Moin,
Mal wieder ein paar interessante Stelleangebote rausgesucht, wobei alle auf die Produktion bezogen sind. Die Hinweise auf eine baldige Herstellung der X3 verdichten sich weiter:
Director, Sustaining Product Engineering, Senior-IEB-MSCIS (795465)
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The responsibilities of this position will be to manage a team of over 15 engineers residing in Redmond Washington. As director of the SPE team, you will be responsible for setting the goals, priorities, as well as the accountable metrics to be used by your team to ensure that all of the supported products PE is responsible for will meet their business objectives. These business objectives will include (but are not limited to), successfully launching of the products into production, the field performance of the product once released, the repair effectiveness on returned units as well as developing the cost reduction / risk mitigation plans for the products in production. SPE is also the key interface into the new product develop activities within the MSCIC manufacturing organization. Your team will be required to understand the product, it’s critical components, functional attributes, process, and test procedures. In addition, all returned consoles will need to be root caused to defect and corrective actions put in place as appropriate. Another key deliverable from the team is to develop the detailed repair processes both in the initial production and on returned products. This will include the architecting of the repair system, the development / identification of the debug / repair tools, and the initial debug / repair actions needed in the manufacturing sites.
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As the group responsible for understand the root cause of the field returns, the successful candidate will require effective management and problem solving techniques as well as being able to set the pace of the team and give guidance and advice on whether or not the root cause is being identified and fixed appropriately.
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UX Industrial Design, Principal-IEB (790729)
The IEB Design team is a multidisciplinary team whose charter is to design world-class end-to-end experiences that are desirable, thoughtful, consistent, and easy-to-use across Microsoft’s entertainment and mobile businesses. Our goal is to ensure full integration of brand, industrial design, user interface, graphic design, usability, and business strategy.
Primary Responsibilities
You will be responsible for developing and delivering rich experience-led design solutions to the market through detailed industrial design process, complex 3D surfacing and form development, integration and refinement with engineering, and successful project management into production. This position will require a hands-on collaborative person who will build strong partnerships across Design, Engineering, Planning, and Research, to deliver innovative end to end solutions.
Requirements include: BS with a minimum of 10 years of industrial design, product design, and/or mechanical engineering experience within a product design organization. The position requires a strong knowledge and skillset in all phases of industrial design product development as well as deep technical knowledge around injection molding, high-volume metal fabrication processes, materials and other manufacturing processes. Experience in a product development consulting environment is highly desirable. Key personal competencies and qualities of the ideal candidate are: galvanizing presentation and communication abilities, demonstrated leadership skills, and the ability to lead multidisciplinary project teams in developing smart, elegant solutions to complex design problems.
Requirements
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• A strong portfolio demonstrating breadth and creativity in successful product design, versatility with design and rapid prototyping tools and methods, and a strong understanding of design and creative process is required.
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• Deep knowledge in materials and manufacturing processes common to the consumer electronics industry.
• Experience developing and managing relationships with internal and external partners including suppliers, technical alliances, and key customers or clients.
• Experience in designing consumer electronics devices and implementing innovative materials and manufacturing is a key consideration. Proven ability to innovate within and extend current technology through design.
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Technical Program Manager, Principal-IEB-MSCIS (796853)
Purpose:
Provide Operations, Technical support and innovation required to assure best in class manufacturing/repair operation worldwide. Provides technical leadership to worldwide manufacturing in support of continuous process improvement and new operation startup. Establish and lead a project plan that covers; production & repair, process implementation, process maintenance and test process, owns worldwide manufacturing process and leads manufacturing engineers group.
As the Principal Technical Program Manager (TPM) team within the Interactive Entertainment Business (IEB) Division of Microsoft, the successful candidate will be responsible for implementing IEB manufacturing strategy to drive the supply base towards Best in Class Manufacturing practices.
This position’s core focus is managing large projects/programs, implement manufacturing projects at the assigned suppliers and it requires effective collaboration with a variety of peer groups across the organization, including, but not limited to, Procurement, Product Development, Finance, Supply Chain, Compliance, Manufacturing Test and Quality, etc…
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Core Job Responsibilities:
Implementation of the IEB Manufacturing Strategy, lead a team of technical resources or leverage SME from other teams to drive actions through internal functional groups and suppliers to attain:
- New factory/process implementation
- Continuity of supply during the project implementation
- Product quality while lead the project (before to hands on to sustaining team)
- Achieve end to end Process Yield target establish for process phases
- Product and Social Compliance
- Supply base strategy development
- Factory Management
- Statement of Work Management (responsible for contracts compliance management with suppliers)
- Manufacturing Processes & Tools Development & Implementation in support of Operational Excellence
- Capacity and resource management to ensure production meets project ramp plan
- Project/program cost management
- Standardize manufacturing process across all sites
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- Provides backup support for all mfg eng worldwide, assist on new product launch schedule
Software Development Engineer-IEB-MSCIS (796847)
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The Manufacturing Test Engineering (MTE) team is responsible for ensuring the production quality of the XBOX 360, Kinect, and other Hardware programs with the use of our Test suite framework and our Test Control System (TCS). The MTE Test suite manages the manufacturing process by running a battery of tests at each stage of production and collecting detailed test result information about each and every device. The data is uploaded via the TCS system for additional processing, review and achieving to determine whether a specific device is ready to ship to a customer and the info is also used to make critical business decisions, ongoing product quality improvements, and essential cost reductions.
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Primary responsibilities of this position will include:
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- Developing the verification specifications and hardware testing methodology that will be used during manufacturing.
- Developing the manufacturing software, owning the entire lifecycle from design and specification, to implementation on the factory floor, to continuing to monitor its performance over time.
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Preferable Qualifications:
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- Experience specifying and developing robust Application Programming Interfaces (API’s).
- Experience with Agile software development practices.
- Experience working within a hardware manufacturing environment.
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Am interessantesten an der Umfrage, sofern sich stimmen sollte, ist neben der Tatsache, dass die Entwicklung von X3 Spielen in großem Umfang nun „offiziell“ bestätigt wurde, der Fakt, dass viele Entwickler den Support nach 2013 einstellen wollen. Dies kann ja nur bedeuten, dass wir mit großer Wahrscheinlichkeit spätestens 2013 eine neue X3 und PS4 sehen könnten.
Dennoch glaube ich weiterhin nicht, dass MS morgen die Katze aus dem Sack lässt :cry:.
@ mogry/Mell@ce: Mein Beitrag war lediglich als Ergänzung zu den Einträgen im neogaf gedacht, in dem es ja ebenfalls explizit um die Leistung der WiiU im Vergleich zu X3/Durango ging. Von daher verstehe ich nicht, weshalb mein Beitrag als derart unpassend angesehen wird.