we still have left to tell and that¿s going to be a lot of fun."
Jones also adds that the game will end with a kind of "closure"; in other words, it won't just be its own story arch in the Covenant-Humanity war (as was Halo 1), but rather when the credits role the war will be very much drawing to a close. Does this mean no Halo 3? I don't know; nobody knows. I doubt even Bungie knows.
Mehr zum Gameplay:
But leaning around corners isn¿t the MC's only new stealth technique. Lights! Remember those weird lights in Halo 1 on the wall, and if you shot them nothing happened? Well now stuff happens; MC can shoot out lights at will now, and you can actually destroy all the lighting in a room and make it pitch black (so it looks like you turned off your TV). If there's too many enemies in the next room, considering sniping the lights out from around the corner and then rolling a grenade in. Whoever isn¿t dead can be walked right by in the darkness!
KI...
But the new abilities aren't just limited to the MC. The AI is reportedly going to be tripled in intelligence, so those stupid Marines will actually be useful. Remember how I just said you can flip tables and stuff for cover? Marines can too, and it¿s not a preprogrammed script - they actually think to do it. And both sides - enemies and friendlies, will know the capabilities of an item for cover. That is, if you¿re hiding behind plywood the enemy won't hesitate to cut it down with a few Plasma shots, but if you're behind a stone pillar they'll suppress you with a few shots as they circle around for the kill. Enemies will also have the ability to turn items over for cover, and fire fights will be much, much, much longer than in Halo 1 due to their increased intellect. Enemies can also (and I'm thinking Brute [explained below] here) climb walls, pillars, etc. Enemies will be able to scurry around ledges and barriers with increased skill, and they¿ll know how to interact with their environment as if they were real people. For instance, if they se an outcropping they can reach by climbing a ladder, they¿ll climb it so they can get you from the higher ground. The potential "moves" they can make will be increased exponentially.
Schlachten...
Detail orientation is also insanely high. Battlefields will be huge. It's unknown if Bungie will bring out the NPC "creatures" we saw in the E3 movie of Halo 1, but what is known is that the level of detail is extreme. For instance, if you are dropped off in the middle of a battle, you're naturally compelled to run towards it. But if you don't and you decide to run away from it you'll find mortar crews, snipers, and other people that don't actually get deep in the fighting. And what's MORE is that they'll talk to you - talk to you A LOT (more than Marines normally would). What's more interesting though is that you'll come across Marines that are having problems that you can help them with. No not like a lame RPG quest, but like they can't get from point A to point B because of enemy fire. So you can choose to help them out and lay some suppressive fire as they run (rather or not you¿re a good aim dictates if they make it to their destination alive or at least in one piece) or you can choose to ignore their pleas for help and continue on their way. Another example is you'll occasionally come across Marines who are too scared to advance. But with a few words of encouragement you can help them find the guts it takes to move on the enemy! Such is just a taste of what Bungie has in store for us. Why waste time on these details? Because they're Bungie!
Die Flood ( Ja ja ich weiß )...
The Flood: A lot of people hated the Flood, but it looks like they'll be returning in Halo 2 (their level of importance remains unknown - they might just be talked about, or seen in one level, or something). "Do you think we'd really wipe out The Flood?" Jason Jones says. "The Covenant have a long history with them. Some really cool stuff will happen there". History? Covenant? I wonder what he's talking about. I can't wait to see how that develops.
So das war das wichtigste, ich hoffe ihr seid jetzt ein wenig Schlauer.