Mega Man EXE: Operate Shooting Star - more details
- lock-on attack, shield and rapid fire buster confirmed
- these abilities are retained in linked player battlers
- Powered Cannon Program Advance returns
- Double MegaMan Program Advance is only available if you have the SF MegaMan chip
- ClockMan: Clock Slice - a slow moving boomerang-like spinning set of clock hands, Clock Laser - a laser beam that fires from a warp hole, Calling Dragon - makes ClockMan warp behind MegaMan and summon Crimson Dragon, and Mega Clock Laser - a huge laser that fires from the clock floating around the battle field
- MegaMan Star Colosseum modes: free-for-all, team battle, and Vs. Bass
- use points won in the Colosseum to buy chips in the main game
- the scene with SF MegaMan and co. at WAXA is part of the prologue. Meanwhile
- new scenario: Roll is kidnapped and SF MegaMan appears to be the culprit (this takes place after NumberMan’s scenario)
Quelle
- lock-on attack, shield and rapid fire buster confirmed
- these abilities are retained in linked player battlers
- Powered Cannon Program Advance returns
- Double MegaMan Program Advance is only available if you have the SF MegaMan chip
- ClockMan: Clock Slice - a slow moving boomerang-like spinning set of clock hands, Clock Laser - a laser beam that fires from a warp hole, Calling Dragon - makes ClockMan warp behind MegaMan and summon Crimson Dragon, and Mega Clock Laser - a huge laser that fires from the clock floating around the battle field
- MegaMan Star Colosseum modes: free-for-all, team battle, and Vs. Bass
- use points won in the Colosseum to buy chips in the main game
- the scene with SF MegaMan and co. at WAXA is part of the prologue. Meanwhile
- new scenario: Roll is kidnapped and SF MegaMan appears to be the culprit (this takes place after NumberMan’s scenario)
Quelle