sebi88
L15: Wise
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- 5 Jan 2004
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OMG Es Beginnt und nein das ist wirklich kein Scherz
![]()
http://uk.gear.ign.com/articles/965/965841p1.html
ne oder?^^
Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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OMG Es Beginnt und nein das ist wirklich kein Scherz
![]()
http://uk.gear.ign.com/articles/965/965841p1.html
oha.....naja ich trau dem tiel zwar keinen erfolg zu der zug ist abgefahren trotzdem....omfg![]()
Das Teil kommt für 360 und PS3 und ist Third Party ... ;-)
Weniger Bilder gucken, mehr Texte dazu lesen.
The matches -- pitting the people playing on the three TVs against each other and 29 bots -- was taking place on the same map I has seen at E3 called Black Forest, but even so, it was cool to see how far the game had come. To begin with everything was brighter and cleaner. Now, the game looked good before, but now there's just a slick feel to it as the gears and pipes of the hat-producing machines flutter on the screen and as your team storms the gates of an opposing enemy castle.
Got wood?
Still, maybe I'm getting ahead of myself. See, there are five classes in Fat Princess, but you don't need to choose what you want to be before you set out in a match. In your base, a multi-tiered castle with plenty of defenses and a holding cell for your female prisoner, you'll find several machines pumping out caps for your men. When you pick one of these distinctive hats up, you take that class for as long as you survivor or until you grab another piece of headwear. Now, each of these caps comes with its own set of benefits. When you pick up the horned cowl of a warrior, you'll get a six-heart life bar, gnarly sword, and shield to protect yourself from incoming attacks. Choose to be a heavenly cleric, and you can heal you allies. Pick up a villager hat, and you can chop down trees and mine metal so that you can upgrade your base.
My gameplay demo actually focused a lot on this upgrading ability -- which is something I had never seen in this amount of detail. While jogging around the eye-popping green ground and clear blue stream, your villager can pick up the aforementioned wood and metal and you'll see those resource totals grow in a top-right, onscreen meter. Back at base, you'll come across little spots with padlocks on them. These icons signify that you can work some building magic on the spot and create or improve what is already there. See, sometimes building will be as easy as creating a seesaw catapult that can rocket your men across the map into the enemy's base, but other times you'll be able to upgrade the machines that are pumping out class caps. Each class has three levels of use and each comes with power-ups that will change the face of the game.
While the resource-gathering villagers might not be something to fear at Level 1 (they can only slap opponents), they'll be able to toss out explosives once you level that particular machine up. The warriors and their swords are nothing to mess with in any arena, but once their devices start spitting out upgraded hats, they'll be able to wield a glaive so that they can slice through the competition in a full-on run. Upgrade you're ranger (see: archer), and you'll get a sweet-looking musket.
Even as you're adding in these levels and changes, Fat Princess seems like it's going to be simple enough for anyone to jump into. You can charge an attack by holding Square (you can run while doing this), L1 will lock onto enemies and give you a short and sweet health summary (green hearts with smiling faces are good to go; yellow hearts with a plain face are damaged; and red, sad-face hearts are on death's door), and R1 allows you to strafe across the map.
Aside from getting to play the game, the lounge actually gave me the chance to goof around with the game's menus and setup. First off, the whole thing is stylized in this cartoon motif so that when you check out the tutorial section you're paging through this storybook, but beyond that, the entire setup has a very tongue-in-cheek. Leaderboards are under "Bragging Rights," options are "Twiddly Knobs," and your personal statistics -- all 15 pages that document things from the number of games played to multiplayer stuns to single-player fire power-up kills -- are termed "Why I'm Awesome."
The characters in Fat Princess are simple guys to fit the simple environment, but you're welcome to fool with your character as you see fit. Under the "Get Fabulous" option, I was able to change skin color, make my eyes go from green to blue to brown, and modify what kind of facial hair my guy was rocking. Pigtails and mullets are possible for hairstyles, but I stumbled upon the "baldy" option and the ghostly white skin and something tells me you're going to see a lot of Kratos clans running around this game.
Fat Princess is set for a summer release and should launch with six maps. Personally, I can't wait. I dig that you score points for killing bad guys but also for committing to your role of villager and upgrading the hat machines, the game's a breeze to jump into and a blast to play -- nothing says fun like decapitating your friends and watching their blood gush across an Animal Crossing-like world -- and I can see me putting a lot of online hours into this one. Look for a video preview of Fat Princess this week on IGN, and keep
vorallem wird das mit 32 Leuten ein heiteres Durcheinander werdencoole grafik...gefällt
ernsthaft ich liebe so malerische optik...
vorallem wird das mit 32 Leuten ein heiteres Durcheinander werden![]()
War nicht gegen dich gerichtet@Klo: Habe ich jemals gesagt, dass es von M$ selber ist?^^
Das Video dazu sieht wirklich ansprechend aus was die Grafik angeht, aber mein Ding ist es sicherlich nicht^^
Was ist daran bitte Casual wenn man eine Prinzessin mit soviel Kuchen füttern muss, dass sie sich nicht mehr bewegen kann?^^Ist dir das Spiel wirklich nicht zu casual?![]()
Was ist daran bitte Casual wenn man eine Prinzessin mit soviel Kuchen füttern muss, dass sie sich nicht mehr bewegen kann?^^
Fat Princess ist halt eine art RTS mit etwas schräger optik. Es gibt ja auch sehr viel Tiefe,was man schon an den 5 verschiedenen Klassen sehen kann^^
Was ist daran bitte Casual? Das hat jeder Shooter z.B: auch und gehört außer auf Nintendokonsolen ja schon zum guten Ton^^Wirkt halt für mich sehr casual, besonders die Hervorhebung, dass wirklich jeder einfach so ins Spiel reinspringen kann
Wundert mich insofern, dass es dir so taugt. ;-)
Was ist daran bitte Casual? Das hat jeder Shooter z.B: auch und gehört außer auf Nintendokonsolen ja schon zum guten Ton^^
Beim Wii freut man sich ja schon über einen 2 player offline Mode in Punchout![]()
Scott Sharkey hijacks at1UP this week for a GDC indie games special. He's put together two segments packed with the developers who made several of the most interesting indie games out there. Don't miss this opportunity to get a glimpse into the world of indie gaming.