Legend of Zelda: The Four Swords (GameCube)
A few months back, Nintendo released an improved port of one the greatest adventure classics of our retro past, Legend of Zelda: A Link To The Past. With the title came a fantastic new second game called the Four Swords, which confirmed the creativeness of Miyamoto’s mind. The Four Swords was an extensive cooperative GBA title that combined the elements of teamwork and even exploration.
This week, Nintendo unveiled a further follow-up to the best-selling title, with The Legend of Zelda: The Four Swords. The title requires at least two Game Boy Advances connected each to the GameCubes with two separate GCN-GBA Cable links. With connectivity supporting up to four players, The Four Swords (GCN) brings teamwork to a whole new level.
First, the “Links” must wander around fixed environment-pummeling enemies, slashing plant life to earn more and more rupees. By the time you know it, the game becomes more competition, because the goal of the game is to finish with the most rupees, die the least and kill the most enemies.
The importance of GBA-GCN hookup is the view that each player must adapt to every time he/she walks into a new house or enters cave. When a player exits the “overworld,” their character is transferred over to the Game Boy Advance, where usually they navigate their way to more money or an exit, leading them to the next screen. When they head back to the overworld, the action continues over to the GameCube. Of course, one cannot advance until all players are ready, and next to each other to enter the new screen. The game continues for several screens, as players continue grabbing rupees of green, blue, red, purple, big green, and big blue. When the game ends after around 5-7 screens, the game ends as the final points tally.
The Four Swords looks like a short game, and may be bundled with other games to fulfill the “full game” status. Pac-Man and Four Swords bundle anyone?