PS4/XOne/PC Final Fantasy XV-Beachtet den OP!

Auch zu Versus gibt es was neues. Wie nur hnter geschlossenen Türen...

Quote:
FF VS. 13 Here's some info from the trailer shown in the closed Mega theatre.
(These are my very vague intepretations of the trailer. Parts with "...." means I forgot)

"Reality is really just a dream." - From Shakespeare's Hamlet

The main hero sits in the back of a car (courtesy car?). From the radio (?) you can hear "The cold war that continued for so long comes to a conclusion..."

(then it shows the same gun-shooting scene from the TGS trailer)

After our hero deflects all the attacks from the soldiers with his swords, he goes up to them, deflecting the enemy's attacks with his weapons, directly attacks the enemies with his sword, and defeats them. Large cannon-like attacks had no effect on our main hero. Our main hero then looks at the building and follows the rope while the enemies try to climb up the building. Suddenly our hero disappears from his where he was, instantaneously teleports into the air, and knocks down the enemies one by one. (He threw his weapons up in the air and teleported to where his weapons are) (The enemies' blood splat all over the place... )
The trailer goes back to inside his castle, and behind where our main hero sits is a large pillar-like coffin (?) that said "You have not awaken yet... (this part's kinda ambiguous)"

And FYI, the Agito footage is the same.
 
Neue Eindrücke vom Trailer. Oh man ich will ihn sehen,...

- Same trailer music but longer and more violins inserted.
- The trailer started by showing a car going through the city, with the Versus guy in the backseat, listening to the radio (couldn't hear what the radio reporter was saying) .
- Then the usual scene of him sleeping on his throne, getting up from it and then going out of the building to greet the soldiers. But this time they showed more than a minute more of him kicking those soldiers' butts. OMG there was so many things that happened, I don't know how to describe it! And because my English sucks, I'm gonna try my best to describe the action scenes here. >__>
- First he ran towards the soldiers with his swords and hack-and-slashed away at them, then with a sword he broke a soldier's arm and with the rifle still shooting out of the soldier's hand, he moved around the soldier so that the aiming went towards the other soldiers. After he finished shooting, he looked up at the building and many soldiers were climbing down the bulding by ropes. He jumped back to the stairs and started walking towards the building but suddenly he disappeared from thin air! The camera moved to the right and left, looking for the Versus Guy, and suddenly at the corner we see one of soldiers falling down from the building and the camera went to focus there.
From there, you see Versus Guy falling down too, but in style and slashing away at the climbing soldiers while he's at it. He kept teleporting in and out and his swords kept popping out and in everywhere and he easily slashed away at the many soldiers.This whole scene is actually quite morbid, because you see the swords go through the soldiers, blood splattering out and those sorts. Once Versus Guy's done, he stood back at the stairs, but suddenly a soldier shot a bazooka at him and a huge explosion erupted. Once the smokes cleared off, you see him still standing, unscarred, because his swords deflected the explosion. Lastly, he slowly walked back into the building.
 
14.jpg


:love2:
 
Zwei Bilder zu Final Fantasy Versus XIII

31.12.06 - Hier sind zwei Bilder zu Final Fantasy Versus XIII, die aus dem Jump Festa 2007 Trailer von Square Enix stammen. Release: TBA
CLICK PICTURE (Final Fantasy Versus XIII)

gamefront.de


up162254.jpg



Wirklich viel erkennt man darauf zwar nicht, aber das Setting ist bereits jetzt edel. :love4:
 
Könnt Ihr mir kurz den Unterschied erklären zwischen Final Fantasy XIII und Final Fantasy Versus XIII? Ist inzwischen bestätigt worden das das eine quasi eine Art Parallelstory zum anderen ist? Oder gibts sonst noch Dinge, die erwähnenswert wären? Etwa ein anderes Kampfsystem?

Wäre nett wenn das mal einer hier kurz zusammenfassen könnte ohne das ich dafür den Thread hier komplett gelesen haben muss. :rolleyes:

Dann habt Ihr vielleicht bald nen FF Fan mehr ATOOOOM :D
 
neues (?) Bild:



Wow sieht das geil aus. Stammt das aus einer vorgerenderten Videoquenzenz oder direkt aus dem Spiel ? Weis das ev wer ?
 
Das Bild kennt man doch schon? :-?

Ist hundert Pro gerendert.

Naja, ich bin ja noch sehr skeptisch bezüglich des Spiels. Hoffentlich wirds kein FF7: DoC Verschnitt.
 
Bild ist alt, natürlich gerendert, dafür aber hochauflösend, d.h in der qualität neu ;)
 
nasagoal schrieb:
kein Ingame, von daher imo nichts sooo besonderes... Stil ist aber nice :)

Würde ich auch sagen wenn ich keine PS3 hätte. Wir kennen deine Meinung bezüglich der PS3 zu genüge. Kannst jetzt zu deinem Wii 360er Schrein zurückkehren. :rolleyes:
 
Es ist auch kein ingame, das haben die entwickler oft genug gesagt. Ingame gibt es überhaupt kein material zu Versus...
 
EuroGamer schrieb:
Eurogamer unbows and the room straightens itself. There's a story that Tetsuya Nomura once told a games journalist, with distinctly un-Japanese frankness, that the questions were rubbish and he wasn't going to answer them anymore. Brilliant, obviously, but as such it's best behaviour and utmost politeness from us tonight as we sit down to talk about Final Fantasy Versus XIII, a counterpoint title to the main thirteenth game in the series, of which Nomura is director.

