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L12: Crazy
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- 3 Sep 2002
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Hier mal einpaar interessante abschnitte des Interview von Cevat Yerli beim GameInformer:
Das komplete Interview
GameInformer schrieb:GI: Now with Crysis in the can youre pretty much done with it outside of debugging process and everything I asked you this last year are you thinking about bringing this to consoles and there seems to be a lot of confusion about this as of late
Yerli: What I said was that Crysis could run on consoles. I ruled out any development whatsoever because there is no development on consoles. But whats happening is, is people are asking me if its possible. Of course. You can get Crysis even on the Nintendo DS. But not that Crysis - you cannot get Crysis as it is on PC on any console. What you would have to do is compromise the design and the level design in order of the PS3 and Xbox 360 regards you have to fulfill the memory constraints. Even if you stream you would have to consider the constraints. You could stream, you could do that, we know that. I tell them, were already streaming on PC. If you sum up all the memory we need with all the streaming in the background youre talking about 10 gigs or something. Youd load everything up front. So from that angle, the consoles just offer a memory difference which is the most important statement here the memory difference in the PS3 and Xbox 360 doesnt allow Crysis the same on console as it is on PC. In order to make Crysiss gameplay [on console] you would have to make a derivative Crysis and optimize it for the Xbox 360 and PS3. In fact, if we do it, well optimize it for each platform. What happens next we havent decided yet, because first we want to see how the game is received, publicly and critically, ratings wise, et cetera. We believe it will be received at least as strong as Far Cry. I hope personally a 5% average increase. I hope so. That would make me the most happy man on the planet, right now. Apart from my girlfriend. (laughs) But that would do. That would give us an argument to, OK, lets see how we can bring Crysis to consoles. The engine right now is running on consoles so theres no reason why we couldnt.
GameInformer schrieb:GI: Have you been licensing out the Cry Engine 2?
Yerli: Yes. Weve licensed it out five times already since March of this year. I think well get a heavy increase on it starting next year. Well be focusing extensively on the licensing business. Right now the licensing business is on the backburner. We say we support one license a month, essentially. We have more requests right now than we can handle. We need to debug the game, finalize the thing. Were building the support and service structure, and getting it in place right now which is a new three-tiered system. We have to make sure nobody gets angry or offended. And apart from that everything is on track for a pretty huge storm on the licensing business next year.
Das komplete Interview
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