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L99: LIMIT BREAKER
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- 27 Okt 2013
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Ich glaub die heißt Xenoblade Chronicles X!^^
Ohne Boyband Frisuren dafür aber mit komischen Gesichtern!
Da hast du auch wieder Recht.
Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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Ich glaub die heißt Xenoblade Chronicles X!^^
Ohne Boyband Frisuren dafür aber mit komischen Gesichtern!
Sony has released the latest trailers from Tokyo Game Show 2014 on the Japanese PlayStation Store. Alongside many other titles, Final Fantasy XV makes an appearance as “TGS2014 Special Trailer”. The video itself is the same but the description confirms something we have been speculating for a long time: You can actually switch party members. Here is our translation of the description:
Taking advantage of the next generation console’s specifications, characters can move around the entire screen and the traditional party battle of Final Fantasy games is evolved so you can enjoy battle even more strategically by switching party members.
Bin mir gerade nicht sicher, was die mit Party members switchen meinen.
Bin mir gerade nicht sicher, was die mit Party members switchen meinen.
duckroll schrieb:So far I think Tabata is doing a fantastic job on damage control in this Q&A. He's addressing various question head on and not evading anything. He really has cleared up a lot of concerns for better or for worse.
- He says that the E3 gameplay battle footage was playable, but an earlier version. I believe he said you can still play the game on that level, but it was showing off more advanced moves and so on. I think he said it was a prototype concept that they are working towards in development.
- With regards to the "hold button for awesome" comments, he says that the defensive stance drains MP, so you can't just hold the button forever and be invincible. There are also more technical aspects of evasion which are more advanced. For attacking, you hold the button for basic combos, but there are also advanced action aspects with regards to timing and attacking in certain directions, or influenced by equipment.
- He confirms you can jump in the game. The battle system in FFXV is Active Cross Battle (AXB), and Noctis is the only playable character. You control Noctis because the entire battle system is built around him and how the other party members interact with him.
- He also talks about the the weapon switching too. Instead of active weapon switching during combat, it uses player settings prepared in advance. This is likely part of the gambit-like system he talked about before. The weapon used is automatic based on the conditions, but it sounds like the player has control over how those conditions are determined.
The new video was pretty good too. The game is still pretty far away, but I think he's making serious efforts to address concerns and get people excited for the game. It's really good PR compared to the normal stuff from S-E.
So far I think Tabata is doing a fantastic job on damage control in this Q&A. He's addressing various question head on and not evading anything. He really has cleared up a lot of concerns for better or for worse.
- He says that the E3 gameplay battle footage was playable, but an earlier version. I believe he said you can still play the game on that level, but it was showing off more advanced moves and so on. I think he said it was a prototype concept that they are working towards in development.
- With regards to the "hold button for awesome" comments, he says that the defensive stance drains MP, so you can't just hold the button forever and be invincible. There are also more technical aspects of evasion which are more advanced. For attacking, you hold the button for basic combos, but there are also advanced action aspects with regards to timing and attacking in certain directions, or influenced by equipment.
- He confirms you can jump in the game. The battle system in FFXV is Active Cross Battle (AXB), and Noctis is the only playable character. You control Noctis because the entire battle system is built around him and how the other party members interact with him.
- He also talks about the the weapon switching too. Instead of active weapon switching during combat, it uses player settings prepared in advance. This is likely part of the gambit-like system he talked about before. The weapon used is automatic based on the conditions, but it sounds like the player has control over how those conditions are determined.
The new video was pretty good too. The game is still pretty far away, but I think he's making serious efforts to address concerns and get people excited for the game. It's really good PR compared to the normal stuff from S-E.
duckroll schrieb:What we've learned about the battle system today:
- There's at least an attack button, a defend button, a skill button, and a jump button.
- Holding defend to evade drains MP, doesn't last forever.
- The attack button is used for basic combos, weapons used are context driven based on equipped weapons and context settings the player selects.
- The skill button is used to do special attacks for the main weapon equipped.
- There will be advanced evasion and attack techniques depending on equipment and control input.
- You can use the sword barrier defensively in battle, you can do short warps in the battlefield, you can parry attacks.
- There will be lots of tactical aspects in battle for core games, like elemental weaknesses and so on.
- Noctis is the only playable character, but his unique combat style and how the party interacts with him in battles is what drives the entire battle system.
I'll say that's a pretty great haul of information considering the confusion the interviews left most people post-TGS. They addressed stuff in a really timely manner too. The "casual" backlash definitely seems to have motivated Tabata to come forward and clear things up I think.
It has been a few weeks after the Japanese version of the Final Fantasy Type-0 HD x Final Fantasy XV talk show premiered and most of the new information have been gathered from it already. Today, Square Enix finally published the English subtitled version of the video with more defined details and we thought to highlight the most important bits once more. Please, watch the full version of the talk show from here.
The short warping ability, which we saw in Final Fantasy XV E3 2013 trailer, is known as “Armiger”. In Latin, it means “carrying weapons or armor”. This could mean that Noctis’ weapons and armor are carrying him around in high speed.
Final Fantasy XV’s battle system is called Active Cross Battle / AXB. There will be separated buttons for attacks and skills and each weapon has its own skills and they will behave in battle accordingly. The defensive mode is used by other buttons and it consumes MP and it can’t be done infinitely. The developers also clarified that not all attacks can be evaded or guarded, but they demand a precise timing. When Tabata was explaining more about the Kingdom Hearts and Final Fantasy Type-0 battle systems influence on Final Fantasy XV, he told the battle system still carries elements from those games but has become its own individual and unique system. For example, basic combo move is like in Final Fantasy Type-0, but that’s it. He just used it as an example to explain the battle system.
Previously, we told you the characters can cooperate in battles. This system is known as “the tandem attack system”. The tandem attacks evolve and chain differently: some abilities are triggered automatically and some are executed by the player. Tabata mentioned that parrying a stronger enemy’s attack flows into a tandem attack like in the E3 2013 trailer where Noctis parried the Iron Giant’s sword. The parrying system demand technical skills and a right timing from the player. If the player makes a mistake, the enemy will deal enormous damage to him.
Dungeons are back in Final Fantasy XV and they will be extremely challenging to attract the “hardcore” gamers. There will be more powerful enemies which use many status ailments as well. The player has to carefully plan how he will fight his way through the dungeon. The best rewards are waiting there, though!
The Final Fantasy XV team is planning to do more live events in the future and the next one will be premiering in November. Tabata and Akio Ofuji (The lead of the PR team) discussed they could add a live Twitter feed, where they could choose questions from the fans. Only problem that’s holding them back for now is the fact they don’t have a good name for their show yet! They can’t be Final Fantasy Type-0 HD talk show forever!(Hah, reminds a bit of our old Facebook page) Tabata promised that they will be sharing new Final Fantasy XV news at the Final Fantasy Type-0 HD event in Paris. Read more about it here.
Hajime Tabata is also planning to show the more human and direct side of the company: “I think showing what sort of team is making XV- – who’s developing the game – is an integral part of the process.” He hopes that in the future other members of the team would be taking his spot in the talk shows and explaining more about their work since Tabata isn’t doing the game alone.
Remember how Square Enix shared the higher quality versions of the Final Fantasy XV car meme after the show? The idea came from a Final Fantasy XV graphics artist who had create a high quality template and then he showed it to the director Tabata: “I want the fans to use this, but what do you think?” Tabata joked that it would have been an issue to the producer Hashimoto, so they didn’t share it through official sources, but let a moogle to do it! In addition, it was great to hear the team is following our fans’ thoughts more carefully than we thought before, and the developers often discuss about things they hear from the internet.