Nomura is the imagination and hands behind some of videogames' most iconic character designs from Cloud and Sephiroth through to Square and Disney's characters in Kingdom Hearts. He arrives at Tokyo's Makuhari Messe two hours after the Square-Enix Party has closed for the night and quickly fills the non-smoking interview room with dense smoke. Dressed in a Disney T-shirt - which shows a darkly attired Mickey with a crown slipped drunkenly over his face - and a skull and cross-bone cap pulled deep over his eyes, Nomura exudes subdued menace.

It's not the kind of overtly affected and studied anime pout that the more flamboyant Japanese game designers opt for; rather Nomura's sulky cool is understated, dark and authentic. The combination of the man's extraordinary talent and past achievement coupled with his reputation for unpredictable outbursts in interviews and dislike of western journalists has Eurogamer uncharacteristically apprehensive.

It's difficult to overstate Nomura's importance and power within Square-Enix in 2007. He, along with Yoshinori Kitase, is the last of the great creative personalities the company has. The others, Hironobu Sakaguchi, Square's founder and the creator of Final Fantasy, Nobuo Uematsu, one of videogames' greatest composers and Yasumi Matsuno, probably Square's greatest game producer (two of his titles scored 40/40 in Famitsu), have all resigned, left or been discharged for stress-induced illness over the last few years. Nomura is the most powerful creative mind in Square now, putting a face, style and purpose to almost all of the company's heavyweight output.

That Nomura abhors cookie-cutter Wikipedia-filling questions such as 'How many characters will your game have in it?' or 'How long will your game take to complete?' is perhaps just as well. Every interview at the Square-Enix Party event is being closely chaperoned by a Japanese PR from the company who jumps in the second a journalist asks a question to which the answer lies outside of the bounds of permitted revelation. Final Fantasy Versus XIII has so far only revealed its sketchiest details and the chances that the company will reveal some juicy new information to the Western press before the Japanese is obviously nil. Nevertheless, this doesn't stop Nomura from being uncharacteristically chatty and talking over some of the broader issues he is considering with this game allowing us to draw some interesting conclusions.

What we know so far is all gleaned from the five-minute fully pre-rendered action sequence movie that was shown to the event's attendees earlier in the day. In a dramatic and dark scene we see a typically Nomura-esque character dressed in black awaking from cross-legged slumber. He gets up out of a throne-like chair, walks through the glass doors of an office building and wastes a hundred armed soldiers awaiting his exit outside with balletic violence. The video is astonishingly well animated and modelled and makes Advent Children look dated. It's dark, cool (in the narrow, young man-thrilling sense that Frank Miller's 300 also is), supremely well-edited and tells us absolutely nothing meaningful about the game - not even the genre. All that's clear is that Versus looks a fair bit darker than the usual Final Fantasy fare - something Nomura himself has stated in past interviews. Optimistically, we begin there, chirruping: "In what ways is this game going to be darker than the other games in the series?"

"Well it's mostly set at night," he replies and Eurogamer winces.

"Thematically speaking..."

A smile, then: "What I want to do is to examine the humanity of the characters in this game. This is not going to be a fantasy world in the traditional Final Fantasy sense. Rather it's based in the world today with all of this world's ugly issues. There's this mainstream tradition of Final Fantasy games and, in Versus I'm trying to propose new vision of how a Final Fantasy game can be. The game's going to be more human than the science-fiction caricature we so often see. It will focus around current world events - in that sense it's darker."

We wonder if this style is perhaps closer to Nomura's heart? "Yes, this game might be closer to my real-life taste than kingdom Hearts is, for example, but there are undoubtedly areas of crossover. Kingdom Hearts is an example of a game world which I have worked on which is full of good things, light and magic. That's fine but I've worked in these worlds for a long time, perhaps too long, and it's time to work on a new kind of world - a bleaker place. This kind of theme is traditionally unappealing to a mainstream audience who want to role-play in generally happy and safe worlds. It's a challenge."

It's clearly still early days with the project but we push a little hard for any more concrete details on the more action-orientated gameplay that has been rumoured. "We don't want to create a classic menu driven RPG here," he explains. "We're moving along lines much closer to Kingdom Hearts' action game system. The only instruction I've given the designers so far is to look closely at third-person perspective shooters - not in terms of game controls but rather in trying to work out how to create a similar kind of tension.

"With previous systems we've always had a great problem in trying to create a seamless environments. Field space has always been limited and loading often interrupts the flow of play. In this game our aim is to eliminate all obvious loading and to create an unlimited field. I want somebody to be able to shoot at you from within a house and for battles to move from outside to inside fluidly."

Final Fantasy Versus XIII, as with its bedfellow, the mainline thirteenth game in the series, remains an unknown quantity. What's clear is that Nomura is deeply excited about the project and intends to move the series, and possibly gaming in the wider sense, into new territory. Few developers have the same access to artists, designers and coders of the calibre or numbers as Square-Enix. Additionally, with Sony likely desperately bankrolling both of the PlayStation 3 FFXIII games to keep them exclusive to the platform, it is going to be extremely interesting to see how Nomura uses these resources to bring our world and his together under the Final Fantasy banner.

EuroGamer
 
http://ps3.ign.com/articles/791/791052p1.html
Fielding questions at a Square Enix financial briefing in Tokyo today, president Yoichi Wada said this about Final Fantasy XIII: "It will still take a bit more time. At the very least, [a release] this fiscal year is definitely out of the question."

Japanese is known for being a pretty vague language, but Wada's words were pretty clear. No FFXIII in Japan until some time after May 2008.
:cry2: :cry3: :cry4: Das heist ja dann frühstens 2009 in Europa. Ein Glück ist die PS3 codefree. Dann importiere ich es mir aus der USA, wo es dann wohl so gegen Ende 2008 erscheinen wird.
 
Zurück
Top Bottom