Versus
Nomura
- Footage at TGS was for internal previewing purposes, so there's not actually a character that is shimmering white, it just didn't have textures. Behemoth was also displaying without textures.
- (w/ regard to the ginormous monsters seen in the trailers) they were testing to see the limit of how big the monsters could be. I guess they're referring to hardware testing
- (Q: Can we really fight enemies like that? It's hard to imagine) I can see how it's hard to imagine. Even I'm wondering if it can be done, which is why we're trying to do it.
- Playstyle can be categorized as an extension of the Kingdom Hearts system, but we're trying to make it feel like the nostalgia of traditional FF mixed with something new.
- Heavy focus on level design.
- Experimenting with having a portrait window of Noct at the bottom right so that you can see his emotions all of the time, but when the other party members are on the screen it feels weird, so we're probably going to remove this.
- Window idea was brought up because they wanted it to be a way to understand what your other party members are doing on their own
- Aiming for the type of buddy A.I. such as in western FPSs, where they act on their own but you get the feeling that they're teammates working in unison with you.
- All clothing is asymmetrical
- Noct doesn't wear a necklace or earrings, the ring he wears on his right hand (which is story related) is his only accessory.
- The ring is important, so on his left hand he wears an open fingered glove.
- Noct maybe rides a bike.
- In order to make it difficult to tell the difference between pre-rendered CG and real-time footage, they pay attention to the most minute details down to the wrinkles in boots.
- Stuff that wasn't in the test will be revealed bit by bit next year, perhaps as early as E3