Executer-Matze
L14: Freak
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- 17 Nov 2004
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Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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Grafisch und atmosphärisch finde ich es sehr ansprechend. besonders gefällt mir das eine Bild mit der Halle und den mystischen Symbolen auf den Boden. Die Gegner sind ja auch riesig, man beachte nur diesen riesigen Ritter.
King's Field games always set you down in a degraded, myopic environment from some long lost civilization or some forgotten island or forest. There is lots of backstory - usually found in the booklet or the opening scenes - that set the pace and tone of the story, and then you're stranded alone. You don't speak either. But it's fine, because the music is usually haunting and symphonic with lots of dark colors and fog and never any sunlight.
You have to explore ruined areas - usually massive, and open world, with none of that "invisible barrier" shit that prevents under leveled characters from entering - and you can discover what destroyed the civilization or what ancient rituals used to take place in this area as you explore. The end result is usually very similiar - find the Moonlight Sword, and kill some dragon or god.
You'll find some old races or some other stranded citizens along the way that you can help do quests for. Usually they are depressed, lonely, lost, and missing an herb or something. Many die, but you usually get a crystal flask from their corpse. Hell, you can kill NPCs if you want for some gold
You get experience and level. All battles are first person real time combat. Usually you fire a windcutter, charge in for a katana slash, circle strafe to the back, and hack away at a Mantrap with a mace till it dies. Then you wander around for awhile, hoping not to end up in a zone you are waaaaaaaay too weak to be in. Maybe grab a weapon lying around and high tail your ass out of there till you are strong enough to proceed. It really is brilliant.
Oh did I mention THE SECRETS?! There are absolutely *no hints* at all where hidden walls and booby traps are. You just walk up to every wall you see and press XXXXXXX constantly and get super excited when the wall suddenly slides up to reveal a hidden chest. Usually contains a skeleton. Or a spear through your chest. Cue death scream. Ahh, good memories.
Man I miss King's Field.
Klingt gut und ich hoffe auf eine 3rd Person Perpektive!1UP "preview"?^^
Quasi ein ost oblivionde the first announcement of Demon's Souls, a new "dark fantasy" action RPG under development by Armored Core makers From Software. The game, which will be playable at the Tokyo Game Show next week, is due out for the PlayStation 3 next year in Japan. While details are still scant on Demon's Soul, SCE Japan producer Takeshi Kajii described the game to Famitsu as a spiritual successor to King's Field, the From-developed first-person RPG that first hit it big on the original PlayStation. "I am a fan of From Software, but naturally that also means there are parts of their games I'm not satisfied with, too," he said. "If this was a new King's Field game, there would be areas we wouldn't be able to touch since they're part of the series; working together like this, we can try to make something really new."
Demon's Souls takes place in the kingdom of Boletaria, currently enshrouded in a deep fog thanks to its king inadvertently unleashing an ancient monster from his slumber. You, a nameless hero who you're free to customize Elder Scrolls-style, must penetrate into Boletaria and save the kingdom -- but like many US RPGs these days, the game is slated to be extremely open-ended. "You get only the barest minimum of a goal, and there's nothing forcing you to do anything in the game," Kajii said. "People say to you 'Save the world,' but you can ignore them and keep going if you like."
The way Kajii and From Software director Hidetaka Miyazaki described it, Demon's Souls is a bit of a hybrid -- an RPG that uses the PS3's hardware to the hilt while still retaining the challenge and exploration of traditional role-players. Your hero can use a wide variety of weapons, each of which has different attacks and animations depending on how skillful you are or whether you're using one hand or two, and the game's physics system places natural limits on what's possible in any given tactical situation. "We gave a lot of thought to how to make the fun and charms of a classic RPG interesting all over again with the latest technology at hand," Miyazaki noted. "We figured that doing the things that previous hardware ignored -- having long weapons bump into walls, lighting the area in realtime with the torch in your hand -- would make the game that much more fun. We're taking the things you did through menus in Wizardry and letting you carry them out in real life." (Miyazaki also hinted that while Demon's Souls won't have multiplayer, he would still like to "find a way to use the Internet to make the single-player mode more interesting.")
http://www.1up.com/do/newsStory?cId=3170272
Habe bei vielen das Gefühl, es seien Artworks. Trailer zur TGS dürfte aufschlußreich sein.
Jo. Ich meinte ja auch vom Artdesign her. Irgendwie sehen Sonyspiele besonders in dieer Gen ganz anders als andere Spiele der konkurenz aus.Das ist jetzt kein typisches Sony Game imo - aber hast schon irgendwo recht. Das gefällt mir an der Ps3 auch besser - die Spiele haben was Artdesign angeht oft mehr Paletten zu bieten, da viele auch aus Japan bekommen. Bei der 360 erkenn ich bei vielen Games direkt den Standard UE3/Ami Stil. Klingt komisch - aber bei sowas würd ich direkt erkennen das e snicht für die 360 kommt
Man merkt irgnendwie immer, welche Spiele von Sony sind und welche nicht^^
Das war kein bashen. Das mit deinen Wertungen war bashen mein leiner Daumenlutscher.Wegen den Wertungen? Bashen im Herstellerbereich ist übrigens nicht erlaubt, Darji. Habs mal gemeldet.
Wegen den Wertungen? Bashen im Herstellerbereich ist übrigens nicht erlaubt, Darji. Habs mal gemeldet.
Das sicherlich nicht, aber. Sony lässt sich die Produkte auch vorher zeigen. Und wenn sie ihren Vorstellungen entsprechen, dann werden sie auch gepublished.Also mir gefällt es.
Immer schön zu sehen wie Firmen hier jegliche Kompetenz abgesprochen wird aber weil Sony jetzt hilft sind sie schon fast im Götter Status.
Ich bin mir auch sicher das From Software eigentlich nix selber mit dem Spiel zu tun hat und hinter jedem From Software Mitarbeiter ein SCEJ Mitarbeiter steht und ihm sagt was er zu tun hat. Besonders die Designer des Spiels dürfen keinerlei eigene Entscheidungen treffen. ;-)
Man merkt irgnendwie immer, welche Spiele von Sony sind und welche nicht^^
Paar Infos übersetzt.
-From Software are huge fans of kings field.
-Sony Approached From Software to make a game for them.
-The director thinks it was a great timing when sony asked about the game. He was working on Armored Core game and his company was working on an rpg (Probably Enchanted Arms?). It was a while since they worked on a fantasy game (I think more of an action rpg game).
-From Software gets complete freedom to make the game.
-They get also lots of help from Sony when they need to.
-The main character is a From Software like character. They want to have their From Software flavour with the game and characters.
-The game doesn't necessary have to look amazing, they are more aiming for a good game with the right balance.
-You can swap items in realtime? (Not sure about that).
-They want the game to look very rpg like and it has elements to remind you from older rpgs.
-They had of like a trial and error with the balance of the game many times.
-They are not planning on making the game too hard like other action rpg games.